public void InitWithBaseScene(GUIReward baseScene, GUIRewardCheckBtn btn) { this.mBaseScene = baseScene; this.mCheckBtn = btn; this.CreateObjects(); }
public void InitWithBaseScene(GUIReward basescene) { this.mBaseScene = basescene; this.CreateObjects(); }
public static void Change2Reward(GUIReward.ERewardActivityType type = GUIReward.ERewardActivityType.ERAT_Null) { if (type != GUIReward.ERewardActivityType.ERAT_Null) { GUIReward.ActivityType = type; } GUIReward session = GameUIManager.mInstance.GetSession<GUIReward>(); if (session != null) { session.ChangeTab(); } else { GameUIManager.mInstance.ChangeSession<GUIReward>(null, false, true); } }