/// <summary> /// Destroys all inspector GUI elements. /// </summary> internal void Clear() { for (int i = 0; i < inspectorComponents.Count; i++) { inspectorComponents[i].foldout.Destroy(); inspectorComponents[i].removeBtn.Destroy(); inspectorComponents[i].inspector.Destroy(); } inspectorComponents.Clear(); if (inspectorResource != null) { inspectorResource.inspector.Destroy(); inspectorResource = null; } if (inspectorScrollArea != null) { inspectorScrollArea.Destroy(); inspectorScrollArea = null; } if (scrollAreaHighlight != null) { scrollAreaHighlight.Destroy(); scrollAreaHighlight = null; } if (highlightPanel != null) { highlightPanel.Destroy(); highlightPanel = null; } activeSO = null; soNameInput = null; soActiveToggle = null; soMobility = null; soPrefabLayout = null; soHasPrefab = false; soPosX = null; soPosY = null; soPosZ = null; soRotX = null; soRotY = null; soRotZ = null; soScaleX = null; soScaleY = null; soScaleZ = null; dropAreas = new Rect2I[0]; activeResourcePath = null; currentType = InspectorType.None; }
/// <summary> /// Destoys the GUI elements for the entry. /// </summary> internal void Destroy() { panel.Destroy(); }
/// <summary> /// Destroys the GUI elements representing the preview box. /// </summary> public void Destroy() { previewPanel?.Destroy(); }
/// <summary> /// Refreshes the contents of the content area. Must be called at least once after construction. /// </summary> /// <param name="viewType">Determines how to display the resource tiles.</param> /// <param name="entriesToDisplay">Project library entries to display.</param> public void Refresh(ProjectViewType viewType, LibraryEntry[] entriesToDisplay) { if (mainPanel != null) { mainPanel.Destroy(); } entries = new LibraryGUIEntry[entriesToDisplay.Length]; entryLookup.Clear(); mainPanel = parent.Layout.AddPanel(); GUIPanel contentPanel = mainPanel.AddPanel(1); overlay = mainPanel.AddPanel(0); underlay = mainPanel.AddPanel(2); renameOverlay = mainPanel.AddPanel(-1); main = contentPanel.AddLayoutY(); if (viewType == ProjectViewType.List16) { tileSize = 16; gridLayout = false; elementsPerRow = 1; } else { switch (viewType) { case ProjectViewType.Grid64: tileSize = 64; break; case ProjectViewType.Grid48: tileSize = 48; break; case ProjectViewType.Grid32: tileSize = 32; break; } gridLayout = true; Rect2I scrollBounds = parent.Bounds; int availableWidth = scrollBounds.width; int elemSize = tileSize + GRID_ENTRY_SPACING; elementsPerRow = (availableWidth - GRID_ENTRY_SPACING * 2) / elemSize; elementsPerRow = Math.Max(elementsPerRow, 1); int numRows = MathEx.CeilToInt(entriesToDisplay.Length / (float)elementsPerRow); int neededHeight = numRows * (elemSize); bool requiresScrollbar = neededHeight > scrollBounds.height; if (requiresScrollbar) { availableWidth -= parent.ScrollBarWidth; elementsPerRow = (availableWidth - GRID_ENTRY_SPACING * 2) / elemSize; } if (elementsPerRow > 0) { labelWidth = (availableWidth - (elementsPerRow + 1) * MIN_HORZ_SPACING) / elementsPerRow; } else { labelWidth = 0; } } if (viewType == ProjectViewType.List16) { for (int i = 0; i < entriesToDisplay.Length; i++) { LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, main, entriesToDisplay[i], i, labelWidth); entries[i] = guiEntry; entryLookup[guiEntry.path] = guiEntry; if (i != entriesToDisplay.Length - 1) { main.AddSpace(LIST_ENTRY_SPACING); } } main.AddFlexibleSpace(); } else { main.AddSpace(GRID_ENTRY_SPACING / 2); GUILayoutX rowLayout = main.AddLayoutX(); main.AddSpace(GRID_ENTRY_SPACING); rowLayout.AddFlexibleSpace(); int elemsInRow = 0; for (int i = 0; i < entriesToDisplay.Length; i++) { if (elemsInRow == elementsPerRow && elemsInRow > 0) { rowLayout = main.AddLayoutX(); main.AddSpace(GRID_ENTRY_SPACING); rowLayout.AddFlexibleSpace(); elemsInRow = 0; } LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, rowLayout, entriesToDisplay[i], i, labelWidth); entries[i] = guiEntry; entryLookup[guiEntry.path] = guiEntry; rowLayout.AddFlexibleSpace(); elemsInRow++; } int extraElements = elementsPerRow - elemsInRow; for (int i = 0; i < extraElements; i++) { rowLayout.AddSpace(labelWidth); rowLayout.AddFlexibleSpace(); } main.AddFlexibleSpace(); } for (int i = 0; i < entries.Length; i++) { LibraryGUIEntry guiEntry = entries[i]; guiEntry.Initialize(); } }