public void InitWithBaseScene(GUIReward baseScene, GUIRewardCheckBtn btn)
 {
     this.mBaseScene = baseScene;
     this.mCheckBtn = btn;
     this.CreateObjects();
 }
示例#2
0
 public void InitWithBaseScene(GUIReward basescene)
 {
     this.mBaseScene = basescene;
     this.CreateObjects();
 }
示例#3
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 public static void Change2Reward(GUIReward.ERewardActivityType type = GUIReward.ERewardActivityType.ERAT_Null)
 {
     if (type != GUIReward.ERewardActivityType.ERAT_Null)
     {
         GUIReward.ActivityType = type;
     }
     GUIReward session = GameUIManager.mInstance.GetSession<GUIReward>();
     if (session != null)
     {
         session.ChangeTab();
     }
     else
     {
         GameUIManager.mInstance.ChangeSession<GUIReward>(null, false, true);
     }
 }