public void RpcCountdown(bool l) { GUIManagerScript.SetEndGameScreen(false); if (l) { //playerParent.GetComponent<PlayerParentScript>().LockAndSpin(); AudioManagerScript.instance.PrepareGameMusic(); AudioManagerScript.instance.PlayCountdown(); GUIManagerScript.SetRulesButton(false); GUIManagerScript.SetPregameParent(false); } else { //playerParent.GetComponent<PlayerParentScript>().Unlock(); Debug.Log("Countdown stopped!"); AudioManagerScript.instance.StopSFX(); AudioManagerScript.instance.StartMenuMusic(); GUIManagerScript.SetRulesButton(true); GUIManagerScript.SetPregameParent(true); if (networkedPScript == null) { SetNPS(); } } }
public void RpcEndGame() { countDown = 0; endgameCountDown = endGameLength; currentGameState = 210; GUIManagerScript.SetEndGameScreen(true); }
void RpcStartMainCountdown() { roundCount++; currentGameState = 200; countDown = gameLength; GUIManagerScript.SetEndGameScreen(false); }
public void RpcReplayGame() { endgameCountDown = -1; currentGameState = 0; GUIManagerScript.SetEndGameScreen(false); AudioManagerScript.instance.StartMenuMusic(); }
void Start() { countDown = -1; endgameCountDown = -1; roundCount = 0; GUIManagerScript.SetEndGameScreen(false); Random.InitState((int)System.Environment.TickCount); }
void Start() { countDown = -1; endgameCountDown = -1; roundCount = 0; GUIManagerScript.SetEndGameScreen(false); GUIManagerScript.SetSongSetButtonText(GetSongTypeText(songSet)); Random.InitState((int)System.Environment.TickCount); }