public void Initialize(GUIMessageDisplay.Type type, string message) { //gameObject.transform.localScale = Vector3.one * 0.01f; FadeCurrent = 1.0f; TimeSent = WorldClock.RealTime; TargetOffset = 0f; OriginalMessage = message; Type = type; Vector3 messageSize = Message.relativeSize * Message.transform.localScale.x; Height = messageSize.y; StackLabel.text = string.Empty; switch (Type) { case GUIMessageDisplay.Type.Danger: MessageColor = Colors.Get.MessageDangerColor; break; case GUIMessageDisplay.Type.Info: MessageColor = Colors.Get.MessageInfoColor; break; case GUIMessageDisplay.Type.Warning: MessageColor = Colors.Get.MessageWarningColor; break; case GUIMessageDisplay.Type.Success: MessageColor = Colors.Get.MessageSuccessColor; break; default: MessageColor = Message.color; break; } //Icon.enabled = true; //Shadow.transform.localScale = new Vector3 (Shadow.transform.localScale.x, YScale, Shadow.transform.localScale.z); Vector3 shadowScale = messageSize; Transform shadowTrans = Shadow.transform; Transform textTrans = Message.transform; Vector3 offset = textTrans.localPosition; Vector3 textScale = textTrans.localScale; // Calculate the dimensions of the printed text Vector3 size = Message.relativeSize; // Scale by the transform and adjust by the padding offset size.x *= textScale.x; size.y *= textScale.y; size.x += Shadow.border.x + Shadow.border.z + (offset.x - Shadow.border.x) * 2f; size.y += Shadow.border.y + Shadow.border.w + (-offset.y - Shadow.border.y) * 2f; size.z = 1f; shadowTrans.localScale = size; Message.text = '[' + Colors.ColorToHex(MessageColor) + ']' + OriginalMessage; }
public bool StacksWith(GUIMessageDisplay.Type type, string message) { if (ReadyToRemove) { return(false); } if (type == Type && message == OriginalMessage) { StackNumber++; TimeSent = WorldClock.RealTime; FadeCurrent = 1.0f; UpdateStackLabel(); return(true); } return(false); }