示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(1) && App.operateEmail.Equals(UserInfo.email) &&
         isInArray(this.turnStates, App.TurnState) && !App.isOfferState)
     {
         if (GUIOp.isInGUI(Input.mousePosition, this.gameObject))
         {
             // 生成菜单
             GameObject menuPanelObj = Instantiate(this.menuPrefab);
             // 菜单挂到canvas下
             menuPanelObj.transform.SetParent(GameObject.Find("Canvas").transform);
             // 设置菜单大小
             menuPanelObj.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0.5f);
             menuPanelObj.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0.5f);
             float menuWidth = GameObject.Find("MHandPanel/Scroll View/Viewport/Content").GetComponent <GridLayoutGroup>().cellSize.x;
             menuPanelObj.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, menuWidth);
             menuPanelObj.GetComponent <GridLayoutGroup>().cellSize = new Vector2(menuWidth, menuWidth / 160 * 50);
             // 设置菜单位置
             menuPanelObj.transform.position = new Vector3(
                 this.gameObject.transform.position.x,
                 this.gameObject.transform.position.y + this.gameObject.GetComponent <RectTransform>().rect.height);
             // 设置菜单需要操作的目标卡片
             menuPanelObj.GetComponent <MenuAction>().operateCardObj = this.gameObject;
         }
     }
 }
示例#2
0
 void Update()
 {
     // 左键选中
     if (Input.GetMouseButtonDown(0) && App.isOfferState)
     {
         if (GUIOp.isInGUI(Input.mousePosition, this.gameObject))
         {
             showSelectCursor();
             // 判断自己是否已经存在
             if (isExistInArray(this.gameObject.transform.parent.gameObject.name))
             {
                 clearSelectCursor();
                 App.isOfferState = false;
                 return;
             }
             else
             {
                 App.selectList.Add(this.gameObject.transform.parent.gameObject.name);
             }
             if (App.selectList.Count == App.selectLimit)
             {
                 CallAction();
                 clearSelectCursor();
                 App.isOfferState = false;
             }
         }
     }
 }
示例#3
0
 // Update is called once per frame
 void Update()
 {
     if (GUIOp.isInGUI(Input.mousePosition, this.gameObject))
     {
         if (Input.GetMouseButtonDown(0))
         {
             jumpPage(this.gameObject.GetComponent <ShowCardInfo>().cardId);
         }
     }
 }
示例#4
0
 // Update is called once per frame
 void Update()
 {
     // 检测按键
     if (GUIOp.isInGUI(Input.mousePosition, this.gameObject))
     {
         if (Input.GetMouseButtonDown(0))
         {
             addCardToDeck();
         }
         else if (Input.GetMouseButtonDown(1))
         {
             subCardFromDeck();
         }
     }
 }
示例#5
0
 void Update()
 {
     // 左键选中
     if (Input.GetMouseButtonDown(0) && App.TurnState.Equals("BP"))
     {
         if (GUIOp.isInGUI(Input.mousePosition, this.gameObject))
         {
             // 判断是敌方怪兽还是我方怪兽
             if (this.gameObject.transform.parent.parent.parent.parent.gameObject.name.Equals("MyPanel"))
             {
                 if (App.selectList.Count != 0)
                 {
                     clearSelectCursor();
                     return;
                 }
             }
             else
             {
                 if (App.selectList.Count == 0)
                 {
                     MsgBox.showMsg("先选择我方怪兽");
                     return;
                 }
             }
             showSelectCursor();
             App.selectList.Add(this.gameObject.transform.parent.gameObject.name);
             Debug.Log("aaa");
             // 判断敌方是否有怪兽
             if (!existEnemyMonster())
             {
                 AttackMonsterAction(true);
                 clearSelectCursor();
             }
             else
             {
                 Debug.Log("App.selectList.Count:" + App.selectList.Count);
                 Debug.Log("App.selectLimit:" + App.selectLimit);
                 if (App.selectList.Count == App.selectLimit)
                 {
                     AttackMonsterAction();
                     clearSelectCursor();
                 }
             }
         }
     }
 }
示例#6
0
 // Update is called once per frame
 void Update()
 {
     // 点击左键取消菜单
     if (Input.GetMouseButtonDown(0))
     {
         // 如果不在自己的范围内
         if (!GUIOp.isInGUI(Input.mousePosition, this.gameObject))
         {
             closeMyself();
         }
     }
     else if (Input.GetMouseButtonDown(1))
     {
         // 右键直接取消菜单
         closeMyself();
     }
 }
示例#7
0
 // Update is called once per frame
 void Update()
 {
     if (GUIOp.isInGUI(Input.mousePosition, this.gameObject))
     {
         if (this.duration == -1)
         {
             this.duration = DateTime.Now.Ticks;
         }
         else
         {
             if (DateTime.Now.Ticks > this.duration + this.durationLimit)
             {
                 showCardInfo();
             }
         }
     }
     else
     {
         this.duration = -1;
     }
 }