private void OnGUIPathList(List <CSEditorPath> list)
 {
     foreach (var path in list)
     {
         GUILayout.BeginHorizontal();
         {
             GUILayout.Label(path.desc, GUILayout.Width(300));
             path.txt = GUIWindow.TextField(path.txt, GUILayout.Width(800));
             if (GUILayout.Button("OpenPath", GUILayout.Width(100)))
             {
                 if (Directory.Exists(path.txt))
                 {
                     Utility.Open(path.txt);
                 }
                 else
                 {
                     UnityEngine.Debug.LogError(path.txt + " is not exist");
                 }
             }
         }
         GUILayout.EndHorizontal();
     }
 }