// Use this for initialization void Start() { guitimer = UIpanel.GetComponentInChildren <GUITimer> (); guiscore = UIpanel.transform.parent.GetComponentInChildren <CanvasGroup> (); startTime = false; panelSpinAnimation = GetComponent <Animator> (); my_audio = GetComponent <AudioSource> (); master_audio = GameObject.Find("map").GetComponent <AudioSource> (); }
public ForkGenerator() { InitializeComponent(); Timer_Log.Start(); MainTimer.Start(); GUITimer.Start(); OutputConsole.Font = new Font("Consolas", 12, FontStyle.Regular); OutputConsole.AutoScroll = true; }
/// <summary> /// Initialises the game mode manager /// </summary> void Start() { if (!Utilities.IsOpenLeveL(Utilities.GetLoadedLevel())) { m_networkedState = GameState.STAGE_1; m_state = GameState.STAGE_1; m_countdownTimer = FindObjectOfType <GUITimer>(); if (m_countdownTimer == null) { Debug.LogError("Could not find GUI Count down timer"); } } m_islandList = GameObject.FindObjectsOfType <IslandDiscoveryTrigger>(); if (m_islandList.Length == 0) { Debug.LogError("Could not find any islands"); } m_fogOfWar = FindObjectOfType <FogOfWar>(); if (m_fogOfWar == null) { Debug.LogError("Could not find Fog of war"); } m_stage1CountdownFinish = () => { SwitchToState(GameState.STAGE_2); m_stateInitiatedByNetwork = false; }; m_stage2CountdownFinish = () => { GameOverScript.Get().SetLevelComplete(); }; }
/// <summary> /// Initialises the game mode manager /// </summary> void Start() { if(!Utilities.IsOpenLeveL(Utilities.GetLoadedLevel())) { m_networkedState = GameState.STAGE_1; m_state = GameState.STAGE_1; m_countdownTimer = FindObjectOfType<GUITimer>(); if (m_countdownTimer == null) { Debug.LogError("Could not find GUI Count down timer"); } } m_islandList = GameObject.FindObjectsOfType<IslandDiscoveryTrigger>(); if(m_islandList.Length == 0) { Debug.LogError("Could not find any islands"); } m_fogOfWar = FindObjectOfType<FogOfWar>(); if(m_fogOfWar == null) { Debug.LogError("Could not find Fog of war"); } m_stage1CountdownFinish = () => { SwitchToState(GameState.STAGE_2); m_stateInitiatedByNetwork = false; }; m_stage2CountdownFinish = () => { GameOverScript.Get().SetLevelComplete(); }; }