示例#1
0
    private void Start()
    {
        if (IsServer)
        {
            //Storytelling
            tgtMode = true;
            StartCoroutine(ToggleStory(0));

            // Add items from InitialContents list
            List <GameObject> initList = Provider.GetComponent <Spawner>().InitialContents;
            foreach (GameObject item in initList)
            {
                PrefabEntryList.AddItem(item);
            }

            SpawnedObjectList.AddObjects(GUI_ShuttleControl.GetObjectsOf <LivingHealthBehaviour>());

            //		Done via editor in this example, but can be done via code as well, like this:
            //		NestedSwitcher.OnPageChange.AddListener( RefreshSubpageLabel );
        }
    }
示例#2
0
 public void RegisterShuttleGuiScript(GUI_ShuttleControl shuttleGui)
 {
     shuttleControlGUI = shuttleGui;
 }