示例#1
0
    void OnGUI()
    {
        float BOX_WIDTH  = Screen.width - SPACE_LEFT * 2;
        float BOX_HEIGHT = Screen.height - SPACE_TOP * 2;

        float BUTTON_HEIGHT = (BOX_WIDTH - 200f) / 24f;

        Rect rect = new Rect(SPACE_LEFT, SPACE_TOP, BOX_WIDTH, BOX_HEIGHT);

        GUI.DrawTexture(rect, background);
        GUI.Box(rect, "");
        {
            GUILayout.BeginArea(rect, "");
            {
                #region LINE 1
                GUILayout.BeginHorizontal(GUILayout.Height(BOX_HEIGHT / 3));
                {
                    GUILayout.FlexibleSpace();
                    foreach (PlayerControllerPhom p in GameModelPhom.ListPlayer)
                    {
                        GUILayout.BeginVertical();
                        {
                            GUILayout.BeginHorizontal();
                            {
                                float contentWidth = BOX_WIDTH - 100f;
                                GUILayout.Space(30f);
                                GUILayout.Label(p.username, GUILayout.Width(100f));
                                GUILayout.TextField(playerPick[p.slotServer] == null ? "" : playerPick[p.slotServer], GUILayout.Width(contentWidth - 150f - (BUTTON_HEIGHT * 2)));

                                if (GUILayout.Button("CLEAR", new GUILayoutOption[] { GUILayout.Width(BUTTON_HEIGHT * 2) }))
                                {
                                    playerPick[p.slotServer] = "";
                                }
                            }
                            GUILayout.EndHorizontal();
                        }
                        GUILayout.BeginVertical();
                    }
                }
                GUILayout.EndHorizontal();
                #endregion

                GUILayout.FlexibleSpace();

                #region LINE 2
                GUILayout.BeginHorizontal(GUILayout.Height(BOX_HEIGHT / 3));
                {
                    float contentWidth = BOX_WIDTH - 20f;
                    GUILayout.BeginVertical(GUILayout.Width(contentWidth / 4));
                    {
                        #region
                        if (GameModelPhom.CurrentState > GameModelPhom.EGameState.deal && GameManager.Instance.mInfo.role >= User.ERole.Tester)
                        {
                            //GUILayout.FlexibleSpace();
                            //GUILayout.BeginHorizontal(GUILayout.Width(BOX_WIDTH - 200f));
                            GUILayout.Space(BUTTON_HEIGHT * 2);
                            if (GUILayout.Button("YÊU CẦU ĐÁNH BÀI", new GUILayoutOption[] { GUILayout.Width(BUTTON_HEIGHT * 4), GUILayout.Height(BUTTON_HEIGHT) }))
                            {
                                OnClickRequestHandRobot();
                            }
                            if (GUILayout.Button("YÊU CẦU BỐC BÀI", new GUILayoutOption[] { GUILayout.Width(BUTTON_HEIGHT * 4), GUILayout.Height(BUTTON_HEIGHT) }))
                            {
                                IS_TYPE_FORCE_ROBOT = false;
                            }
                            //GUILayout.EndHorizontal();
                        }
                        else
                        {
                            GUILayout.Label(" ", GUILayout.Height(BUTTON_HEIGHT));
                        }
                        #endregion
                    }
                    GUILayout.EndVertical();

                    GUILayout.BeginVertical(GUILayout.Width(contentWidth / 3));
                    {
                        string[] lst = strPick.Split(" ".ToCharArray(), StringSplitOptions.None);
                        GUILayout.Label("BẠN ĐANG CHỌN: " + (lst.Length - 1) + " PhomCard.", GUILayout.Width(contentWidth / 3));
                        GUILayout.TextField(strPick);
                        if (GUILayout.Button("CLEAR", GUILayout.Height(BUTTON_HEIGHT)))
                        {
                            strPick = "";
                        }

                        foreach (PlayerControllerPhom p in GameModelPhom.ListPlayer)
                        {
                            if (GUILayout.Button("SET TO " + p.username, GUILayout.Height(BUTTON_HEIGHT)))
                            {
                                playerPick[p.slotServer] = strPick;
                                strPick = "";
                                lastPicks.Clear();
                            }
                        }
                    }
                    GUILayout.EndVertical();

                    GUILayout.BeginVertical(GUILayout.Width(contentWidth / 3));
                    {
                        GUILayout.Label(" ");

                        if (GUILayout.Button("ĐÃ XONG", new GUILayoutOption[] { GUILayout.Width(contentWidth / 3 / 2), GUILayout.Height(contentWidth / 3 / 2) }))
                        {
                            OnClickDone();
                            lastPicks.Clear();
                        }
                    }
                    GUILayout.EndVertical();
                }
                GUILayout.EndHorizontal();
                #endregion

                GUILayout.FlexibleSpace();

                #region LINE 3
                GUILayout.BeginHorizontal(GUILayout.Height(BOX_HEIGHT / 3));
                {
                    int index = 0;
                    for (int i = 0; i < 13; i++)
                    {
                        GUILayout.BeginVertical();
                        for (int j = 0; j < 4; j++)
                        {
                            string str = GameModelPhom.game.cardController.Deck.PeekCard(index).ToString();

                            if (strPick.IndexOf(str) >= 0)
                            {
                                str = "";
                            }

                            if (IS_TYPE_FORCE_ROBOT == false)
                            {
                                if (cardPlaying.Find(c => c.CardId == index) != null)
                                {
                                    str = "";
                                }
                            }
                            else
                            {
                                if (GameModelPhom.CurrentState >= GameModelPhom.EGameState.deal && GameModelPhom.GetNextPlayer(GameModelPhom.IndexInTurn).mCardHand.Find(c => c.CardId == index) == null)
                                {
                                    str = "";
                                }
                            }

                            if (Array.TrueForAll <string>(playerPick, p => p == null || (p != null && p.IndexOf(str) == -1)))
                            {
                                if (GUILayout.Button(str, new GUILayoutOption[] { GUILayout.Width(BUTTON_HEIGHT * 2), GUILayout.Height(BUTTON_HEIGHT) }))
                                {
                                    if (string.IsNullOrEmpty(str) == false &&

                                        ((GameModelPhom.CurrentState >= GameModelPhom.EGameState.deal)
                                        ?
                                         GameManager.GAME == EGame.Phom ?
                                         strPick.Split(" ".ToCharArray(), StringSplitOptions.None).Length <= 1
                                        :
                                         strPick.Split(" ".ToCharArray(), StringSplitOptions.None).Length <= MAX_CARD_ON_HAND
                                        :
                                         strPick.Split(" ".ToCharArray(), StringSplitOptions.None).Length <= MAX_CARD_ON_HAND)
                                        )
                                    {
                                        if (!lastPicks.Contains(index))
                                        {
                                            lastPicks.Add(index);
                                        }

                                        lastPick = index;
                                        strPick += str + " ";
                                    }
                                }
                            }
                            else
                            {
                                GUILayout.Button("", new GUILayoutOption[] { GUILayout.Width(BUTTON_HEIGHT * 2), GUILayout.Height(BUTTON_HEIGHT) });
                            }
                            index++;
                        }
                        GUILayout.EndVertical();
                    }
                }
                GUILayout.EndHorizontal();
                #endregion
            }
            GUILayout.EndArea();
        }
    }
        private void RenderControllerList(SerializedProperty controllerList)
        {
            if (thisProfile.ControllerVisualizationSettings.Length != controllerList.arraySize)
            {
                return;
            }

            EditorGUILayout.Space();

            if (GUILayout.Button(ControllerAddButtonContent, EditorStyles.miniButton))
            {
                controllerList.InsertArrayElementAtIndex(controllerList.arraySize);
                var index             = controllerList.arraySize - 1;
                var controllerSetting = controllerList.GetArrayElementAtIndex(index);
                var mixedRealityControllerMappingDescription = controllerSetting.FindPropertyRelative("description");
                mixedRealityControllerMappingDescription.stringValue = typeof(GenericJoystickController).Name;
                var mixedRealityControllerHandedness = controllerSetting.FindPropertyRelative("handedness");
                mixedRealityControllerHandedness.intValue = 1;
                serializedObject.ApplyModifiedProperties();
                thisProfile.ControllerVisualizationSettings[index].ControllerType.Type = typeof(GenericJoystickController);
                return;
            }

            for (int i = 0; i < controllerList.arraySize; i++)
            {
                EditorGUILayout.Space();
                EditorGUILayout.BeginHorizontal();

                EditorGUIUtility.labelWidth = 64f;
                EditorGUIUtility.fieldWidth = 64f;
                var  controllerSetting = controllerList.GetArrayElementAtIndex(i);
                var  mixedRealityControllerMappingDescription = controllerSetting.FindPropertyRelative("description");
                bool hasValidType = thisProfile.ControllerVisualizationSettings[i].ControllerType != null &&
                                    thisProfile.ControllerVisualizationSettings[i].ControllerType.Type != null;

                mixedRealityControllerMappingDescription.stringValue = hasValidType
                    ? thisProfile.ControllerVisualizationSettings[i].ControllerType.Type.Name.ToProperCase()
                    : "Undefined Controller";

                serializedObject.ApplyModifiedProperties();
                var mixedRealityControllerHandedness = controllerSetting.FindPropertyRelative("handedness");
                EditorGUILayout.LabelField($"{mixedRealityControllerMappingDescription.stringValue} {((Handedness)mixedRealityControllerHandedness.intValue).ToString().ToProperCase()} Hand");

                EditorGUIUtility.fieldWidth = defaultFieldWidth;
                EditorGUIUtility.labelWidth = defaultLabelWidth;

                if (GUILayout.Button(ControllerMinusButtonContent, EditorStyles.miniButtonRight, GUILayout.Width(24f)))
                {
                    controllerList.DeleteArrayElementAtIndex(i);
                    EditorGUILayout.EndHorizontal();
                    GUILayout.EndVertical();
                    return;
                }

                EditorGUILayout.EndHorizontal();

                EditorGUI.indentLevel++;

                EditorGUILayout.PropertyField(controllerSetting.FindPropertyRelative("controllerType"));
                EditorGUILayout.PropertyField(controllerSetting.FindPropertyRelative("controllerVisualizationType"));

                if (!hasValidType)
                {
                    EditorGUILayout.HelpBox("A controller type must be defined!", MessageType.Error);
                }

                var handednessValue = mixedRealityControllerHandedness.intValue - 1;

                // Reset in case it was set to something other than left or right.
                if (handednessValue < 0 || handednessValue > 1)
                {
                    handednessValue = 0;
                }

                EditorGUI.BeginChangeCheck();
                handednessValue = EditorGUILayout.IntPopup(new GUIContent(mixedRealityControllerHandedness.displayName, mixedRealityControllerHandedness.tooltip), handednessValue, HandednessSelections, null);

                if (EditorGUI.EndChangeCheck())
                {
                    mixedRealityControllerHandedness.intValue = handednessValue + 1;
                }

                var overrideModel       = controllerSetting.FindPropertyRelative("overrideModel");
                var overrideModelPrefab = overrideModel.objectReferenceValue as GameObject;

                var controllerUseDefaultModelOverride = controllerSetting.FindPropertyRelative("useDefaultModel");
                EditorGUILayout.PropertyField(controllerUseDefaultModelOverride);

                if (controllerUseDefaultModelOverride.boolValue && overrideModelPrefab != null)
                {
                    EditorGUILayout.HelpBox("When default model is used, the override model will only be used if the default model cannot be loaded from the driver.", MessageType.Warning);
                }

                EditorGUI.BeginChangeCheck();
                overrideModelPrefab = EditorGUILayout.ObjectField(new GUIContent(overrideModel.displayName, "If no override model is set, the global model is used."), overrideModelPrefab, typeof(GameObject), false) as GameObject;

                if (EditorGUI.EndChangeCheck() && CheckVisualizer(overrideModelPrefab))
                {
                    overrideModel.objectReferenceValue = overrideModelPrefab;
                }

                EditorGUI.indentLevel--;
            }
        }
    void OnGUI()
    {
        //if (isPaused)
        //{
        //    //If the button is pressed then isPaused becomes false so the game resumes. (Translated from French)
        //    if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 - 60, 100, 40), "Continue"))
        //    {
        //        isPaused = false;
        //    }

        //    //If the button is presser then we completely close the game or load the scene "Main Menu" (Translated from French)
        //    //In the case of the button to leave it is necessary to increase its postion Y so that it is lower. (Translated from French)
        //    if (GUI.Button(new Rect(Screen.width / 2 - 90, Screen.height / 2 + 00, 150, 40), "Load a different level"))
        //    {
        //        // Application.Quit();
        //        Application.LoadLevel(""); //Loads a different level
        //    }



        //if (background != null)
        //    GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), background);

        //if (LOGO != null && clicked != "about")
        //    GUI.DrawTexture(new Rect((Screen.width / 2) - 100, 30, 200, 200), LOGO);

        GUI.skin = guiSkin;

        if (clicked == "" && isPaused)
        {
            WindowRect = GUI.Window(0, WindowRect, menuFunc, "Main Menu");
        }

        if (clicked == "options")
        {
            WindowRect = GUI.Window(1, WindowRect, optionsFunc, "Options");
        }

        //else if (clicked == "about")
        //{
        //    GUI.Box(new Rect(0, 0, Screen.width, Screen.height), MessageDisplayOnAbout);
        //}

        else if (clicked == "resolution")
        {
            GUILayout.BeginVertical();

            for (int x = 0; x < Screen.resolutions.Length; x++)
            {
                if (GUILayout.Button(Screen.resolutions[x].width + "X" + Screen.resolutions[x].height))
                {
                    Screen.SetResolution(Screen.resolutions[x].width, Screen.resolutions[x].height, true);
                }
            }

            GUILayout.EndVertical();
            GUILayout.BeginHorizontal();

            if (GUILayout.Button("Back"))
            {
                clicked = "options";
            }

            GUILayout.EndHorizontal();
        }

        //if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 60, 100, 40), "Settings"))
        //{
        //    if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2 + 60, 100, 40), "SFX volume"))
        //    {

        //    }

        //    if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2, 100, 40), "Music volume"))
        //    {

        //    }

        //    if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 2 - 60, 150, 40), "Change Background Music"))
        //    {

        //    }
        //}

        //if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 120, 100, 40), "Quit"))
        //{
        //    Application.Quit();
        //    //Application.LoadLevel("");
        //}
    }
    /// <summary>
    /// Draw the label's properties.
    /// </summary>

    protected override bool ShouldDrawProperties()
    {
        mIsDynamic  = false;
        mHasSymbols = false;
        mLabel      = mWidget as UILabel;

        GUILayout.BeginHorizontal();

#if DYNAMIC_FONT
        mFontType = (FontType)EditorGUILayout.EnumPopup(mFontType, "DropDown", GUILayout.Width(74f));
        if (NGUIEditorTools.DrawPrefixButton("Font", GUILayout.Width(64f)))
#else
        mFontType = FontType.NGUI;
        if (NGUIEditorTools.DrawPrefixButton("Font", GUILayout.Width(74f)))
#endif
        {
            if (mFontType == FontType.NGUI)
            {
                var bmf = mLabel.font;
                if (bmf != null && bmf is UIFont)
                {
                    ComponentSelector.Show <UIFont>(OnNGUIFont);
                }
                else
                {
                    ComponentSelector.Show <NGUIFont>(OnNGUIFont);
                }
            }
            else
            {
                ComponentSelector.Show <Font>(OnUnityFont, new string[] { ".ttf", ".otf" });
            }
        }

        bool isValid           = false;
        SerializedProperty fnt = null;
        SerializedProperty ttf = null;
        GUI.changed = false;

        if (mFontType == FontType.NGUI)
        {
            fnt = NGUIEditorTools.DrawProperty("", serializedObject, "mFont", GUILayout.MinWidth(40f));

            // Legacy font support
            if (fnt.objectReferenceValue != null && fnt.objectReferenceValue is GameObject)
            {
                fnt.objectReferenceValue = (fnt.objectReferenceValue as GameObject).GetComponent <UIFont>();
            }

            if (fnt.objectReferenceValue != null)
            {
                if (GUI.changed)
                {
                    serializedObject.FindProperty("mTrueTypeFont").objectReferenceValue = null;
                }
                NGUISettings.ambigiousFont = fnt.objectReferenceValue;
                isValid = true;
            }
        }
        else
        {
            ttf = NGUIEditorTools.DrawProperty("", serializedObject, "mTrueTypeFont", GUILayout.MinWidth(40f));

            if (ttf.objectReferenceValue != null)
            {
                if (GUI.changed)
                {
                    serializedObject.FindProperty("mFont").objectReferenceValue = null;
                }
                NGUISettings.ambigiousFont = ttf.objectReferenceValue;
                isValid = true;
            }
        }

        GUILayout.EndHorizontal();

#if UNITY_5_6
        if (mFontType == FontType.Unity)
        {
            EditorGUILayout.HelpBox("Dynamic fonts suffer from issues in Unity itself where your characters may disappear, get garbled, or just not show at times. Use this feature at your own risk.\n\n" +
                                    "When you do run into such issues, please submit a Bug Report to Unity via Help -> Report a Bug (as this is will be a Unity bug, not an NGUI one).", MessageType.Warning);
        }
#endif

        NGUIEditorTools.DrawProperty("Material", serializedObject, "mMat");

        EditorGUI.BeginDisabledGroup(!isValid);
        {
            var dynFont = (ttf != null) ? ttf.objectReferenceValue as Font : null;
            var bmFont  = (fnt != null) ? fnt.objectReferenceValue : null;
            var bm      = bmFont as INGUIFont;

            if (bm != null && bm.isDynamic)
            {
                dynFont     = bm.dynamicFont;
                mHasSymbols = bm.hasSymbols;
                bm          = null;
            }

            if (dynFont != null)
            {
                mIsDynamic = true;

                GUILayout.BeginHorizontal();
                {
                    EditorGUI.BeginDisabledGroup((ttf != null) ? ttf.hasMultipleDifferentValues : fnt.hasMultipleDifferentValues);

                    var prop = NGUIEditorTools.DrawProperty("Font Size", serializedObject, "mFontSize", GUILayout.Width(142f));
                    NGUISettings.fontSize = prop.intValue;

                    prop = NGUIEditorTools.DrawProperty("", serializedObject, "mFontStyle", GUILayout.MinWidth(40f));
                    NGUISettings.fontStyle = (FontStyle)prop.intValue;

                    NGUIEditorTools.DrawPadding();
                    EditorGUI.EndDisabledGroup();
                }
                GUILayout.EndHorizontal();
            }
            else if (bmFont != null)
            {
                GUILayout.BeginHorizontal();
                var prop = NGUIEditorTools.DrawProperty("Font Size", serializedObject, "mFontSize", GUILayout.Width(142f));

                EditorGUI.BeginDisabledGroup(true);

                if (!serializedObject.isEditingMultipleObjects)
                {
                    var printed = mLabel.finalFontSize;
                    var def     = mLabel.defaultFontSize;

                    if (mLabel.overflowMethod == UILabel.Overflow.ShrinkContent && printed != mLabel.fontSize)
                    {
                        GUILayout.Label(" Printed: " + printed);
                    }
                    else if (printed != def)
                    {
                        GUILayout.Label(" Default: " + def);
                    }
                }

                EditorGUI.EndDisabledGroup();

                NGUISettings.fontSize = prop.intValue;
                GUILayout.EndHorizontal();
            }

            bool ww = GUI.skin.textField.wordWrap;
            GUI.skin.textField.wordWrap = true;
            SerializedProperty sp = serializedObject.FindProperty("mText");

            if (sp.hasMultipleDifferentValues)
            {
                NGUIEditorTools.DrawProperty("", sp, GUILayout.Height(128f));
            }
            else
            {
                GUIStyle style = new GUIStyle(EditorStyles.textField);
                style.wordWrap = true;

                float height = style.CalcHeight(new GUIContent(sp.stringValue), Screen.width - 100f);
                bool  offset = true;

                if (height > 90f)
                {
                    offset = false;
                    height = style.CalcHeight(new GUIContent(sp.stringValue), Screen.width - 20f);
                }
                else
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.BeginVertical(GUILayout.Width(76f));
                    GUILayout.Space(3f);
                    GUILayout.Label("Text");
                    GUILayout.EndVertical();
                    GUILayout.BeginVertical();
                }
                Rect rect = EditorGUILayout.GetControlRect(GUILayout.Height(height));

                GUI.changed = false;
                string text = EditorGUI.TextArea(rect, sp.stringValue, style);
                if (GUI.changed)
                {
                    sp.stringValue = text;
                }

                if (offset)
                {
                    GUILayout.EndVertical();
                    GUILayout.EndHorizontal();
                }
            }

            GUI.skin.textField.wordWrap = ww;

            NGUIEditorTools.DrawPaddedProperty("Modifier", serializedObject, "mModifier");

            SerializedProperty ov = NGUIEditorTools.DrawPaddedProperty("Overflow", serializedObject, "mOverflow");
            NGUISettings.overflowStyle = (UILabel.Overflow)ov.intValue;
            if (NGUISettings.overflowStyle == UILabel.Overflow.ClampContent)
            {
                NGUIEditorTools.DrawProperty("Use Ellipsis", serializedObject, "mOverflowEllipsis", GUILayout.Width(110f));
            }

            if (NGUISettings.overflowStyle == UILabel.Overflow.ResizeFreely)
            {
                GUILayout.BeginHorizontal();
                SerializedProperty s = NGUIEditorTools.DrawPaddedProperty("Max Width", serializedObject, "mOverflowWidth");

                if (s != null)
                {
                    if (s.intValue < 0)
                    {
                        s.intValue = 0;
                    }
                    if (s.intValue == 0)
                    {
                        GUILayout.Label("unlimited");
                    }
                }

                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                s = NGUIEditorTools.DrawPaddedProperty("Max Height", serializedObject, "mOverflowHeight");

                if (s != null)
                {
                    if (s.intValue < 0)
                    {
                        s.intValue = 0;
                    }
                    if (s.intValue == 0)
                    {
                        GUILayout.Label("unlimited");
                    }
                }

                GUILayout.EndHorizontal();
            }

            NGUIEditorTools.DrawPaddedProperty("Alignment", serializedObject, "mAlignment");

            if (dynFont != null)
            {
                NGUIEditorTools.DrawPaddedProperty("Keep crisp", serializedObject, "keepCrispWhenShrunk");
            }

            if (bm != null)
            {
                EditorGUI.BeginDisabledGroup(bm.packedFontShader);
            }
            else
            {
                EditorGUI.BeginDisabledGroup(false);
            }

            GUILayout.BeginHorizontal();
            SerializedProperty gr = NGUIEditorTools.DrawProperty("Gradient", serializedObject, "mApplyGradient",
                                                                 GUILayout.Width(95f));

            EditorGUI.BeginDisabledGroup(!gr.hasMultipleDifferentValues && !gr.boolValue);
            {
                NGUIEditorTools.SetLabelWidth(30f);
                NGUIEditorTools.DrawProperty("Top", serializedObject, "mGradientTop", GUILayout.MinWidth(40f));
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();
                NGUIEditorTools.SetLabelWidth(50f);
                GUILayout.Space(79f);

                NGUIEditorTools.DrawProperty("Bottom", serializedObject, "mGradientBottom", GUILayout.MinWidth(40f));
                NGUIEditorTools.SetLabelWidth(80f);
            }
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Effect", GUILayout.Width(76f));
            sp = NGUIEditorTools.DrawProperty("", serializedObject, "mEffectStyle", GUILayout.MinWidth(16f));

            EditorGUI.BeginDisabledGroup(!sp.hasMultipleDifferentValues && !sp.boolValue);
            {
                NGUIEditorTools.DrawProperty("", serializedObject, "mEffectColor", GUILayout.MinWidth(10f));
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(" ", GUILayout.Width(56f));
                    NGUIEditorTools.SetLabelWidth(20f);
                    NGUIEditorTools.DrawProperty("X", serializedObject, "mEffectDistance.x", GUILayout.MinWidth(40f));
                    NGUIEditorTools.DrawProperty("Y", serializedObject, "mEffectDistance.y", GUILayout.MinWidth(40f));
                    NGUIEditorTools.DrawPadding();
                    NGUIEditorTools.SetLabelWidth(80f);
                }
            }
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();
            EditorGUI.EndDisabledGroup();

            sp = NGUIEditorTools.DrawProperty("Float spacing", serializedObject, "mUseFloatSpacing", GUILayout.Width(100f));

            if (!sp.boolValue)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("Spacing", GUILayout.Width(56f));
                NGUIEditorTools.SetLabelWidth(20f);
                NGUIEditorTools.DrawProperty("X", serializedObject, "mSpacingX", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawProperty("Y", serializedObject, "mSpacingY", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawPadding();
                NGUIEditorTools.SetLabelWidth(80f);
                GUILayout.EndHorizontal();
            }
            else
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("Spacing", GUILayout.Width(56f));
                NGUIEditorTools.SetLabelWidth(20f);
                NGUIEditorTools.DrawProperty("X", serializedObject, "mFloatSpacingX", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawProperty("Y", serializedObject, "mFloatSpacingY", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawPadding();
                NGUIEditorTools.SetLabelWidth(80f);
                GUILayout.EndHorizontal();
            }

            NGUIEditorTools.DrawProperty("Max Lines", serializedObject, "mMaxLineCount", GUILayout.Width(110f));

            GUILayout.BeginHorizontal();
            sp = NGUIEditorTools.DrawProperty("BBCode", serializedObject, "mEncoding", GUILayout.Width(100f));

            EditorGUI.BeginDisabledGroup(!mHasSymbols || !sp.boolValue);
            NGUIEditorTools.SetLabelWidth(60f);
            NGUIEditorTools.DrawPaddedProperty("Symbols", serializedObject, "mSymbols");
            NGUIEditorTools.SetLabelWidth(80f);
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();
        }
        EditorGUI.EndDisabledGroup();
        return(isValid);
    }
示例#5
0
        protected override void WindowGUI(int windowID)
        {
            GUILayout.BeginVertical();

            if (core.target.PositionTargetExists)
            {
                var ASL = core.vessel.mainBody.TerrainAltitude(core.target.targetLatitude, core.target.targetLongitude);
                GUILayout.Label(Localizer.Format("#MechJeb_LandingGuidance_label1"));//Target coordinates:

                GUILayout.BeginHorizontal();
                core.target.targetLatitude.DrawEditGUI(EditableAngle.Direction.NS);
                if (GUILayout.Button("▲"))
                {
                    moveByMeter(ref core.target.targetLatitude, 10, ASL);
                }
                GUILayout.Label("10m");
                if (GUILayout.Button("▼"))
                {
                    moveByMeter(ref core.target.targetLatitude, -10, ASL);
                }
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();
                core.target.targetLongitude.DrawEditGUI(EditableAngle.Direction.EW);
                if (GUILayout.Button("◄"))
                {
                    moveByMeter(ref core.target.targetLongitude, -10, ASL);
                }
                GUILayout.Label("10m");
                if (GUILayout.Button("►"))
                {
                    moveByMeter(ref core.target.targetLongitude, 10, ASL);
                }
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                GUILayout.Label("ASL: " + MuUtils.ToSI(ASL, -1, 4) + "m");
                GUILayout.Label(core.target.targetBody.GetExperimentBiomeSafe(core.target.targetLatitude, core.target.targetLongitude));
                GUILayout.EndHorizontal();
            }
            else
            {
                if (GUILayout.Button(Localizer.Format("#MechJeb_LandingGuidance_button1")))//Enter target coordinates
                {
                    core.target.SetPositionTarget(mainBody, core.target.targetLatitude, core.target.targetLongitude);
                }
            }

            if (GUILayout.Button(Localizer.Format("#MechJeb_LandingGuidance_button2")))
            {
                core.target.PickPositionTargetOnMap();                                                                        //Pick target on map
            }
            List <LandingSite> availableLandingSites = landingSites.Where(p => p.body == mainBody).ToList();

            if (availableLandingSites.Any())
            {
                GUILayout.BeginHorizontal();
                landingSiteIdx = GuiUtils.ComboBox.Box(landingSiteIdx, availableLandingSites.Select(p => p.name).ToArray(), this);
                if (GUILayout.Button("Set", GUILayout.ExpandWidth(false)))
                {
                    core.target.SetPositionTarget(mainBody, availableLandingSites[landingSiteIdx].latitude, availableLandingSites[landingSiteIdx].longitude);
                }
                GUILayout.EndHorizontal();
            }

            DrawGUITogglePredictions();

            if (core.landing != null)
            {
                GUILayout.Label(Localizer.Format("#MechJeb_LandingGuidance_label2"));//Autopilot:

                predictor.maxOrbits        = core.landing.enabled ? 0.5 : 4;
                predictor.noSkipToFreefall = !core.landing.enabled;

                if (core.landing.enabled)
                {
                    if (GUILayout.Button(Localizer.Format("#MechJeb_LandingGuidance_button3")))
                    {
                        core.landing.StopLanding();                                                                        //Abort autoland
                    }
                }
                else
                {
                    GUILayout.BeginHorizontal();
                    if (!core.target.PositionTargetExists || vessel.LandedOrSplashed)
                    {
                        GUI.enabled = false;
                    }
                    if (GUILayout.Button(Localizer.Format("#MechJeb_LandingGuidance_button4")))
                    {
                        core.landing.LandAtPositionTarget(this);                                                                        //Land at target
                    }
                    GUI.enabled = !vessel.LandedOrSplashed;
                    if (GUILayout.Button(Localizer.Format("#MechJeb_LandingGuidance_button5")))
                    {
                        core.landing.LandUntargeted(this);                                                                        //Land somewhere
                    }
                    GUI.enabled = true;
                    GUILayout.EndHorizontal();
                }

                GuiUtils.SimpleTextBox(Localizer.Format("#MechJeb_LandingGuidance_label3"), core.landing.touchdownSpeed, "m/s", 35);//Touchdown speed:

                if (core.landing != null)
                {
                    core.node.autowarp = GUILayout.Toggle(core.node.autowarp, Localizer.Format("#MechJeb_LandingGuidance_checkbox1"));             //Auto-warp
                }
                core.landing.deployGears = GUILayout.Toggle(core.landing.deployGears, Localizer.Format("#MechJeb_LandingGuidance_checkbox2"));     //Deploy Landing Gear
                GuiUtils.SimpleTextBox(Localizer.Format("#MechJeb_LandingGuidance_label4"), core.landing.limitGearsStage, "", 35);                 //"Stage Limit:"
                core.landing.deployChutes = GUILayout.Toggle(core.landing.deployChutes, Localizer.Format("#MechJeb_LandingGuidance_checkbox3"));   //Deploy Parachutes
                predictor.deployChutes    = core.landing.deployChutes;
                GuiUtils.SimpleTextBox(Localizer.Format("#MechJeb_LandingGuidance_label5"), core.landing.limitChutesStage, "", 35);                //Stage Limit:
                predictor.limitChutesStage = core.landing.limitChutesStage;
                core.landing.rcsAdjustment = GUILayout.Toggle(core.landing.rcsAdjustment, Localizer.Format("#MechJeb_LandingGuidance_checkbox4")); //Use RCS for small adjustment

                if (core.landing.enabled)
                {
                    GUILayout.Label(Localizer.Format("#MechJeb_LandingGuidance_label6") + core.landing.status);                                                                                                                                              //Status:
                    GUILayout.Label(Localizer.Format("#MechJeb_LandingGuidance_label7") + (core.landing.CurrentStep != null ? core.landing.CurrentStep.GetType().Name : "N/A"));                                                                             //Step:
                    GUILayout.Label(Localizer.Format("#MechJeb_LandingGuidance_label8") + (core.landing.descentSpeedPolicy != null ? core.landing.descentSpeedPolicy.GetType().Name : "N/A") + " (" + core.landing.UseAtmosphereToBrake().ToString() + ")"); //Mode
                    //GUILayout.Label("DecEndAlt: " + core.landing.DecelerationEndAltitude().ToString("F2"));
                    //var dragLength = mainBody.DragLength(core.landing.LandingAltitude, core.landing.vesselAverageDrag, vesselState.mass);
                    //GUILayout.Label("Drag Length: " + ( dragLength < double.MaxValue ? dragLength.ToString("F2") : "infinite"));
                    //
                    //string parachuteInfo = core.landing.ParachuteControlInfo;
                    //if (null != parachuteInfo)
                    //{
                    //    GUILayout.Label(parachuteInfo);
                    //}
                }
            }

            GUILayout.EndVertical();

            base.WindowGUI(windowID);
        }
示例#6
0
        protected override void OnInspectorGUIOverride()
        {
            if (m_spline == null)
            {
                return;
            }

            rotationSpeedProp.floatValue = EditorGUILayout.FloatField("Rotation Speed", rotationSpeedProp.floatValue);

            if (ConvergingSpline)
            {
                if (GUILayout.Button("Cancel"))
                {
                    ConvergingSpline = null;
                }
                return;
            }
            GUILayout.BeginHorizontal();
            {
                GUILayout.BeginVertical();
                int curveIndex = (SelectedIndex - 1) / 3;

                if (GUILayout.Button("OUT -> Branch"))
                {
                    CreateBranch(m_spline, SelectedIndex, false);
                }


                if (curveIndex == m_spline.CurveCount - 1 && m_spline.NextSpline == null)
                {
                    if (m_spline.NextSpline == null)
                    {
                        if (GUILayout.Button("Append"))
                        {
                            SplineEditor.Append(m_spline);
                            Selection.activeGameObject = m_spline.GetSplineControlPoints().Last().gameObject;
                        }
                    }
                }

                if (curveIndex == 0 && m_spline.PrevSpline == null)
                {
                    if (m_spline.PrevSpline == null)
                    {
                        if (GUILayout.Button("Prepend"))
                        {
                            SplineEditor.Prepend(m_spline);
                            Selection.activeGameObject = m_spline.GetSplineControlPoints().First().gameObject;
                        }
                    }
                }

                if (GUILayout.Button("Insert"))
                {
                    SplineEditor.Insert(m_spline, SelectedIndex);
                    Selection.activeGameObject = m_spline.GetSplineControlPoints().ElementAt(SelectedIndex + 3).gameObject;
                }
                GUILayout.EndVertical();

                GUILayout.BeginVertical();

                if (GUILayout.Button("Branch -> IN"))
                {
                    CreateBranch(m_spline, SelectedIndex, true);
                }

                if (curveIndex == m_spline.CurveCount - 1 && m_spline.NextSpline == null)
                {
                    if (m_spline.NextSpline == null)
                    {
                        if (SceneView.lastActiveSceneView != null && SceneView.lastActiveSceneView.camera)
                        {
                            if (GUILayout.Button("To Cam"))
                            {
                                SplineEditor.AppendThrough(m_spline, SceneView.lastActiveSceneView.camera.transform);
                                Selection.activeGameObject = m_spline.GetSplineControlPoints().Last().gameObject;
                            }
                        }
                    }
                }

                if (curveIndex == 0 && m_spline.PrevSpline == null)
                {
                    if (m_spline.PrevSpline == null)
                    {
                        if (SceneView.lastActiveSceneView != null && SceneView.lastActiveSceneView.camera)
                        {
                            if (GUILayout.Button("To Cam"))
                            {
                                SplineEditor.PrependThrough(m_spline, SceneView.lastActiveSceneView.camera.transform);
                                Selection.activeGameObject = m_spline.GetSplineControlPoints().First().gameObject;
                            }
                        }
                    }
                }

                if (SelectedIndex >= 0 && curveIndex < m_spline.CurveCount)
                {
                    if (GUILayout.Button("Remove"))
                    {
                        Remove(m_spline, SelectedIndex);
                    }
                }

                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            if (SelectedIndex == 0 && m_spline.PrevSpline == null ||
                SelectedIndex == m_spline.ControlPointCount - 1 && m_spline.NextSpline == null)
            {
                if (!m_spline.HasBranches(SelectedIndex))
                {
                    if (GUILayout.Button("Converge"))
                    {
                        if (m_spline.Loop)
                        {
                            EditorUtility.DisplayDialog("Unable to converge", "Unable to converge. Selected spline has loop.", "OK");
                        }
                        else
                        {
                            ConvergingSpline = m_spline;
                        }
                    }
                }
            }
            if (SelectedIndex < m_spline.ControlPointCount && SelectedIndex >= 0)
            {
                if (m_spline.HasBranches(SelectedIndex))
                {
                    if (GUILayout.Button("Separate"))
                    {
                        Separate(m_spline, SelectedIndex);
                    }
                }
            }

            if (GUILayout.Button("Align View To Point"))
            {
                if (SceneView.lastActiveSceneView != null)
                {
                    SplineControlPoint controlPoint = (SplineControlPoint)target;


                    SceneView.lastActiveSceneView.AlignViewToObject(controlPoint.transform);
                    SceneView.lastActiveSceneView.Repaint();
                }
            }

            base.OnInspectorGUIOverride();
        }
    void OnGUI()
    {
        if (Event.current.type == EventType.DragUpdated)
        {
            if (IsValidDragPayload())
            {
                dragging = true;
            }
        }
        else if (Event.current.type == EventType.DragExited)
        {
            dragging = false;
            Repaint();
        }
        else
        {
            if (currentDraggingValue != dragging)
            {
                currentDraggingValue = dragging;
            }
        }

        if (Event.current.type == EventType.Layout && deferredDroppedObjects != null)
        {
            HandleDroppedPayload(deferredDroppedObjects);
            deferredDroppedObjects = null;
        }

        if (HandleAssetsInResources())
        {
            return;
        }

        GUILayout.BeginVertical();

        DrawToolbar();

        GUILayout.BeginHorizontal();

        if (currentDraggingValue)
        {
            DrawDropZone();
        }
        else
        {
            DrawSpriteList();
        }

        if (settingsView.show || (spriteCollectionProxy != null && spriteCollectionProxy.Empty))
        {
            settingsView.Draw();
        }
        else if (fontView.Draw(selectedEntries))
        {
        }
        else if (spriteSheetView.Draw(selectedEntries))
        {
        }
        else
        {
            spriteView.Draw(selectedEntries);
        }

        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
    }
示例#8
0
        public override void DoWindowContents(Rect inRect)
        {
            // close on world map, on committed maps
            var mapState = RerollToolbox.GetStateForMap();

            if (Find.World.renderer.wantedMode != WorldRenderMode.None || Find.CurrentMap == null || mapState.MapCommitted)
            {
                Close();
                return;
            }
            float diceButtonSize = MapRerollController.Instance.WidgetSizeSetting;
            var   buttonRect     = new Rect((inRect.width - diceButtonSize) + Margin, -Margin, diceButtonSize, diceButtonSize);

            if (Widgets.ButtonImage(buttonRect, Resources.Textures.UIDiceActive))
            {
                Close();
            }
            var contentsRect = inRect.ContractedBy(ContentsPadding);

            Text.Anchor = TextAnchor.MiddleCenter;
            Text.Font   = GameFont.Medium;
            var headerRect = new Rect(contentsRect.x, contentsRect.y, contentsRect.width, 30f);

            Widgets.Label(headerRect, "MapReroll_windowTitle".Translate());
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;

            var layoutRect = new Rect(contentsRect.x, contentsRect.y + headerRect.yMax, contentsRect.width, contentsRect.height - headerRect.yMax);

            GUILayout.BeginArea(layoutRect);
            GUILayout.BeginVertical();
            var extraResourcesHeight = 0f;
            var separatorHeight      = ContentsPadding + 1;
            var controlHeight        = (layoutRect.height - (ControlSpacing * 2f + separatorHeight + extraResourcesHeight)) / 4f;

            balanceWidget.DrawLayout(controlHeight + extraResourcesHeight);

            GUILayout.Space(ControlSpacing);
            DoRerollTabButton(Resources.Textures.UIRerollMapOn, Resources.Textures.UIRerollMapOff, MapRerollUtility.WithCostSuffix("Reroll2_rerollMap", PaidOperationType.GeneratePreviews), null, controlHeight, () => {
                if (RerollToolbox.GetOperationCost(PaidOperationType.GeneratePreviews) > 0)
                {
                    RerollToolbox.ChargeForOperation(PaidOperationType.GeneratePreviews);
                }
                Find.WindowStack.Add(new Dialog_MapPreviews());
            });

            GUILayout.Space(ControlSpacing);
            DoRerollTabButton(Resources.Textures.UIRerollGeysersOn, Resources.Textures.UIRerollGeysersOff, MapRerollUtility.WithCostSuffix("Reroll2_rerollGeysers", PaidOperationType.RerollGeysers), null, controlHeight, () => {
                if (!MapRerollController.Instance.GeyserRerollInProgress)
                {
                    MapRerollController.Instance.RerollGeysers();
                }
                else
                {
                    Messages.Message("Reroll2_rerollInProgress".Translate(), MessageTypeDefOf.RejectInput);
                }
            });

            DrawSeparator(separatorHeight);

            DoRerollTabButton(Resources.Textures.UICommitMapOn, Resources.Textures.UICommitMapOff, MapRerollUtility.WithCostSuffix("Reroll2_commitMap", PaidOperationType.RerollGeysers), "Reroll2_commitMap_tip".Translate(), controlHeight, () => {
                RerollToolbox.GetStateForMap().MapCommitted = true;
                MapRerollController.Instance.UIController.ResetCache();
            });
            GUILayout.EndVertical();
            GUILayout.EndArea();
        }
示例#9
0
        void OnGUIMapper()
        {
            TextAsset prevTextFile = mTextFileMapper;

            EditorGUIUtility.labelWidth = 80.0f;

            GUILayout.BeginHorizontal();

            bool doCreate = false;

            if (mTextFileMapper == null)
            {
                GUI.backgroundColor = Color.green;
                doCreate            = GUILayout.Button("Create", GUILayout.Width(76f));

                GUI.backgroundColor = Color.white;
                mTextNameMapper     = GUILayout.TextField(mTextNameMapper);
            }

            GUILayout.EndHorizontal();

            if (mTextFileMapper != null)
            {
                mTextNameMapper     = mTextFileMapper.name;
                mTextFilePathMapper = AssetDatabase.GetAssetPath(mTextFileMapper);
            }
            else if (!string.IsNullOrEmpty(mTextNameMapper))
            {
                mTextFilePathMapper = Utility.GetSelectionFolder() + mTextNameMapper + ".txt";
            }

            if (doCreate && !string.IsNullOrEmpty(mTextNameMapper))
            {
                File.WriteAllText(mTextFilePathMapper, "");

                AssetDatabase.Refresh();

                mTextFileMapper = (TextAsset)AssetDatabase.LoadAssetAtPath(mTextFilePathMapper, typeof(TextAsset));
            }

            GUILayout.BeginHorizontal();

            GUILayout.Label("Select: ");

            mTextFileMapper = (TextAsset)EditorGUILayout.ObjectField(mTextFileMapper, typeof(TextAsset), false);

            GUILayout.EndHorizontal();

            if (!string.IsNullOrEmpty(mTextFilePathMapper))
            {
                GUILayout.Label("Path: " + mTextFilePathMapper);
            }
            else
            {
                GUILayout.Label("Path: <none>" + mTextFilePathMapper);
            }

            GUILayout.BeginVertical(GUI.skin.box);

            mGenerateScript = GUILayout.Toggle(mGenerateScript, "Generate Script");
            if (mGenerateScript)
            {
                EditorGUIUtility.labelWidth = 46.0f;
                GUILayout.BeginHorizontal();
                mGenerateScriptFolder = EditorGUILayout.TextField("Folder", mGenerateScriptFolder);
                if (GUILayout.Button("Browse", GUILayout.Width(55f)))
                {
                    string path = EditorUtility.SaveFolderPanel("Select Directory", mGenerateScriptFolder, "");
                    if (!string.IsNullOrEmpty(path))
                    {
                        mGenerateScriptFolder = path;
                    }
                }
                GUILayout.EndHorizontal();
                GUILayout.Label("Path: " + mGenerateScriptFolder + "/InputAction.cs");
            }

            GUILayout.EndVertical();

            GUILayout.Space(6f);

            GUILayout.BeginVertical(GUI.skin.box);

            if (mTextFileMapper != null)
            {
                if (prevTextFile != mTextFileMapper || mActions == null)
                {
                    GetInputActions(mTextFileMapper);
                }

                //list actions
                int removeInd = -1;

                Regex r = new Regex("^[a-zA-Z0-9]*$");

                for (int i = 0; i < mActions.Count; i++)
                {
                    GUILayout.BeginHorizontal();

                    GUILayout.Label(i.ToString(), GUILayout.MaxWidth(20));

                    string text = GUILayout.TextField(mActions[i], 255);

                    if (text.Length > 0 && (r.IsMatch(text) && !char.IsDigit(text[0])))
                    {
                        mActions[i] = text;
                    }

                    if (GUILayout.Button("DEL", GUILayout.MaxWidth(40)))
                    {
                        removeInd = i;
                    }

                    GUILayout.EndHorizontal();
                }

                if (removeInd != -1)
                {
                    mActions.RemoveAt(removeInd);
                }

                if (GUILayout.Button("Add"))
                {
                    mActions.Add("Unknown" + (mUnknownCount++));
                }
            }

            GUILayout.EndVertical();

            EditorGUIUtility.labelWidth = 0.0f;
        }
示例#10
0
    public override void OnInspectorGUI()
    {
        bool isEnabled = _dsp.IsInstantiated();

        if (!isEnabled)
        {
            EditorGUILayout.LabelField("Press Play!", EditorStyles.centeredGreyMiniLabel);
        }
        GUILayout.BeginVertical();
        // EVENTS
        GUI.enabled = isEnabled;
        EditorGUILayout.Space();

        // bass
        if (GUILayout.Button("bass"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Bass);
        }

        // checkpoint0
        if (GUILayout.Button("checkpoint0"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Checkpoint0);
        }

        // checkpoint1
        if (GUILayout.Button("checkpoint1"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Checkpoint1);
        }

        // checkpoint2
        if (GUILayout.Button("checkpoint2"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Checkpoint2);
        }

        // checkpoint3
        if (GUILayout.Button("checkpoint3"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Checkpoint3);
        }

        // drum1
        if (GUILayout.Button("drum1"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Drum1);
        }

        // drum2
        if (GUILayout.Button("drum2"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Drum2);
        }

        // engine
        if (GUILayout.Button("engine"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Engine);
        }

        // fill1
        if (GUILayout.Button("fill1"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Fill1);
        }

        // fill2
        if (GUILayout.Button("fill2"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Fill2);
        }

        // finishline
        if (GUILayout.Button("finishline"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Finishline);
        }

        // startendvol
        if (GUILayout.Button("startendvol"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Startendvol);
        }

        // startstopseq
        if (GUILayout.Button("startstopseq"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Startstopseq);
        }

        // wall
        if (GUILayout.Button("wall"))
        {
            _dsp.SendEvent(Hv_heavy_AudioLib.Event.Wall);
        }
        // PARAMETERS
        GUI.enabled = true;
        EditorGUILayout.Space();
        EditorGUI.indentLevel++;

        // frequency
        GUILayout.BeginHorizontal();
        float frequency    = _dsp.GetFloatParameter(Hv_heavy_AudioLib.Parameter.Frequency);
        float newFrequency = EditorGUILayout.Slider("frequency", frequency, 0.0f, 1000.0f);

        if (frequency != newFrequency)
        {
            _dsp.SetFloatParameter(Hv_heavy_AudioLib.Parameter.Frequency, newFrequency);
        }
        GUILayout.EndHorizontal();

        EditorGUI.indentLevel--;



        GUILayout.EndVertical();
    }
示例#11
0
        void DrawMainWindow(int windowID)
        {
            //help button
            if (GUI.Button(new Rect(WindowPos.width - 23f, 2f, 20f, 18f),
                           new GUIContent("?", "Help")))
            {
                TCAManual.Toggle();
            }
            if (TCA.Controllable)
            {
                //options button
                if (GUI.Button(new Rect(2f, 2f, 70f, 18f),
                               new GUIContent("advanced", "Advanced configuration"),
                               adv_options? Styles.enabled_button : Styles.normal_button))
                {
                    adv_options = !adv_options;
                }
                GUILayout.BeginVertical();
                GUILayout.BeginHorizontal();
                //tca toggle
                var enabled_style = Styles.inactive_button;
                if (CFG.Enabled)
                {
                    enabled_style = Styles.enabled_button;
                }
                else if (!VSL.LandedOrSplashed)
                {
                    if (EnabledBlinker.On)
                    {
                        enabled_style = Styles.danger_button;
                    }
                    Status(0.1, "red", "<b>TCA is disabled</b>");
                }
                if (GUILayout.Button("Enabled", enabled_style, GUILayout.Width(70)))
                {
                    if (SQD == null)
                    {
                        TCA.ToggleTCA();
                    }
                    else
                    {
                        SQD.Apply(tca => tca.ToggleTCA());
                    }
                }
                //squad mode switch
                SquadControls.Draw();
                GUILayout.FlexibleSpace();
                StatusString();
                GUILayout.EndHorizontal();
                SelectConfig_start();
                AdvancedOptions();
                AttitudeControls.Draw();
                InOrbitControls.Draw();
                OnPlanetControls.Draw();
                NavigationControls.Draw();
                MacroControls.Draw();
                NavigationControls.WaypointList();
                EnginesControl();
                                #if DEBUG
                DebugInfo();
//				EnginesInfo();
                                #endif
                if (!string.IsNullOrEmpty(StatusMessage))
                {
                    if (GUILayout.Button(new GUIContent(StatusMessage, "Click to dismiss"),
                                         Styles.boxed_label, GUILayout.ExpandWidth(true)) ||
                        StatusEndTime > DateTime.MinValue && DateTime.Now > StatusEndTime)
                    {
                        StatusMessage = "";
                    }
                }
                SelectConfig_end();
                GUILayout.EndVertical();
            }
            else
            {
                GUILayout.Label("Vessel is Uncontrollable", Styles.label, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
            }
            TooltipsAndDragWindow(WindowPos);
        }
        public void OnGUI(Rect pos)
        {
            m_ScrollPosition = EditorGUILayout.BeginScrollView(m_ScrollPosition);
            bool newState      = false;
            var  centeredStyle = GUI.skin.GetStyle("Label");

            centeredStyle.alignment = TextAnchor.UpperCenter;
            GUILayout.Label(new GUIContent("Example build setup"), centeredStyle);
            //basic options
            EditorGUILayout.Space();
            GUILayout.BeginVertical();

            // build target
            using (new EditorGUI.DisabledScope(!AssetBundleModel.Model.DataSource.CanSpecifyBuildTarget)) {
                ValidBuildTarget tgt = (ValidBuildTarget)EditorGUILayout.EnumPopup(m_TargetContent, m_UserData.m_BuildTarget);
                if (tgt != m_UserData.m_BuildTarget)
                {
                    m_UserData.m_BuildTarget = tgt;
                    if (m_UserData.m_UseDefaultPath)
                    {
                        m_UserData.m_OutputPath  = "AssetBundles/";
                        m_UserData.m_OutputPath += m_UserData.m_BuildTarget.ToString();
                        //EditorUserBuildSettings.SetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath", m_OutputPath);
                    }
                }
            }


            ////output path
            using (new EditorGUI.DisabledScope(!AssetBundleModel.Model.DataSource.CanSpecifyBuildOutputDirectory)) {
                EditorGUILayout.Space();
                GUILayout.BeginHorizontal();
                var newPath = EditorGUILayout.TextField("Output Path", m_UserData.m_OutputPath);
                if ((newPath != m_UserData.m_OutputPath) &&
                    (newPath != string.Empty))
                {
                    m_UserData.m_UseDefaultPath = false;
                    m_UserData.m_OutputPath     = newPath;
                    //EditorUserBuildSettings.SetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath", m_OutputPath);
                }
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Browse", GUILayout.MaxWidth(75f)))
                {
                    BrowseForFolder();
                }
                if (GUILayout.Button("Reset", GUILayout.MaxWidth(75f)))
                {
                    ResetPathToDefault();
                }
                //if (string.IsNullOrEmpty(m_OutputPath))
                //    m_OutputPath = EditorUserBuildSettings.GetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath");
                GUILayout.EndHorizontal();
                EditorGUILayout.Space();

                newState = GUILayout.Toggle(
                    m_ForceRebuild.state,
                    m_ForceRebuild.content);
                if (newState != m_ForceRebuild.state)
                {
                    if (newState)
                    {
                        m_UserData.m_OnToggles.Add(m_ForceRebuild.content.text);
                    }
                    else
                    {
                        m_UserData.m_OnToggles.Remove(m_ForceRebuild.content.text);
                    }
                    m_ForceRebuild.state = newState;
                }
                newState = GUILayout.Toggle(
                    m_CopyToStreaming.state,
                    m_CopyToStreaming.content);
                if (newState != m_CopyToStreaming.state)
                {
                    if (newState)
                    {
                        m_UserData.m_OnToggles.Add(m_CopyToStreaming.content.text);
                    }
                    else
                    {
                        m_UserData.m_OnToggles.Remove(m_CopyToStreaming.content.text);
                    }
                    m_CopyToStreaming.state = newState;
                }
            }

            // advanced options
            using (new EditorGUI.DisabledScope(!AssetBundleModel.Model.DataSource.CanSpecifyBuildOptions)) {
                EditorGUILayout.Space();
                m_AdvancedSettings = EditorGUILayout.Foldout(m_AdvancedSettings, "Advanced Settings");
                if (m_AdvancedSettings)
                {
                    var indent = EditorGUI.indentLevel;
                    EditorGUI.indentLevel = 1;
                    CompressOptions cmp = (CompressOptions)EditorGUILayout.IntPopup(
                        m_CompressionContent,
                        (int)m_UserData.m_Compression,
                        m_CompressionOptions,
                        m_CompressionValues);

                    if (cmp != m_UserData.m_Compression)
                    {
                        m_UserData.m_Compression = cmp;
                    }
                    foreach (var tog in m_ToggleData)
                    {
                        newState = EditorGUILayout.ToggleLeft(
                            tog.content,
                            tog.state);
                        if (newState != tog.state)
                        {
                            if (newState)
                            {
                                m_UserData.m_OnToggles.Add(tog.content.text);
                            }
                            else
                            {
                                m_UserData.m_OnToggles.Remove(tog.content.text);
                            }
                            tog.state = newState;
                        }
                    }
                    EditorGUILayout.Space();
                    EditorGUI.indentLevel = indent;
                }
            }

            // build.
            EditorGUILayout.Space();
            if (GUILayout.Button("Build"))
            {
                EditorApplication.delayCall += ExecuteBuild;
            }
            GUILayout.EndVertical();
            EditorGUILayout.EndScrollView();
        }
    void DrawNewGUI()
    {
        #region Preparations for unity versions and skin

        c  = Color.Lerp(GUI.color * new Color(0.8f, 0.8f, 0.8f, 0.7f), GUI.color, Mathf.InverseLerp(0f, 0.15f, Get.SpineAnimatorAmount));
        bc = GUI.backgroundColor;

        RectOffset zeroOff = new RectOffset(0, 0, 0, 0);
        float      bgAlpha = 0.05f; if (EditorGUIUtility.isProSkin)
        {
            bgAlpha = 0.1f;
        }

#if UNITY_2019_3_OR_NEWER
        int headerHeight = 22;
#else
        int headerHeight = 25;
#endif

        if (Get.SpineBones == null)
        {
            Get.SpineBones = new System.Collections.Generic.List <FIMSpace.FSpine.FSpineAnimator.SpineBone>();
        }

        #endregion

        GUILayout.BeginVertical(FGUI_Resources.BGBoxStyle); GUILayout.Space(1f);


        // ------------------------------------------------------------------------

        // If spine setup is not finished, then not drawing rest of the inspector
        if (Get.SpineBones.Count <= 1)
        {
            Get._Editor_Category = FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Setup;
            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.7f, .7f, 0.7f, bgAlpha), Vector4.one * 3, 3));

            EditorGUILayout.BeginHorizontal(FGUI_Resources.HeaderBoxStyle);

            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));
            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_GearSetup), EditorStyles.label, new GUILayoutOption[2] {
                GUILayout.Width(headerHeight), GUILayout.Height(headerHeight)
            }))
            {
            }
            if (GUILayout.Button(Lang("Prepare Spine Chain"), LangBig() ? FGUI_Resources.HeaderStyleBig : FGUI_Resources.HeaderStyle, GUILayout.Height(headerHeight)))
            {
            }
            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_Repair), EditorStyles.label, new GUILayoutOption[2] {
                GUILayout.Width(headerHeight), GUILayout.Height(headerHeight)
            }))
            {
            }
            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));

            EditorGUILayout.EndHorizontal();

            Tab_DrawPreSetup();

            GUILayout.EndVertical();
            GUILayout.EndVertical();
            return;
        }


        GUILayout.Space(2);
        EditorGUILayout.BeginHorizontal();
        DrawCategoryButton(FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Setup, FGUI_Resources.Tex_GearSetup, "Setup");
        DrawCategoryButton(FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Tweak, FGUI_Resources.Tex_Sliders, "Tweak");
        DrawCategoryButton(FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Adjust, FGUI_Resources.Tex_Repair, "Adjust");
        DrawCategoryButton(FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Physical, FGUI_Resources.Tex_Collider, "Physical");
        EditorGUILayout.EndHorizontal();
        GUILayout.Space(4);


        switch (Get._Editor_Category)
        {
        case FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Setup:

            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.7f, .7f, 0.7f, bgAlpha), Vector4.one * 3, 3));

            FGUI_Inspector.HeaderBox(Lang("Character Setup"), true, FGUI_Resources.Tex_GearSetup, headerHeight, headerHeight - 1, LangBig());
            Tab_DrawSetup();

            GUILayout.EndVertical();
            break;

        case FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Tweak:
            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.3f, .4f, 1f, bgAlpha), Vector4.one * 3, 3));
            FGUI_Inspector.HeaderBox(Lang("Tweak Animation"), true, FGUI_Resources.Tex_Sliders, headerHeight, headerHeight - 1, LangBig());

            Tab_DrawTweaking();

            GUILayout.EndVertical();
            break;

        case FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Adjust:
            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.825f, .825f, 0.225f, bgAlpha * 0.8f), Vector4.one * 3, 3));
            FGUI_Inspector.HeaderBox(Lang("Adjustements"), true, FGUI_Resources.Tex_Repair, headerHeight, headerHeight - 1, LangBig());

            Tab_DrawCorrections();

            GUILayout.EndVertical();
            break;

        case FIMSpace.FSpine.FSpineAnimator.EFSpineEditorCategory.Physical:
            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.4f, 1f, .7f, bgAlpha), Vector4.one * 3, 3));
            FGUI_Inspector.HeaderBox(Lang("Physical Parameters"), true, FGUI_Resources.Tex_Physics, headerHeight, headerHeight - 1, LangBig());
            Tab_DrawPhysics();

            GUILayout.EndVertical();
            break;
        }


        GUILayout.EndVertical();
    }
示例#14
0
    protected virtual void UiMainWizard()
    {
        GUILayout.Space(15);

        // title
        UiTitleBox(CurrentLang.PUNWizardLabel, BackgroundImage);

        // wizard info text
        GUILayout.Label("This window should help you find important settings for PUN, as well as documentation.");
        GUILayout.Space(15);


        // pun+ info
        if (isPunPlus)
        {
            GUILayout.Label(CurrentLang.MobilePunPlusExportNoteLabel);
            GUILayout.Space(15);
        }
        else if (!InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.Android) || !InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.iOS))
        {
            GUILayout.Label(CurrentLang.MobileExportNoteLabel);
            GUILayout.Space(15);
        }


        // settings button
        GUILayout.BeginHorizontal();
        GUILayout.Label(CurrentLang.SettingsButton, EditorStyles.boldLabel, GUILayout.Width(100));
        GUILayout.BeginVertical();
        if (GUILayout.Button(new GUIContent(CurrentLang.LocateSettingsButton, CurrentLang.SettingsHighlightLabel)))
        {
            HighlightSettings();
        }
        if (GUILayout.Button(new GUIContent(CurrentLang.OpenCloudDashboardText, CurrentLang.OpenCloudDashboardTooltip)))
        {
            EditorUtility.OpenWithDefaultApp(UrlCloudDashboard + Uri.EscapeUriString(this.mailOrAppId));
        }
        if (GUILayout.Button(new GUIContent(CurrentLang.SetupButton, CurrentLang.SetupServerCloudLabel)))
        {
            this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
        }
        GUILayout.EndVertical();
        GUILayout.EndHorizontal();
        GUILayout.Space(15);


        // converter
        GUILayout.BeginHorizontal();
        GUILayout.Label(CurrentLang.ConverterLabel, EditorStyles.boldLabel, GUILayout.Width(100));
        if (GUILayout.Button(new GUIContent(CurrentLang.StartButton, CurrentLang.UNtoPUNLabel)))
        {
            PhotonConverter.RunConversion();
        }

        GUILayout.EndHorizontal();
        EditorGUILayout.Separator();


        // documentation
        GUILayout.BeginHorizontal();
        GUILayout.Label(CurrentLang.DocumentationLabel, EditorStyles.boldLabel, GUILayout.Width(100));
        GUILayout.BeginVertical();
        if (GUILayout.Button(new GUIContent(CurrentLang.OpenPDFText, CurrentLang.OpenPDFTooltip)))
        {
            EditorUtility.OpenWithDefaultApp(DocumentationLocation);
        }

        if (GUILayout.Button(new GUIContent(CurrentLang.OpenDevNetText, CurrentLang.OpenDevNetTooltip)))
        {
            EditorUtility.OpenWithDefaultApp(UrlDevNet);
        }

        GUI.skin.label.wordWrap = true;
        GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
        if (GUILayout.Button(CurrentLang.ComparisonPageButton))
        {
            Application.OpenURL(UrlCompare);
        }


        if (GUILayout.Button(new GUIContent(CurrentLang.OpenForumText, CurrentLang.OpenForumTooltip)))
        {
            EditorUtility.OpenWithDefaultApp(UrlForum);
        }

        GUILayout.EndVertical();
        GUILayout.EndHorizontal();
    }
        public override void DrawGUI(Rect position, BuildInfo buildReportToDisplay)
        {
            BuildSettingCategory b = ReportGenerator.GetBuildSettingCategoryFromBuildValues(buildReportToDisplay);

            _buildTargetOfReport = UnityBuildSettingsUtility.GetReadableBuildSettingCategory(b);

            UnityBuildSettings settings = buildReportToDisplay.UnityBuildSettings;

            if (settings == null)
            {
                Utility.DrawCentralMessage(position, "No \"Project Settings\" recorded in this build report.");
                return;
            }

            // ----------------------------------------------------------
            // top bar

            GUILayout.Space(1);
            GUILayout.BeginHorizontal();

            GUILayout.Label(" ", BuildReportTool.Window.Settings.TOP_BAR_BG_STYLE_NAME);

            GUILayout.Space(8);
            GUILayout.Label("Build Target: ", BuildReportTool.Window.Settings.TOP_BAR_LABEL_STYLE_NAME);

            InitializeDropdownBoxLabelsIfNeeded();
            _selectedSettingsIdxFromDropdownBox = EditorGUILayout.Popup(_selectedSettingsIdxFromDropdownBox, _settingDropdownBoxLabels, BuildReportTool.Window.Settings.FILE_FILTER_POPUP_STYLE_NAME);
            GUILayout.Space(15);

            GUILayout.Label("Note: Project was built in " + _buildTargetOfReport + " target", BuildReportTool.Window.Settings.TOP_BAR_LABEL_STYLE_NAME);

            GUILayout.FlexibleSpace();

            _settingsShown = UnityBuildSettingsUtility.GetSettingsCategoryFromIdx(_selectedSettingsIdxFromDropdownBox);

            GUILayout.EndHorizontal();

            // ----------------------------------------------------------

            _scrollPos = GUILayout.BeginScrollView(_scrollPos);

            GUILayout.BeginHorizontal();

            GUILayout.Space(10);
            GUILayout.BeginVertical();


            GUILayout.Space(10);



            // =================================================================
            DrawProjectSettings(buildReportToDisplay, settings);
            GUILayout.Space(SETTINGS_GROUP_SPACING);


            // =================================================================
            DrawPathSettings(buildReportToDisplay, settings);
            GUILayout.Space(SETTINGS_GROUP_SPACING);


            // =================================================================
            DrawBuildSettings(buildReportToDisplay, settings);
            GUILayout.Space(SETTINGS_GROUP_SPACING);


            // =================================================================
            DrawRuntimeSettings(buildReportToDisplay, settings);


            // --------------------------------------------------
            // security settings
            if (IsShowingMacSettings)
            {
                DrawSetting("Use App Store validation:", settings.MacUseAppStoreValidation);
            }
            else if (IsShowingAndroidSettings)
            {
                DrawSetting("Use license verification:", settings.AndroidUseLicenseVerification);
            }


            GUILayout.Space(SETTINGS_GROUP_SPACING);


            // =================================================================
            DrawDebugSettings(buildReportToDisplay, settings);
            GUILayout.Space(SETTINGS_GROUP_SPACING);


            // =================================================================
            DrawCodeSettings(buildReportToDisplay, settings);
            GUILayout.Space(SETTINGS_GROUP_SPACING);


            // =================================================================
            DrawGraphicsSettings(buildReportToDisplay, settings);
            GUILayout.Space(SETTINGS_GROUP_SPACING);


            GUILayout.Space(10);
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            GUILayout.EndScrollView();
        }
示例#16
0
        void OnGUIBinder()
        {
            TextAsset prevTextFile = mTextFileBinder;

            EditorGUIUtility.labelWidth = 80.0f;

            GUILayout.BeginHorizontal();

            bool doCreate = false;

            if (mTextFileBinder == null)
            {
                GUI.backgroundColor = Color.green;
                doCreate            = GUILayout.Button("Create", GUILayout.Width(76f));

                GUI.backgroundColor = Color.white;
                mTextNameBinder     = GUILayout.TextField(mTextNameBinder);
            }

            GUILayout.EndHorizontal();

            if (mTextFileBinder != null)
            {
                mTextNameBinder     = mTextFileBinder.name;
                mTextFilePathBinder = AssetDatabase.GetAssetPath(mTextFileBinder);
            }
            else if (!string.IsNullOrEmpty(mTextNameBinder))
            {
                mTextFilePathBinder = Utility.GetSelectionFolder() + mTextNameBinder + ".txt";
            }

            if (doCreate && !string.IsNullOrEmpty(mTextNameBinder))
            {
                File.WriteAllText(mTextFilePathBinder, "");

                AssetDatabase.Refresh();

                mTextFileBinder = (TextAsset)AssetDatabase.LoadAssetAtPath(mTextFilePathBinder, typeof(TextAsset));
            }

            GUILayout.BeginHorizontal();

            GUILayout.Label("Select: ");

            mTextFileBinder = (TextAsset)EditorGUILayout.ObjectField(mTextFileBinder, typeof(TextAsset), false);

            GUILayout.EndHorizontal();

            if (!string.IsNullOrEmpty(mTextFilePathBinder))
            {
                GUILayout.Label("Path: " + mTextFilePathBinder);
            }
            else
            {
                GUILayout.Label("Path: <none>" + mTextFilePathBinder);
            }

            GUILayout.Space(6f);

            bool refreshBinds = mTextFileBinder != prevTextFile;

            if (mTextFileBinder != null && actions != null)
            {
                //initialize bind data
                if (mBinds == null || mBinds.Length != actions.Count)
                {
                    if (mBinds == null)
                    {
                        mBinds = new BindData[actions.Count];
                    }
                    else
                    {
                        System.Array.Resize <BindData>(ref mBinds, actions.Count);
                    }

                    refreshBinds = true;
                }

                //load from file
                if (refreshBinds && mTextFileBinder.text.Length > 0)
                {
                    //load data
                    List <InputManager.Bind> loadBinds = InputManager.BindList.FromJSON(mTextFileBinder.text);
                    foreach (InputManager.Bind bind in loadBinds)
                    {
                        if (bind.action < mBinds.Length)
                        {
                            mBinds[bind.action].bind = bind;
                            mBinds[bind.action].RefreshKeyTypes();
                        }
                    }
                }

                //display binds
                for (int i = 0; i < mBinds.Length; i++)
                {
                    if (mBinds[i].bind == null)
                    {
                        mBinds[i].bind = new InputManager.Bind();
                    }

                    mBinds[i].bind.action = i;

                    GUILayout.BeginVertical(GUI.skin.box);

                    GUILayout.BeginHorizontal();

                    GUILayout.Label(actions[i]);

                    GUILayout.FlexibleSpace();

                    mBinds[i].bind.control = (InputManager.Control)EditorGUILayout.EnumPopup(mBinds[i].bind.control);

                    GUILayout.EndHorizontal();

                    if (mBinds[i].bind.control == InputManager.Control.Axis)
                    {
                        mBinds[i].bind.deadZone = EditorGUILayout.FloatField("Deadzone", mBinds[i].bind.deadZone);
                        mBinds[i].bind.forceRaw = EditorGUILayout.Toggle("Force Raw", mBinds[i].bind.forceRaw);
                    }

                    int keyCount = mBinds[i].keyTypes != null ? mBinds[i].keyTypes.Length : 0;

                    mBinds[i].foldOut = EditorGUILayout.Foldout(mBinds[i].foldOut, string.Format("Binds [{0}]", keyCount));

                    if (mBinds[i].foldOut)
                    {
                        int delKey = -1;

                        for (int key = 0; key < keyCount; key++)
                        {
                            GUILayout.BeginVertical(GUI.skin.box);

                            GUILayout.BeginHorizontal();
                            mBinds[i].bind.keys[key].player = EditorGUILayout.IntField("Player", mBinds[i].bind.keys[key].player, GUILayout.MaxWidth(200));

                            GUILayout.FlexibleSpace();

                            if (GUILayout.Button("DEL", GUILayout.MaxWidth(40)))
                            {
                                delKey = key;
                            }

                            GUILayout.EndHorizontal();

                            GUILayout.BeginHorizontal();

                            //key bind
                            mBinds[i].keyTypes[key] = (InputType)EditorGUILayout.EnumPopup(mBinds[i].keyTypes[key]);

                            switch (mBinds[i].keyTypes[key])
                            {
                            case InputType.Unity:
                                mBinds[i].bind.keys[key].input = EditorGUILayout.TextField(mBinds[i].bind.keys[key].input, GUILayout.MinWidth(250));
                                break;

                            case InputType.KeyCode:
                                mBinds[i].bind.keys[key].code = (KeyCode)EditorGUILayout.EnumPopup(mBinds[i].bind.keys[key].code);
                                break;

                            case InputType.InputMap:
                                mBinds[i].bind.keys[key].map = (InputKeyMap)EditorGUILayout.EnumPopup(mBinds[i].bind.keys[key].map);
                                break;
                            }

                            GUILayout.EndHorizontal();

                            //other configs
                            if (mBinds[i].bind.control == InputManager.Control.Axis)
                            {
                                if (mBinds[i].keyTypes[key] != InputType.Unity)
                                {
                                    mBinds[i].bind.keys[key].axis = (InputManager.ButtonAxis)EditorGUILayout.EnumPopup("Axis", mBinds[i].bind.keys[key].axis, GUILayout.MaxWidth(200));
                                }

                                if (mBinds[i].keyTypes[key] == InputType.Unity || mBinds[i].bind.keys[key].axis == InputManager.ButtonAxis.Both)
                                {
                                    mBinds[i].bind.keys[key].invert = EditorGUILayout.Toggle("Invert", mBinds[i].bind.keys[key].invert);
                                }
                            }
                            else
                            {
                                mBinds[i].bind.keys[key].index = EditorGUILayout.IntField("Index", mBinds[i].bind.keys[key].index, GUILayout.MaxWidth(200));
                            }

                            GUILayout.EndVertical();
                        }

                        if (delKey != -1)
                        {
                            mBinds[i].DeleteKey(delKey);
                        }

                        if (GUILayout.Button("Add"))
                        {
                            mBinds[i].ResizeKeys(keyCount + 1);
                        }
                    }

                    GUILayout.EndVertical();
                }
            }

            EditorGUIUtility.labelWidth = 0.0f;
        }
示例#17
0
        public void OnGUI()
        {
            GUILayout.Space(10f);

            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.Label(string.Format("Version {0}", SVGImporterSettings.version), new GUILayoutOption[0]);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.BeginVertical(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.Label(AboutWindow.s_Header, GUIStyle.none, new GUILayoutOption[0]);

            OnLastRectClick(delegate() { Application.OpenURL("http://www.svgimporter.com"); });

            this.ListenForSecretCodes();

            GUILayout.Space(4f);
            GUILayout.EndVertical();
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.FlexibleSpace();

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.TextArea(kSpecialThanksNames + "\n" + kSpecialThanksNamesTesters, GUI.skin.label);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.FlexibleSpace();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Label(AboutWindow.s_ClipperLogo, new GUILayoutOption[0]);
            OnLastRectClick(delegate() { Application.OpenURL("http://www.angusj.com/delphi/clipper.php"); });
            GUILayout.Label("Clipping powered by Clipper.\n\n(c) 2010-2014 Angus Johnson", "MiniLabel", new GUILayoutOption[]
            {
                GUILayout.Width(200f)
            });
            OnLastRectClick(delegate() { Application.OpenURL("http://www.angusj.com/delphi/clipper.php"); });

            GUILayout.Label(AboutWindow.s_SGILogo, new GUILayoutOption[0]);
            OnLastRectClick(delegate() { Application.OpenURL("https://github.com/speps/LibTessDotNet"); });
            GUILayout.Label("Tesselation powered by LibTessDotNet.\n\n(c) 2011 Silicon Graphics, Inc.", "MiniLabel", new GUILayoutOption[]
            {
                GUILayout.Width(200f)
            });
            OnLastRectClick(delegate() { Application.OpenURL("https://github.com/speps/LibTessDotNet"); });

            GUILayout.EndHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Space(5f);
            GUILayout.BeginVertical(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.Label("\n" + "Copyright (c) 2015 Jaroslav Stehlik", "MiniLabel", new GUILayoutOption[0]);
            GUILayout.EndVertical();
            GUILayout.Space(10f);
            GUILayout.FlexibleSpace();
            GUILayout.Space(5f);
            GUILayout.EndHorizontal();
            GUILayout.Space(5f);
        }
        void _drawGUI(int id)
        {
            UpArrow   = ResonantOrbitCalculator.Instance.upContent;
            DownArrow = ResonantOrbitCalculator.Instance.downContent;

            GUILayout.BeginHorizontal(GUILayout.Width(wnd_width));

            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal(GUILayout.Width(wnd_width));
            GUILayout.BeginVertical(GUILayout.Width(GRAPH_WIDTH + 10));
            // draw graph box
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Label(OrbitCalc.header[0]);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Label(OrbitCalc.header[1]);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.Box(graph_texture);
            GUILayout.EndVertical();


            // draw side text
            GUILayout.BeginVertical(GUILayout.Width(wnd_width - GRAPH_WIDTH - 30));
            bool draw = false;

            if (firstTime)
            {
                firstTime = false;
                draw      = true;
            }
            // if (!PlanetSelection.isActive)
            {
                if (GUILayout.Button("Select Planet"))
                {
                    if (!PlanetSelection.isActive)
                    {
                        planetSelection = new GameObject().AddComponent <PlanetSelection>();
                    }
                    else
                    {
                        planetSelection.DestroyThis();
                    }
                }
            }

            GUILayout.BeginHorizontal();

            GUILayout.Label(new GUIContent("Number of satellites:", "Total number of satellites to arrange"));

            var newsNumSats = GUILayout.TextField(sNumSats);

            int butW = 19;

            if (GUILayout.Button(UpArrow, GUILayout.Width(butW)))
            {
                numSats++;
                sNumSats    = numSats.ToString();
                newsNumSats = sNumSats;
                draw        = true;
            }
            if (GUILayout.Button(DownArrow, GUILayout.Width(butW)))
            {
                if (numSats > 1)
                {
                    numSats--;
                }
                sNumSats    = numSats.ToString();
                newsNumSats = sNumSats;
                draw        = true;
            }
            if (sNumSats != newsNumSats)
            {
                bValidNumSats = int.TryParse(newsNumSats, out iTmp);
                if (!bValidNumSats)
                {
                    sNumSats = numSats.ToString();
                }
                else
                {
                    numSats  = iTmp;
                    sNumSats = newsNumSats;
                    draw     = true;
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();

            GUILayout.Label(new GUIContent("Altitude:", "Orbital altitude"));
            GUI.SetNextControlName("altitude");
            string newsOrbitAltitude = GUILayout.TextField(sOrbitAltitude);

            if (newsOrbitAltitude != sOrbitAltitude)
            {
                bValidOrbitAltitude = double.TryParse(newsOrbitAltitude, out dTmp);
                if (bValidOrbitAltitude)
                {
                    selectedOrbit = SelectedOrbit.None;
                    orbitAltitude = dTmp;
                }
                sOrbitAltitude = orbitAltitude.ToString("F0");
                draw           = true;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Orbital Period: ");
            GUILayout.FlexibleSpace();

            GUI.SetNextControlName("periodHour");
            string h = GUILayout.TextField(OrbitCalc.periodHour, bh ? textStyle : textErrorStyle, GUILayout.MinWidth(25));

            GUILayout.Label("h ");
            GUI.SetNextControlName("periodMin");
            string m = GUILayout.TextField(OrbitCalc.periodMin, bm ? textStyle : textErrorStyle, GUILayout.MinWidth(25));

            GUILayout.Label("m ");
            GUI.SetNextControlName("periodSec");
            string s = GUILayout.TextField(OrbitCalc.periodSec, bs ? textStyle : textErrorStyle, GUILayout.MinWidth(25));

            GUILayout.Label("s");
            OrbitCalc.periodEntry = GUI.GetNameOfFocusedControl() == "periodHour" ||
                                    GUI.GetNameOfFocusedControl() == "periodMin" ||
                                    GUI.GetNameOfFocusedControl() == "periodSec";


            bh = Double.TryParse(h, out dh);
            bm = Double.TryParse(m, out dm);
            bs = Double.TryParse(s, out ds);
            if (h != OrbitCalc.periodHour || m != OrbitCalc.periodMin || s != OrbitCalc.periodSec)
            {
                if (bh && bm && bs)
                {
                    double T = dh * 3600 + dm * 60 + ds;

                    orbitAltitude  = OrbitCalc.satelliteorbit.a(T);
                    sOrbitAltitude = orbitAltitude.ToString("F0");
                    draw           = true;
                }
                OrbitCalc.periodHour = h;
                OrbitCalc.periodMin  = m;
                OrbitCalc.periodSec  = s;
            }

            GUILayout.EndHorizontal();


            if (OrbitCalc.synchrorbit == "" || OrbitCalc.synchrorbit == "n/a")
            {
                GUI.enabled = false;
            }
            GUILayout.BeginHorizontal();
            if (GUILayout.Toggle(synchronousOrbit, new GUIContent("Synchronous orbit (" + OrbitCalc.synchrorbit + ")", "Set the altitude to have the satellites be in a geosynchronous orbit")))
            {
                selectedOrbit = SelectedOrbit.Synchronous;

                orbitAltitude         = OrbitCalc.body.geoAlt;
                sOrbitAltitude        = orbitAltitude.ToString();
                OrbitCalc.periodEntry = false;
                draw = true;
            }
            GUILayout.EndHorizontal();
            GUI.enabled = true;
            GUILayout.Space(10);
            GUILayout.BeginHorizontal();
            if (OrbitCalc.losorbit == "" || OrbitCalc.losorbit == "n/a")
            {
                GUI.enabled = false;
            }

            if (GUILayout.Toggle(minLOSorbit, new GUIContent("Minimum LOS orbit (" + OrbitCalc.losorbit + ")", "Set the altitude to the minimum altitude possible to maintain a Line of Sight"),
                                 OrbitCalc.losOrbitWarning ? toggleMinLOSWarning : toggleMinLOSNormal))
            {
                selectedOrbit         = SelectedOrbit.MinLOS;
                orbitAltitude         = OrbitCalc.minLOS;
                sOrbitAltitude        = orbitAltitude.ToString();
                OrbitCalc.periodEntry = false;
                draw = true;
            }
            GUILayout.EndHorizontal();
            GUI.enabled = true;
            if (HighLogic.LoadedSceneIsFlight)
            {
                GUILayout.Space(10);
                GUILayout.BeginHorizontal();
                bool warning = false;
                warning = (FlightGlobals.activeTarget.orbit.ApA < FlightGlobals.ActiveVessel.mainBody.atmosphereDepth);

                if (GUILayout.Toggle(currentAp, new GUIContent("Current Ap (" + FlightGlobals.activeTarget.orbit.ApA.ToString("N0") + ")", "Set the altitude to the current vessel's Ap"),
                                     warning ? toggleMinLOSWarning : GUI.skin.toggle))
                {
                    selectedOrbit         = SelectedOrbit.Ap;
                    orbitAltitude         = Math.Round(FlightGlobals.activeTarget.orbit.ApA);
                    sOrbitAltitude        = orbitAltitude.ToString();
                    OrbitCalc.periodEntry = false;
                    draw = true;
                }
                GUILayout.EndHorizontal();
                GUILayout.Space(10);
                GUILayout.BeginHorizontal();
                warning = (FlightGlobals.activeTarget.orbit.PeA < FlightGlobals.ActiveVessel.mainBody.atmosphereDepth);
                if (FlightGlobals.activeTarget.orbit.PeA < 1)
                {
                    GUI.enabled = false;
                }
                if (GUILayout.Toggle(currentPe, new GUIContent("Current Pe (" + FlightGlobals.activeTarget.orbit.PeA.ToString("N0") + ")", "Set the altitude to the current vessel's Pe"),
                                     OrbitCalc.losOrbitWarning ? toggleMinLOSWarning : GUI.skin.toggle))
                {
                    selectedOrbit         = SelectedOrbit.Pe;
                    orbitAltitude         = Math.Round(FlightGlobals.activeTarget.orbit.PeA);
                    sOrbitAltitude        = orbitAltitude.ToString();
                    OrbitCalc.periodEntry = false;
                    draw = true;
                }
                GUI.enabled = true;
                GUILayout.EndHorizontal();
            }

            GUILayout.Space(10);
            GUILayout.BeginHorizontal();

            bool newshowLOSlines = GUILayout.Toggle(showLOSlines, new GUIContent("Show LOS lines", "Show the Line Of Sight lines"));

            if (newshowLOSlines != showLOSlines)
            {
                draw         = true;
                showLOSlines = newshowLOSlines;
            }
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();

            bool newocclusionModifiers = GUILayout.Toggle(occlusionModifiers, new GUIContent("Occlusion modifiers", "Enable occlusion modifiers for vacuum and atmospheres"));

            GUILayout.EndHorizontal();
            if (occlusionModifiers)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label(new GUIContent("   Atm:", "Occlusion atmospheric modifier"));
                var newsAtmOcclusion = GUILayout.TextField(sAtmOcclusion);
                if (GUILayout.Button(UpArrow, GUILayout.Width(butW)))
                {
                    if (atmOcclusion < 1.1)
                    {
                        atmOcclusion += 0.01f;
                    }
                    sAtmOcclusion    = atmOcclusion.ToString("F2");
                    newsAtmOcclusion = sAtmOcclusion;
                    draw             = true;
                }
                if (GUILayout.Button(DownArrow, GUILayout.Width(butW)))
                {
                    if (atmOcclusion > 0)
                    {
                        atmOcclusion -= 0.01f;
                    }
                    sAtmOcclusion    = atmOcclusion.ToString("F2");
                    newsAtmOcclusion = sAtmOcclusion;
                    draw             = true;
                }
                if (newsAtmOcclusion != sAtmOcclusion)
                {
                    bValidAtmOcclusion = double.TryParse(newsAtmOcclusion, out dTmp);
                    if (!bValidAtmOcclusion)
                    {
                        sAtmOcclusion = atmOcclusion.ToString("F2");
                    }
                    else
                    {
                        atmOcclusion  = dTmp;
                        sAtmOcclusion = newsAtmOcclusion;
                        draw          = true;
                    }
                }
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();
                GUILayout.Label(new GUIContent("   Vac:", "Occlusion vacuum modifier"));
                var newsVacOcclusion = GUILayout.TextField(sVacOcclusion);
                if (GUILayout.Button(UpArrow, GUILayout.Width(butW)))
                {
                    if (vacOcclusion < 1.1)
                    {
                        vacOcclusion += 0.01f;
                    }
                    sVacOcclusion    = vacOcclusion.ToString("F2");
                    newsVacOcclusion = sVacOcclusion;
                    draw             = true;
                }
                if (GUILayout.Button(DownArrow, GUILayout.Width(butW)))
                {
                    if (vacOcclusion > 0)
                    {
                        vacOcclusion -= 0.01f;
                    }
                    sVacOcclusion    = vacOcclusion.ToString("F2");
                    newsVacOcclusion = sVacOcclusion;
                    draw             = true;
                }
                if (newsVacOcclusion != sVacOcclusion)
                {
                    bValidVacOcclusion = Double.TryParse(newsVacOcclusion, out dTmp);
                    if (!bValidVacOcclusion)
                    {
                        sVacOcclusion = vacOcclusion.ToString("F2");
                    }
                    else
                    {
                        vacOcclusion  = dTmp;
                        sVacOcclusion = newsVacOcclusion;
                        draw          = true;
                    }
                }
                GUILayout.EndHorizontal();
            }
            if (occlusionModifiers != newocclusionModifiers)
            {
                draw = true;
            }
            occlusionModifiers = newocclusionModifiers;

            GUILayout.Space(15);
            GUILayout.BeginHorizontal();
            GUILayout.Label("Resonant Orbit", labelResonantOrbit);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            bool newflipOrbit = GUILayout.Toggle(flipOrbit, new GUIContent("Dive orbit", "Set Carrier orbit to be lower than target orbit"));

            if (newflipOrbit != flipOrbit)
            {
                draw      = true;
                flipOrbit = newflipOrbit;
            }
            GUILayout.EndHorizontal();

            if (draw)
            {
                UpdateGraph();
            }

            GUILayout.BeginHorizontal();
            GUILayout.Label("Orbital Period: ");
            GUILayout.Label(OrbitCalc.carrierT);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Apoapsis: ");
            GUILayout.Label(OrbitCalc.carrierAp);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Periapsis: ");

            if (OrbitCalc.carrierPe != "")
            {
                GUILayout.Label(OrbitCalc.carrierPe, OrbitCalc.carrierPeWarning ? warningLabel : normalLabel);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Injection Δv: ");
            GUILayout.Label(OrbitCalc.burnDV);
            GUILayout.EndHorizontal();

            Log.Info("LoadedSceneIsFlight: " + HighLogic.LoadedSceneIsFlight + ",    patchedConicsUnlocked: " + FlightGlobals.ActiveVessel.patchedConicsUnlocked());
            if (HighLogic.LoadedSceneIsFlight && FlightGlobals.ActiveVessel.patchedConicsUnlocked())
            {
                GUILayout.FlexibleSpace();
                Log.Info("selectedOrbit: " + selectedOrbit);
                if (selectedOrbit == SelectedOrbit.Ap)
                {
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button(new GUIContent("Create Maneuver Node at Ap", "Creates a maneuver node to put the current vessel into the resonant orbit")))
                    {
                        Vector3d circularizeDv = VesselOrbitalCalc.CircularizeAtAP(FlightGlobals.ActiveVessel);
                        // If a flip, then  subtract
                        double UT = Planetarium.GetUniversalTime();
                        UT += FlightGlobals.ActiveVessel.orbit.timeToAp;
                        var o = FlightGlobals.ActiveVessel.orbit;
                        if (flipOrbit)
                        {
                            circularizeDv -= OrbitCalc.dBurnDV * o.Horizontal(UT);
                        }
                        else
                        {
                            circularizeDv += OrbitCalc.dBurnDV * o.Horizontal(UT);
                        }
                        FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Clear();
                        VesselOrbitalCalc.PlaceManeuverNode(FlightGlobals.ActiveVessel, FlightGlobals.ActiveVessel.orbit, circularizeDv, UT);
                    }
                    GUILayout.EndHorizontal();
                }
                if (selectedOrbit == SelectedOrbit.Pe)
                {
                    if (OrbitCalc.carrierPeWarning)
                    {
                        buttonStyle = buttonRed;
                    }
                    else
                    {
                        buttonStyle = GUI.skin.button;
                    }
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button(new GUIContent("Create Maneuver Node at Pe", "Creates a maneuver node to put the current vessel into the resonant orbit"), buttonStyle))
                    {
                        double UT = Planetarium.GetUniversalTime();
                        UT += FlightGlobals.ActiveVessel.orbit.timeToPe;
                        var      o             = FlightGlobals.ActiveVessel.orbit;
                        Vector3d circularizeDv = VesselOrbitalCalc.CircularizeAtPE(FlightGlobals.ActiveVessel);
                        // If a flip, then  subtract
                        if (flipOrbit)
                        {
                            circularizeDv -= OrbitCalc.dBurnDV * o.Horizontal(UT);
                        }
                        else
                        {
                            circularizeDv += OrbitCalc.dBurnDV * o.Horizontal(UT);
                        }
                        FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Clear();
                        VesselOrbitalCalc.PlaceManeuverNode(FlightGlobals.ActiveVessel, FlightGlobals.ActiveVessel.orbit, circularizeDv, UT);
                    }
                    GUILayout.EndHorizontal();
                }
                Log.Info("FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Count(): " + FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Count());
                if (FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Count() > 0)
                {
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button("Clear all nodes"))
                    {
                        for (int i = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Count - 1; i >= 0; i--)
                        {
                            FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[i].RemoveSelf();
                        }
                    }
                    GUILayout.EndHorizontal();

                    if (selectedOrbit == SelectedOrbit.Ap || selectedOrbit == SelectedOrbit.Pe)
                    {
                        if (KACWrapper.APIReady)
                        {
                            GUILayout.BeginHorizontal();
                            if (GUILayout.Button("Add alarms to KAC"))
                            {
                                double timeToOrbit = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].UT;
                                double period      = OrbitCalc.satelliteorbit.T;
                                String aID;
                                if (!ResonantOrbitCalculator.Instance.mucore.Available)
                                {
                                    aID = KACWrapper.KAC.CreateAlarm(KACWrapper.KACAPI.AlarmTypeEnum.Maneuver, "Orbital Maneuver", timeToOrbit - 60);
                                    KACWrapper.KAC.Alarms.First(z => z.ID == aID).Notes       = "Put carrier craft into resonant orbit";
                                    KACWrapper.KAC.Alarms.First(z => z.ID == aID).AlarmMargin = 60;
                                }
                                timeToOrbit += period;
                                for (int i = 0; i < numSats; i++)
                                {
                                    aID = KACWrapper.KAC.CreateAlarm(KACWrapper.KACAPI.AlarmTypeEnum.Raw, "Detachment # " + (i + 1).ToString(), timeToOrbit - 60);

                                    KACWrapper.KAC.Alarms.First(z => z.ID == aID).Notes       = "Detach satellite # " + (i + 1) + " and circularize it's orbit";
                                    KACWrapper.KAC.Alarms.First(z => z.ID == aID).AlarmMargin = 60;
                                    timeToOrbit += period;
                                }
                            }
                            GUILayout.EndHorizontal();
                        }

                        if (ResonantOrbitCalculator.Instance.mucore.Available)
                        {
                            GUILayout.BeginHorizontal();
                            if (GUILayout.Button("Execute maneuver"))
                            {
                                ResonantOrbitCalculator.Instance.mucore.ExecuteNode();
                            }
                            GUILayout.EndHorizontal();
                        }
                    }
                }
            }
            GUILayout.FlexibleSpace();

            GUILayout.BeginHorizontal();
            if (GUILayout.Button(new GUIContent("Save Window", "Saves an image of the window to the Screenshots directory")))
            {
                saveScreen = true;
            }
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();

            if (Event.current.type == EventType.Repaint && GUI.tooltip != tooltip)
            {
                tooltip = GUI.tooltip;
            }

            GUI.DragWindow();
        }
    void DrawSpriteList()
    {
        if (spriteCollectionProxy != null && spriteCollectionProxy.Empty)
        {
            DrawDropZone();
            return;
        }

        int spriteListControlId = GUIUtility.GetControlID("tk2d.SpriteList".GetHashCode(), FocusType.Keyboard);

        HandleListKeyboardShortcuts(spriteListControlId);

        spriteListScroll = GUILayout.BeginScrollView(spriteListScroll, GUILayout.Width(leftBarWidth));
        GUILayout.BeginVertical(tk2dEditorSkin.SC_ListBoxBG, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));

        bool multiSelectKey = (Application.platform == RuntimePlatform.OSXEditor)?Event.current.command:Event.current.control;
        bool shiftSelectKey = Event.current.shift;

        bool selectionChanged = false;

        SpriteCollectionEditorEntry.Type lastType = SpriteCollectionEditorEntry.Type.None;
        foreach (var entry in entries)
        {
            if (lastType != entry.type)
            {
                if (lastType != SpriteCollectionEditorEntry.Type.None)
                {
                    GUILayout.Space(8);
                }
                else
                {
                    GUI.SetNextControlName("firstLabel");
                }

                GUILayout.Label(GetEntryTypeString(entry.type), tk2dEditorSkin.SC_ListBoxSectionHeader, GUILayout.ExpandWidth(true));
                lastType = entry.type;
            }

            bool newSelected = GUILayout.Toggle(entry.selected, entry.name, tk2dEditorSkin.SC_ListBoxItem, GUILayout.ExpandWidth(true));
            if (newSelected != entry.selected)
            {
                GUI.FocusControl("firstLabel");

                entry.selectionKey = spriteListSelectionKey++;
                if (multiSelectKey)
                {
                    // Only allow multiselection with sprites
                    bool selectionAllowed = entry.type == SpriteCollectionEditorEntry.Type.Sprite;
                    foreach (var e in entries)
                    {
                        if (e != entry && e.selected && e.type != entry.type)
                        {
                            selectionAllowed = false;
                            break;
                        }
                    }

                    if (selectionAllowed)
                    {
                        entry.selected   = newSelected;
                        selectionChanged = true;
                    }
                    else
                    {
                        foreach (var e in entries)
                        {
                            e.selected = false;
                        }
                        entry.selected   = true;
                        selectionChanged = true;
                    }
                }
                else if (shiftSelectKey)
                {
                    // find first selected entry in list
                    int firstSelection = int.MaxValue;
                    foreach (var e in entries)
                    {
                        if (e.selected && e.listIndex < firstSelection)
                        {
                            firstSelection = e.listIndex;
                        }
                    }
                    int lastSelection = entry.listIndex;
                    if (lastSelection < firstSelection)
                    {
                        lastSelection  = firstSelection;
                        firstSelection = entry.listIndex;
                    }
                    // Filter for multiselection
                    if (entry.type == SpriteCollectionEditorEntry.Type.Sprite)
                    {
                        for (int i = firstSelection; i <= lastSelection; ++i)
                        {
                            if (entries[i].type != entry.type)
                            {
                                firstSelection = entry.listIndex;
                                lastSelection  = entry.listIndex;
                            }
                        }
                    }
                    else
                    {
                        firstSelection = lastSelection = entry.listIndex;
                    }
                    foreach (var e in entries)
                    {
                        e.selected = (e.listIndex >= firstSelection && e.listIndex <= lastSelection);
                    }
                    selectionChanged = true;
                }
                else
                {
                    foreach (var e in entries)
                    {
                        e.selected = false;
                    }
                    entry.selected   = true;
                    selectionChanged = true;
                }
            }
        }

        if (selectionChanged)
        {
            GUIUtility.keyboardControl = spriteListControlId;
            UpdateSelection();
            Repaint();
        }

        GUILayout.EndVertical();
        GUILayout.EndScrollView();

        Rect viewRect = GUILayoutUtility.GetLastRect();

        tk2dPreferences.inst.spriteCollectionListWidth = (int)tk2dGuiUtility.DragableHandle(4819283,
                                                                                            viewRect, tk2dPreferences.inst.spriteCollectionListWidth,
                                                                                            tk2dGuiUtility.DragDirection.Horizontal);
    }
示例#20
0
    void OnGUI()
    {
        GUILayout.BeginVertical("box");
        for (int i = 0; i < GUIContents.Length; i++)
        {
            if (GUILayout.Button(GUIContents[i]))
            {
                currentState = GUIContents[i].text;
            }

            AnimatorStateInfo stateInfo = animator[0].GetCurrentAnimatorStateInfo(0);

            if (!stateInfo.IsName("Base Layer.idle2"))
            {
                for (int j = 0; j < animator.Length; j++)
                {
                    animator[j].SetBool("idle2ToIdle0", false);
                    animator[j].SetBool("idle2ToIdle1", false);
                    animator[j].SetBool("idle2ToWalk", false);
                    animator[j].SetBool("idle2ToRun", false);
                    animator[j].SetBool("idle2ToWound", false);
                    animator[j].SetBool("idle2ToSkill1", false);
                    animator[j].SetBool("idle2ToSkill0", false);
                    animator[j].SetBool("idle2ToAttack1", false);
                    animator[j].SetBool("idle2ToAttack0", false);
                    animator[j].SetBool("idle2ToDeath", false);
                }
            }
            else
            {
                for (int j = 0; j < animator.Length; j++)
                {
                    animator[j].SetBool("walkToIdle2", false);
                    animator[j].SetBool("runToIdle2", false);
                    animator[j].SetBool("deathToIdle2", false);
                }
            }

            if (currentState != "")
            {
                if (stateInfo.IsName("Base Layer.walk") && currentState != "walk")
                {
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("walkToIdle2", true);
                    }
                }

                if (stateInfo.IsName("Base Layer.run") && currentState != "run")
                {
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("runToIdle2", true);
                    }
                }

                if (stateInfo.IsName("Base Layer.death") && currentState != "death")
                {
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("deathToIdle2", true);
                    }
                }

                switch (currentState)
                {
                case "idle0":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToIdle0", true);
                    }
                    break;

                case "idle1":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToIdle1", true);
                    }
                    break;

                case "idle2":

                    break;

                case "walk":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToWalk", true);
                    }
                    break;

                case "run":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToRun", true);
                    }
                    break;

                case "attack0":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToAttack0", true);
                    }
                    break;

                case "attack1":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToAttack1", true);
                    }
                    break;

                case "skill0":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToSkill0", true);
                    }
                    break;

                case "skill1":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToSkill1", true);
                    }
                    break;

                case "wound":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToWound", true);
                    }
                    break;

                case "death":
                    for (int j = 0; j < animator.Length; j++)
                    {
                        animator[j].SetBool("idle2ToDeath", true);
                    }
                    break;

                default:
                    break;
                }
                currentState = "";
            }
        }
        GUILayout.EndVertical();
    }
示例#21
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();
            if (toolbars != null && toolbars.Count > 1)
            {
                GUILayout.BeginVertical(headerAttribute != null ? headerAttribute.header : target.GetType().Name, skin.window);
                GUILayout.Label(m_Logo, skin.label, GUILayout.MaxHeight(25));
                if (headerAttribute.openClose)
                {
                    openCloseWindow = GUILayout.Toggle(openCloseWindow, openCloseWindow ? "Close Properties" : "Open Properties", EditorStyles.toolbarButton);
                }

                if (!headerAttribute.openClose || openCloseWindow)
                {
                    var titles = getToobarTitles();
                    EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Script"));

                    var customToolbar = skin.GetStyle("customToolbar");
                    if (headerAttribute.useHelpBox)
                    {
                        EditorGUILayout.HelpBox(headerAttribute.helpBoxText, MessageType.Info);
                    }
                    GUILayout.Space(10);
                    selectedToolBar = GUILayout.SelectionGrid(selectedToolBar, titles, titles.Length > 2?3: titles.Length, customToolbar, GUILayout.MinWidth(250));
                    if (!(selectedToolBar < toolbars.Count))
                    {
                        selectedToolBar = 0;
                    }
                    GUILayout.Space(10);
                    //GUILayout.Box(toolbars[selectedToolBar].title, skin.box, GUILayout.ExpandWidth(true));
                    var ignore           = getIgnoreProperties(toolbars[selectedToolBar]);
                    var ignoreProperties = ignore.Append(ignore_vMono);
                    DrawPropertiesExcluding(serializedObject, ignoreProperties);
                }
                GUILayout.EndVertical();
            }
            else
            {
                if (headerAttribute == null)
                {
                    if (((vMonoBehaviour)target) != null)
                    {
                        DrawPropertiesExcluding(serializedObject, ignore_vMono);
                    }
                    else
                    {
                        base.OnInspectorGUI();
                    }
                }
                else
                {
                    GUILayout.BeginVertical(headerAttribute.header, skin.window);
                    GUILayout.Label(m_Logo, skin.label, GUILayout.MaxHeight(25));
                    if (headerAttribute.openClose)
                    {
                        openCloseWindow = GUILayout.Toggle(openCloseWindow, openCloseWindow ? "Close Properties" : "Open Properties", EditorStyles.toolbarButton);
                    }

                    if (!headerAttribute.openClose || openCloseWindow)
                    {
                        if (headerAttribute.useHelpBox)
                        {
                            EditorGUILayout.HelpBox(headerAttribute.helpBoxText, MessageType.Info);
                        }

                        if (ignoreEvents != null && ignoreEvents.Length > 0)
                        {
                            var ignoreProperties = ignoreEvents.Append(ignore_vMono);
                            DrawPropertiesExcluding(serializedObject, ignoreProperties);
                            openCloseEvents = GUILayout.Toggle(openCloseEvents, (openCloseEvents ? "Close " : "Open ") + "Events ", skin.button);

                            if (openCloseEvents)
                            {
                                foreach (string propName in ignoreEvents)
                                {
                                    var prop = serializedObject.FindProperty(propName);
                                    if (prop != null)
                                    {
                                        EditorGUILayout.PropertyField(prop);
                                    }
                                }
                            }
                        }
                        else
                        {
                            var ignoreProperties = ignoreEvents.Append(ignore_vMono);
                            DrawPropertiesExcluding(serializedObject, ignoreProperties);
                        }
                    }
                    EditorGUILayout.EndVertical();
                }
            }

            if (GUI.changed)
            {
                serializedObject.ApplyModifiedProperties();
                EditorUtility.SetDirty(serializedObject.targetObject);
            }
        }
示例#22
0
    public override void OnInspectorGUI()
    {
        GUILayout.Space(10.0f);
        serializedObject.Update();

        GUILayout.BeginVertical("box");

        var usesNormalLight = serializedObject.FindProperty("IsAddedToNormalLight");

        if (usesNormalLight.boolValue)
        {
            EditorGUILayout.HelpBox("This light will use the settings of the light on this GameObject.\n\nRemove this component if the light should not be recognized by Fog Volume 3", MessageType.Info);
        }
        else
        {
            var enabled = serializedObject.FindProperty("Enabled");
            if (GUILayout.Button(enabled.boolValue ? "Disable the light" : "Enable the light"))
            {
                enabled.boolValue = !enabled.boolValue;
            }

            if (enabled.boolValue == true)
            {
                GUILayout.Space(10.0f);

                var isPointLight      = serializedObject.FindProperty("IsPointLight");
                int selectedLightType = isPointLight.boolValue ? 0 : 1;

                selectedLightType =
                    EditorGUILayout.Popup("Light Type: ",
                                          selectedLightType,
                                          m_lightTypes,
                                          EditorStyles.toolbarButton);

                if (selectedLightType == 0)
                {
                    isPointLight.boolValue = true;
                }
                else
                {
                    isPointLight.boolValue = false;
                }

                GUILayout.Space(10.0f);

                var color = serializedObject.FindProperty("Color");
                EditorGUILayout.PropertyField(color, new GUIContent("Color:"));

                GUILayout.Space(10.0f);

                var intensity = serializedObject.FindProperty("Intensity");
                EditorGUILayout.Slider(intensity,
                                       MinIntensity,
                                       MaxIntenstity,
                                       new GUIContent("Intensity:"));

                GUILayout.Space(10.0f);

                var range = serializedObject.FindProperty("Range");
                EditorGUILayout.Slider(range, MinRange, MaxRange, new GUIContent("Range:"));



                if (selectedLightType == 1)
                {
                    GUILayout.Space(10.0f);
                    var angle = serializedObject.FindProperty("Angle");
                    EditorGUILayout.Slider(angle,
                                           MinSpotAngle,
                                           MaxSpotAngle,
                                           new GUIContent("SpotAngle:"));
                }
            }
        }
        GUILayout.EndVertical();

        serializedObject.ApplyModifiedProperties();
    }
示例#23
0
        override public void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            GUILayout.Space(3);
            EditorGUIUtils.SetGUIStyles();

            bool playMode = Application.isPlaying;

            _runtimeEditMode = _runtimeEditMode && playMode;

            GUILayout.BeginHorizontal();
            EditorGUIUtils.InspectorLogo();
            GUILayout.Label(_src.animationType.ToString() + (string.IsNullOrEmpty(_src.id) ? "" : " [" + _src.id + "]"), EditorGUIUtils.sideLogoIconBoldLabelStyle);
            // Up-down buttons
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("▲", DeGUI.styles.button.toolIco))
            {
                UnityEditorInternal.ComponentUtility.MoveComponentUp(_src);
            }
            if (GUILayout.Button("▼", DeGUI.styles.button.toolIco))
            {
                UnityEditorInternal.ComponentUtility.MoveComponentDown(_src);
            }
            GUILayout.EndHorizontal();

            if (playMode)
            {
                if (_runtimeEditMode)
                {
                }
                else
                {
                    GUILayout.Space(8);
                    GUILayout.Label("Animation Editor disabled while in play mode", EditorGUIUtils.wordWrapLabelStyle);
                    if (!_src.isActive)
                    {
                        GUILayout.Label("This animation has been toggled as inactive and won't be generated", EditorGUIUtils.wordWrapLabelStyle);
                        GUI.enabled = false;
                    }
                    if (GUILayout.Button(new GUIContent("Activate Edit Mode", "Switches to Runtime Edit Mode, where you can change animations values and restart them")))
                    {
                        _runtimeEditMode = true;
                    }
                    GUILayout.Label("NOTE: when using DOPlayNext, the sequence is determined by the DOTweenAnimation Components order in the target GameObject's Inspector", EditorGUIUtils.wordWrapLabelStyle);
                    GUILayout.Space(10);
                    if (!_runtimeEditMode)
                    {
                        return;
                    }
                }
            }

            Undo.RecordObject(_src, "DOTween Animation");

//            _src.isValid = Validate(); // Moved down

            EditorGUIUtility.labelWidth = 110;

            if (playMode)
            {
                GUILayout.Space(4);
                DeGUILayout.Toolbar("Edit Mode Commands");
                DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop);
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("TogglePause"))
                {
                    _src.tween.TogglePause();
                }
                if (GUILayout.Button("Rewind"))
                {
                    _src.tween.Rewind();
                }
                if (GUILayout.Button("Restart"))
                {
                    _src.tween.Restart();
                }
                GUILayout.EndHorizontal();
                if (GUILayout.Button("Commit changes and restart"))
                {
                    _src.tween.Rewind();
                    _src.tween.Kill();
                    if (_src.isValid)
                    {
                        _src.CreateTween();
                        _src.tween.Play();
                    }
                }
                GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap);
                DeGUILayout.EndVBox();
            }
            else
            {
                bool hasManager = _src.GetComponent <DOTweenVisualManager>() != null;
                if (!hasManager)
                {
                    if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject")))
                    {
                        _src.gameObject.AddComponent <DOTweenVisualManager>();
                    }
                }
            }

            GUILayout.BeginHorizontal();
            DOTweenAnimationType prevAnimType = _src.animationType;

//                _src.animationType = (DOTweenAnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton);
            _src.isActive      = EditorGUILayout.Toggle(new GUIContent("", "If unchecked, this animation will not be created"), _src.isActive, GUILayout.Width(16));
            GUI.enabled        = _src.isActive;
            _src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]);
            _src.autoPlay      = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically"));
            _src.autoKill      = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable"));
            GUILayout.EndHorizontal();
            if (prevAnimType != _src.animationType)
            {
                // Set default optional values based on animation type
                _src.endValueTransform = null;
                _src.useTargetAsV3     = false;
                switch (_src.animationType)
                {
                case DOTweenAnimationType.Move:
                case DOTweenAnimationType.LocalMove:
                case DOTweenAnimationType.Rotate:
                case DOTweenAnimationType.LocalRotate:
                case DOTweenAnimationType.Scale:
                    _src.endValueV3    = Vector3.zero;
                    _src.endValueFloat = 0;
                    _src.optionalBool0 = _src.animationType == DOTweenAnimationType.Scale;
                    break;

                case DOTweenAnimationType.UIWidthHeight:
                    _src.endValueV3    = Vector3.zero;
                    _src.endValueFloat = 0;
                    _src.optionalBool0 = _src.animationType == DOTweenAnimationType.UIWidthHeight;
                    break;

                case DOTweenAnimationType.Color:
                case DOTweenAnimationType.Fade:
                    _isLightSrc        = _src.GetComponent <Light>() != null;
                    _src.endValueFloat = 0;
                    break;

                case DOTweenAnimationType.Text:
                    _src.optionalBool0 = true;
                    break;

                case DOTweenAnimationType.PunchPosition:
                case DOTweenAnimationType.PunchRotation:
                case DOTweenAnimationType.PunchScale:
                    _src.endValueV3     = _src.animationType == DOTweenAnimationType.PunchRotation ? new Vector3(0, 180, 0) : Vector3.one;
                    _src.optionalFloat0 = 1;
                    _src.optionalInt0   = 10;
                    _src.optionalBool0  = false;
                    break;

                case DOTweenAnimationType.ShakePosition:
                case DOTweenAnimationType.ShakeRotation:
                case DOTweenAnimationType.ShakeScale:
                    _src.endValueV3     = _src.animationType == DOTweenAnimationType.ShakeRotation ? new Vector3(90, 90, 90) : Vector3.one;
                    _src.optionalInt0   = 10;
                    _src.optionalFloat0 = 90;
                    _src.optionalBool0  = false;
                    break;

                case DOTweenAnimationType.CameraAspect:
                case DOTweenAnimationType.CameraFieldOfView:
                case DOTweenAnimationType.CameraOrthoSize:
                    _src.endValueFloat = 0;
                    break;

                case DOTweenAnimationType.CameraPixelRect:
                case DOTweenAnimationType.CameraRect:
                    _src.endValueRect = new Rect(0, 0, 0, 0);
                    break;
                }
            }
            if (_src.animationType == DOTweenAnimationType.None)
            {
                _src.isValid = false;
                if (GUI.changed)
                {
                    EditorUtility.SetDirty(_src);
                }
                return;
            }

            if (prevAnimType != _src.animationType || ComponentsChanged())
            {
                _src.isValid = Validate();
                // See if we need to choose between multiple targets
                if (_src.animationType == DOTweenAnimationType.Fade && _src.GetComponent <CanvasGroup>() != null && _src.GetComponent <Image>() != null)
                {
                    _chooseTargetMode = ChooseTargetMode.BetweenCanvasGroupAndImage;
                    // Reassign target and forcedTargetType if lost
                    if (_src.forcedTargetType == TargetType.Unset)
                    {
                        _src.forcedTargetType = _src.targetType;
                    }
                    switch (_src.forcedTargetType)
                    {
                    case TargetType.CanvasGroup:
                        _src.target = _src.GetComponent <CanvasGroup>();
                        break;

                    case TargetType.Image:
                        _src.target = _src.GetComponent <Image>();
                        break;
                    }
                }
                else
                {
                    _chooseTargetMode     = ChooseTargetMode.None;
                    _src.forcedTargetType = TargetType.Unset;
                }
            }

            if (!_src.isValid)
            {
                GUI.color = Color.red;
                GUILayout.BeginVertical(GUI.skin.box);
                GUILayout.Label("No valid Component was found for the selected animation", EditorGUIUtils.wordWrapLabelStyle);
                GUILayout.EndVertical();
                GUI.color = Color.white;
                if (GUI.changed)
                {
                    EditorUtility.SetDirty(_src);
                }
                return;
            }

            // Special cases in which multiple target types could be used (set after validation)
            if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != TargetType.Unset)
            {
                FadeTargetType fadeTargetType = (FadeTargetType)Enum.Parse(typeof(FadeTargetType), _src.forcedTargetType.ToString());
                TargetType     prevTargetType = _src.forcedTargetType;
                _src.forcedTargetType = (TargetType)Enum.Parse(typeof(TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString());
                if (_src.forcedTargetType != prevTargetType)
                {
                    // Target type change > assign correct target
                    switch (_src.forcedTargetType)
                    {
                    case TargetType.CanvasGroup:
                        _src.target = _src.GetComponent <CanvasGroup>();
                        break;

                    case TargetType.Image:
                        _src.target = _src.GetComponent <Image>();
                        break;
                    }
                }
            }

            GUILayout.BeginHorizontal();
            _src.duration = EditorGUILayout.FloatField("Duration", _src.duration);
            if (_src.duration < 0)
            {
                _src.duration = 0;
            }
            _src.isSpeedBased = DeGUILayout.ToggleButton(_src.isSpeedBased, new GUIContent("SpeedBased", "If selected, the duration will count as units/degree x second"), DeGUI.styles.button.tool, GUILayout.Width(75));
            GUILayout.EndHorizontal();
            _src.delay = EditorGUILayout.FloatField("Delay", _src.delay);
            if (_src.delay < 0)
            {
                _src.delay = 0;
            }
            _src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate);
            _src.easeType            = EditorGUIUtils.FilteredEasePopup(_src.easeType);
            if (_src.easeType == Ease.INTERNAL_Custom)
            {
                _src.easeCurve = EditorGUILayout.CurveField("   Ease Curve", _src.easeCurve);
            }
            _src.loops = EditorGUILayout.IntField(new GUIContent("Loops", "Set to -1 for infinite loops"), _src.loops);
            if (_src.loops < -1)
            {
                _src.loops = -1;
            }
            if (_src.loops > 1 || _src.loops == -1)
            {
                _src.loopType = (LoopType)EditorGUILayout.EnumPopup("   Loop Type", _src.loopType);
            }
            _src.id = EditorGUILayout.TextField("ID", _src.id);

            bool canBeRelative = true;

            // End value and eventual specific options
            switch (_src.animationType)
            {
            case DOTweenAnimationType.Move:
            case DOTweenAnimationType.LocalMove:
                GUIEndValueV3(_src.animationType == DOTweenAnimationType.Move);
                _src.optionalBool0 = EditorGUILayout.Toggle("    Snapping", _src.optionalBool0);
                canBeRelative      = !_src.useTargetAsV3;
                break;

            case DOTweenAnimationType.Rotate:
            case DOTweenAnimationType.LocalRotate:
                if (_src.GetComponent <Rigidbody2D>())
                {
                    GUIEndValueFloat();
                }
                else
                {
                    GUIEndValueV3();
                    _src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup("    Rotation Mode", _src.optionalRotationMode);
                }
                break;

            case DOTweenAnimationType.Scale:
                if (_src.optionalBool0)
                {
                    GUIEndValueFloat();
                }
                else
                {
                    GUIEndValueV3();
                }
                _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
                break;

            case DOTweenAnimationType.UIWidthHeight:
                if (_src.optionalBool0)
                {
                    GUIEndValueFloat();
                }
                else
                {
                    GUIEndValueV2();
                }
                _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
                break;

            case DOTweenAnimationType.Color:
                GUIEndValueColor();
                canBeRelative = false;
                break;

            case DOTweenAnimationType.Fade:
                GUIEndValueFloat();
                if (_src.endValueFloat < 0)
                {
                    _src.endValueFloat = 0;
                }
                if (!_isLightSrc && _src.endValueFloat > 1)
                {
                    _src.endValueFloat = 1;
                }
                canBeRelative = false;
                break;

            case DOTweenAnimationType.Text:
                GUIEndValueString();
                _src.optionalBool0        = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0);
                _src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode);
                _src.optionalString       = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString);
                break;

            case DOTweenAnimationType.PunchPosition:
            case DOTweenAnimationType.PunchRotation:
            case DOTweenAnimationType.PunchScale:
                GUIEndValueV3();
                canBeRelative       = false;
                _src.optionalInt0   = EditorGUILayout.IntSlider(new GUIContent("    Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50);
                _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent("    Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1);
                if (_src.animationType == DOTweenAnimationType.PunchPosition)
                {
                    _src.optionalBool0 = EditorGUILayout.Toggle("    Snapping", _src.optionalBool0);
                }
                break;

            case DOTweenAnimationType.ShakePosition:
            case DOTweenAnimationType.ShakeRotation:
            case DOTweenAnimationType.ShakeScale:
                GUIEndValueV3();
                canBeRelative       = false;
                _src.optionalInt0   = EditorGUILayout.IntSlider(new GUIContent("    Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50);
                _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent("    Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90);
                if (_src.animationType == DOTweenAnimationType.ShakePosition)
                {
                    _src.optionalBool0 = EditorGUILayout.Toggle("    Snapping", _src.optionalBool0);
                }
                break;

            case DOTweenAnimationType.CameraAspect:
            case DOTweenAnimationType.CameraFieldOfView:
            case DOTweenAnimationType.CameraOrthoSize:
                GUIEndValueFloat();
                canBeRelative = false;
                break;

            case DOTweenAnimationType.CameraBackgroundColor:
                GUIEndValueColor();
                canBeRelative = false;
                break;

            case DOTweenAnimationType.CameraPixelRect:
            case DOTweenAnimationType.CameraRect:
                GUIEndValueRect();
                canBeRelative = false;
                break;
            }

            // Final settings
            if (canBeRelative)
            {
                _src.isRelative = EditorGUILayout.Toggle("    Relative", _src.isRelative);
            }


            // Events   注释掉,不需要事件的编辑窗口
//            AnimationInspectorGUI.AnimationEvents(this, _src);

            if (GUI.changed)
            {
                EditorUtility.SetDirty(_src);
            }
        }
示例#24
0
        public static void DrawThemePopup(ThemesDatabase database, ThemeData themeData, string[] themeNames, int themeIndex,
                                          ColorName componentColorName, SerializedObject serializedObject, Object[] targets, ThemeTarget target, Color initialGUIColor,
                                          Action updateIds, Action updateLists)
        {
            GUILayout.BeginHorizontal();
            {
                DGUI.Line.Draw(false, componentColorName, true,
                               () =>
                {
                    GUILayout.Space(DGUI.Properties.Space(2));
                    DGUI.Label.Draw(UILabels.SelectedTheme, Size.S, componentColorName, DGUI.Properties.SingleLineHeight);
                    GUILayout.Space(DGUI.Properties.Space());
                    GUILayout.BeginVertical(GUILayout.Height(DGUI.Properties.SingleLineHeight));
                    {
                        GUILayout.Space(0);
                        GUI.color = DGUI.Colors.PropertyColor(componentColorName);
                        EditorGUI.BeginChangeCheck();
                        themeIndex = EditorGUILayout.Popup(GUIContent.none, themeIndex, themeNames);
                        GUI.color  = initialGUIColor;
                    }
                    GUILayout.EndVertical();
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (serializedObject.isEditingMultipleObjects)
                        {
                            DoozyUtils.UndoRecordObjects(targets, UILabels.UpdateValue);
                            themeData = database.Themes[themeIndex];
                            foreach (Object o in targets)
                            {
                                var themeTarget = (ThemeTarget)o;
                                if (themeTarget == null)
                                {
                                    continue;
                                }
                                themeTarget.ThemeId = themeData.Id;
                            }

                            updateIds.Invoke();
                            updateLists.Invoke();

                            foreach (Object o in targets)
                            {
                                var themeTarget = (ThemeTarget)o;
                                if (themeTarget == null)
                                {
                                    continue;
                                }

                                if (!themeData.ContainsColorProperty(themeTarget.PropertyId))
                                {
                                    themeTarget.PropertyId = themeData.ColorLabels.Count > 0
                                                                                ? themeData.ColorLabels[0].Id
                                                                                : Guid.Empty;
                                }

                                themeTarget.UpdateTarget(themeData);
                            }
                        }
                        else
                        {
                            DoozyUtils.UndoRecordObject(target, UILabels.UpdateValue);
                            themeData      = database.Themes[themeIndex];
                            target.ThemeId = themeData.Id;
                            updateIds.Invoke();
                            updateLists.Invoke();
                            target.UpdateTarget(themeData);
                        }
                    }
                });

                GUILayout.Space(DGUI.Properties.Space());

                ThemeTargetEditorUtils.DrawButtonTheme(themeData, componentColorName);
            }
            GUILayout.EndHorizontal();
        }
        protected override void WindowGUI(int windowID)
        {
            GUILayout.BeginVertical();

            if (core.target.PositionTargetExists)
            {
                GUILayout.Label("Target coordinates:");

                core.target.targetLatitude.DrawEditGUI(EditableAngle.Direction.NS);
                core.target.targetLongitude.DrawEditGUI(EditableAngle.Direction.EW);
            }
            else
            {
                if (GUILayout.Button("Enter target coordinates"))
                {
                    core.target.SetPositionTarget(mainBody, core.target.targetLatitude, core.target.targetLongitude);
                }
            }

            if (GUILayout.Button("Pick target on map"))
            {
                core.target.PickPositionTargetOnMap();
            }

            if (mainBody.bodyName.ToLower().Contains("kerbin"))
            {
                if (GUILayout.Button("Target KSC"))
                {
                    core.target.SetPositionTarget(mainBody, -0.10267, -74.57538);
                }
            }

            core.node.autowarp = GUILayout.Toggle(core.node.autowarp, "Auto-warp");
            bool active = GUILayout.Toggle(predictor.enabled, "Show landing predictions");

            if (predictor.enabled != active)
            {
                if (active)
                {
                    predictor.users.Add(this);
                }
                else
                {
                    predictor.users.Remove(this);
                }
            }

            if (predictor.enabled)
            {
                predictor.makeAerobrakeNodes = GUILayout.Toggle(predictor.makeAerobrakeNodes, "Show aerobrake nodes");
                DrawGUIPrediction();
            }

            if (autopilot != null)
            {
                GUILayout.Label("Autopilot:");

                if (autopilot.enabled)
                {
                    if (GUILayout.Button("Abort autoland"))
                    {
                        autopilot.StopLanding();
                    }
                }
                else
                {
                    GUILayout.BeginHorizontal();
                    if (!core.target.PositionTargetExists)
                    {
                        GUI.enabled = false;
                    }
                    if (GUILayout.Button("Land at target"))
                    {
                        autopilot.LandAtPositionTarget(this);
                    }
                    GUI.enabled = true;
                    if (GUILayout.Button("Land somewhere"))
                    {
                        autopilot.LandUntargeted(this);
                    }
                    GUILayout.EndHorizontal();
                }

                GuiUtils.SimpleTextBox("Touchdown speed:", autopilot.touchdownSpeed, "m/s", 35);

                if (autopilot.enabled)
                {
                    GUILayout.Label("Status: " + autopilot.status);
                }
            }

            GUILayout.EndVertical();

            GUI.DragWindow();
        }
示例#26
0
    void OnGUI()
    {
        GUIStyle boldNumberFieldStyle = new GUIStyle(EditorStyles.numberField);

        boldNumberFieldStyle.font = EditorStyles.boldFont;

        GUIStyle boldToggleStyle = new GUIStyle(EditorStyles.toggle);

        boldToggleStyle.font = EditorStyles.boldFont;

        GUI.enabled = !waitTillPlistHasBeenWritten;

        //Toolbar
        EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
        {
            Rect optionsRect = GUILayoutUtility.GetRect(0, 20, GUILayout.ExpandWidth(false));

            if (GUILayout.Button(new GUIContent("Sort   " + (sortAscending ? "▼" : "▲"), "Change sorting to " + (sortAscending ? "descending" : "ascending")), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
            {
                OnChangeSortModeClicked();
            }

            if (GUILayout.Button(new GUIContent("Options", "Contains additional functionality like \"Add new entry\" and \"Delete all entries\" "), EditorStyles.toolbarDropDown, GUILayout.ExpandWidth(false)))
            {
                GenericMenu options = new GenericMenu();
                options.AddItem(new GUIContent("New Entry..."), false, OnNewEntryClicked);
                options.AddSeparator("");
                options.AddItem(new GUIContent("Delete Selected Entries"), false, OnDeleteSelectedClicked);
                options.AddItem(new GUIContent("Delete All Entries"), false, OnDeleteAllClicked);
                options.DropDown(optionsRect);
            }

            GUILayout.FlexibleSpace();

            if (Application.platform == RuntimePlatform.WindowsEditor)
            {
                string refreshTooltip = "Should all entries be automaticly refreshed every " + UpdateIntervalInSeconds + " seconds?";
                autoRefresh = GUILayout.Toggle(autoRefresh, new GUIContent("Auto Refresh ", refreshTooltip), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false), GUILayout.MinWidth(20));
            }

            if (GUILayout.Button(new GUIContent(RefreshIcon, "Force a refresh, could take a few seconds."), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(false)))
            {
                RefreshKeys();
            }

            Rect r;
            if (Application.platform == RuntimePlatform.OSXEditor)
            {
                r = GUILayoutUtility.GetRect(16, 16);
            }
            else
            {
                r = GUILayoutUtility.GetRect(9, 16);
            }

            if (waitTillPlistHasBeenWritten)
            {
                Texture2D t = AssetDatabase.LoadAssetAtPath(IconsPath + "loader/" + (Mathf.FloorToInt(rotation % 12) + 1) + ".png", typeof(Texture2D)) as Texture2D;

                GUI.DrawTexture(new Rect(r.x + 3, r.y, 16, 16), t);
            }
        }
        EditorGUILayout.EndHorizontal();

        GUI.enabled = !waitTillPlistHasBeenWritten;

        if (showNewEntryBox)
        {
            GUILayout.BeginHorizontal(GUI.skin.box);
            {
                GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
                {
                    newKey = EditorGUILayout.TextField("Key", newKey);
                    switch (selectedType)
                    {
                    default:
                    case ValueType.String:
                        newValueString = EditorGUILayout.TextField("Value", newValueString);
                        break;

                    case ValueType.Float:
                        newValueFloat = EditorGUILayout.FloatField("Value", newValueFloat);
                        break;

                    case ValueType.Int:
                        newValueInt = EditorGUILayout.IntField("Value", newValueInt);
                        break;
                    }

                    selectedType = (ValueType)EditorGUILayout.EnumPopup("Type", selectedType);
                }
                GUILayout.EndVertical();

                GUILayout.BeginVertical(GUILayout.Width(1));
                {
                    GUILayout.BeginHorizontal();
                    {
                        GUILayout.FlexibleSpace();

                        if (GUILayout.Button(new GUIContent("X", "Close"), EditorStyles.boldLabel, GUILayout.ExpandWidth(false)))
                        {
                            showNewEntryBox = false;
                        }
                    }
                    GUILayout.EndHorizontal();

                    if (GUILayout.Button(new GUIContent(AddIcon, "Add a new key-value.")))
                    {
                        if (!string.IsNullOrEmpty(newKey))
                        {
                            switch (selectedType)
                            {
                            case ValueType.Int:
                                PlayerPrefs.SetInt(newKey, newValueInt);
                                ppeList.Add(new PlayerPrefsEntry(newKey, newValueInt));
                                break;

                            case ValueType.Float:
                                PlayerPrefs.SetFloat(newKey, newValueFloat);
                                ppeList.Add(new PlayerPrefsEntry(newKey, newValueFloat));
                                break;

                            default:
                            case ValueType.String:
                                PlayerPrefs.SetString(newKey, newValueString);
                                ppeList.Add(new PlayerPrefsEntry(newKey, newValueString));
                                break;
                            }
                            PlayerPrefs.Save();
                        }

                        newKey        = newValueString = "";
                        newValueInt   = 0;
                        newValueFloat = 0;
                        GUIUtility.keyboardControl = 0; //move focus from textfield, else the text won't be cleared
                        showNewEntryBox            = false;
                    }
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();
        }

        GUILayout.Space(2);


        GUI.backgroundColor = Color.white;
        EditorGUI.indentLevel++;
        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
        {
            EditorGUILayout.BeginVertical();
            {
                for (int i = 0; i < ppeList.Count; i++)
                {
                    if (ppeList[i].Value != null)
                    {
                        EditorGUILayout.BeginHorizontal();
                        {
                            ppeList[i].IsSelected = GUILayout.Toggle(ppeList[i].IsSelected, new GUIContent(ppeList[i].Key, "Toggle selection."), ppeList[i].HasChanged ? boldToggleStyle : EditorStyles.toggle, GUILayout.MinWidth(40), GUILayout.MaxWidth(125), GUILayout.ExpandWidth(true));

                            GUIStyle numberFieldStyle = ppeList[i].HasChanged ? boldNumberFieldStyle : EditorStyles.numberField;

                            switch (ppeList[i].Type)
                            {
                            default:
                            case ValueType.String:
                                ppeList[i].Value = EditorGUILayout.TextField("", (string)ppeList[i].Value, numberFieldStyle, GUILayout.MinWidth(40));
                                break;

                            case ValueType.Float:
                                ppeList[i].Value = EditorGUILayout.FloatField("", (float)ppeList[i].Value, numberFieldStyle, GUILayout.MinWidth(40));
                                break;

                            case ValueType.Int:
                                ppeList[i].Value = EditorGUILayout.IntField("", (int)ppeList[i].Value, numberFieldStyle, GUILayout.MinWidth(40));
                                break;
                            }

                            GUI.enabled = ppeList[i].HasChanged && !waitTillPlistHasBeenWritten;
                            if (GUILayout.Button(new GUIContent(SaveIcon, "Save changes made to this value."), GUILayout.ExpandWidth(false)))
                            {
                                ppeList[i].SaveChanges();
                            }

                            if (GUILayout.Button(new GUIContent(UndoIcon, "Discard changes made to this value."), GUILayout.ExpandWidth(false)))
                            {
                                ppeList[i].RevertChanges();
                            }

                            GUI.enabled = !waitTillPlistHasBeenWritten;

                            if (GUILayout.Button(new GUIContent(DeleteIcon, "Delete this key-value."), GUILayout.ExpandWidth(false)))
                            {
                                PlayerPrefs.DeleteKey(ppeList[i].Key);
                                ppeList.Remove(ppeList[i]);
                                PlayerPrefs.Save();
                                break;
                            }
                        }
                        EditorGUILayout.EndHorizontal();
                    }
                }
            }
            EditorGUILayout.EndVertical();
        }
        EditorGUILayout.EndScrollView();
        EditorGUI.indentLevel--;
    }
示例#27
0
    public override void OnInspectorGUI()
    {
        mFont = target as UIFont;
        NGUIEditorTools.SetLabelWidth(80f);

        GUILayout.Space(6f);

        if (mFont.replacement != null)
        {
            mType        = FontType.Reference;
            mReplacement = mFont.replacement;
        }
        else if (mFont.dynamicFont != null)
        {
            mType = FontType.Dynamic;
        }

        GUI.changed = false;
        GUILayout.BeginHorizontal();
        mType = (FontType)EditorGUILayout.EnumPopup("Font Type", mType);
        GUILayout.Space(18f);
        GUILayout.EndHorizontal();

        if (GUI.changed)
        {
            if (mType == FontType.Bitmap)
            {
                OnSelectFont(null);
            }

            if (mType != FontType.Dynamic && mFont.dynamicFont != null)
            {
                mFont.dynamicFont = null;
            }
        }

        if (mType == FontType.Reference)
        {
            ComponentSelector.Draw <UIFont>(mFont.replacement, OnSelectFont, true);

            GUILayout.Space(6f);
            EditorGUILayout.HelpBox("You can have one font simply point to " +
                                    "another one. This is useful if you want to be " +
                                    "able to quickly replace the contents of one " +
                                    "font with another one, for example for " +
                                    "swapping an SD font with an HD one, or " +
                                    "replacing an English font with a Chinese " +
                                    "one. All the labels referencing this font " +
                                    "will update their references to the new one.", MessageType.Info);

            if (mReplacement != mFont && mFont.replacement != mReplacement)
            {
                NGUIEditorTools.RegisterUndo("Font Change", mFont);
                mFont.replacement = mReplacement;
                NGUITools.SetDirty(mFont);
            }
            return;
        }
        else if (mType == FontType.Dynamic)
        {
#if UNITY_3_5
            EditorGUILayout.HelpBox("Dynamic fonts require Unity 4.0 or higher.", MessageType.Error);
#else
            Font fnt = EditorGUILayout.ObjectField("TTF Font", mFont.dynamicFont, typeof(Font), false) as Font;

            if (fnt != mFont.dynamicFont)
            {
                NGUIEditorTools.RegisterUndo("Font change", mFont);
                mFont.dynamicFont = fnt;
            }

            Material mat = EditorGUILayout.ObjectField("Material", mFont.material, typeof(Material), false) as Material;

            if (mFont.material != mat)
            {
                NGUIEditorTools.RegisterUndo("Font Material", mFont);
                mFont.material = mat;
            }

            GUILayout.BeginHorizontal();
            int       size  = EditorGUILayout.IntField("Default Size", mFont.defaultSize, GUILayout.Width(120f));
            FontStyle style = (FontStyle)EditorGUILayout.EnumPopup(mFont.dynamicFontStyle);
            GUILayout.Space(18f);
            GUILayout.EndHorizontal();

            if (size != mFont.defaultSize)
            {
                NGUIEditorTools.RegisterUndo("Font change", mFont);
                mFont.defaultSize = size;
            }

            if (style != mFont.dynamicFontStyle)
            {
                NGUIEditorTools.RegisterUndo("Font change", mFont);
                mFont.dynamicFontStyle = style;
            }
#endif
        }
        else
        {
            ComponentSelector.Draw <UIAtlas>(mFont.atlas, OnSelectAtlas, true);

            if (mFont.atlas != null)
            {
                if (mFont.bmFont.isValid)
                {
                    NGUIEditorTools.DrawAdvancedSpriteField(mFont.atlas, mFont.spriteName, SelectSprite, false);
                }
                EditorGUILayout.Space();
            }
            else
            {
                // No atlas specified -- set the material and texture rectangle directly
                Material mat = EditorGUILayout.ObjectField("Material", mFont.material, typeof(Material), false) as Material;

                if (mFont.material != mat)
                {
                    NGUIEditorTools.RegisterUndo("Font Material", mFont);
                    mFont.material = mat;
                }
            }

            // For updating the font's data when importing from an external source, such as the texture packer
            bool resetWidthHeight = false;

            if (mFont.atlas != null || mFont.material != null)
            {
                TextAsset data = EditorGUILayout.ObjectField("Import Data", null, typeof(TextAsset), false) as TextAsset;

                if (data != null)
                {
                    NGUIEditorTools.RegisterUndo("Import Font Data", mFont);
                    BMFontReader.Load(mFont.bmFont, NGUITools.GetHierarchy(mFont.gameObject), data.bytes);
                    mFont.MarkAsChanged();
                    resetWidthHeight = true;
                    GameDebug.Log("Imported " + mFont.bmFont.glyphCount + " characters");
                }
            }

            if (mFont.bmFont.isValid)
            {
                Texture2D tex = mFont.texture;

                if (tex != null && mFont.atlas == null)
                {
                    // Pixels are easier to work with than UVs
                    Rect pixels = NGUIMath.ConvertToPixels(mFont.uvRect, tex.width, tex.height, false);

                    // Automatically set the width and height of the rectangle to be the original font texture's dimensions
                    if (resetWidthHeight)
                    {
                        pixels.width  = mFont.texWidth;
                        pixels.height = mFont.texHeight;
                    }

                    // Font sprite rectangle
                    pixels = EditorGUILayout.RectField("Pixel Rect", pixels);

                    // Convert the pixel coordinates back to UV coordinates
                    Rect uvRect = NGUIMath.ConvertToTexCoords(pixels, tex.width, tex.height);

                    if (mFont.uvRect != uvRect)
                    {
                        NGUIEditorTools.RegisterUndo("Font Pixel Rect", mFont);
                        mFont.uvRect = uvRect;
                    }
                    //NGUIEditorTools.DrawSeparator();
                    EditorGUILayout.Space();
                }
            }
        }

        // Dynamic fonts don't support emoticons
        if (!mFont.isDynamic && mFont.bmFont.isValid)
        {
            if (mFont.atlas != null)
            {
                if (NGUIEditorTools.DrawHeader("Symbols and Emoticons"))
                {
                    NGUIEditorTools.BeginContents();

                    List <BMSymbol> symbols = mFont.symbols;

                    for (int i = 0; i < symbols.Count;)
                    {
                        BMSymbol sym = symbols[i];

                        GUILayout.BeginHorizontal();
                        GUILayout.Label(sym.sequence, GUILayout.Width(40f));
                        if (NGUIEditorTools.DrawSpriteField(mFont.atlas, sym.spriteName, ChangeSymbolSprite, GUILayout.MinWidth(100f)))
                        {
                            mSelectedSymbol = sym;
                        }

                        if (GUILayout.Button("Edit", GUILayout.Width(40f)))
                        {
                            if (mFont.atlas != null)
                            {
                                NGUISettings.atlas          = mFont.atlas;
                                NGUISettings.selectedSprite = sym.spriteName;
                                NGUIEditorTools.Select(mFont.atlas.gameObject);
                            }
                        }

                        GUI.backgroundColor = Color.red;

                        if (GUILayout.Button("X", GUILayout.Width(22f)))
                        {
                            NGUIEditorTools.RegisterUndo("Remove symbol", mFont);
                            mSymbolSequence = sym.sequence;
                            mSymbolSprite   = sym.spriteName;
                            symbols.Remove(sym);
                            mFont.MarkAsChanged();
                        }
                        GUI.backgroundColor = Color.white;
                        GUILayout.EndHorizontal();
                        GUILayout.Space(4f);
                        ++i;
                    }

                    if (symbols.Count > 0)
                    {
                        GUILayout.Space(6f);
                    }

                    GUILayout.BeginHorizontal();
                    mSymbolSequence = EditorGUILayout.TextField(mSymbolSequence, GUILayout.Width(40f));
                    NGUIEditorTools.DrawSpriteField(mFont.atlas, mSymbolSprite, SelectSymbolSprite);

                    bool isValid = !string.IsNullOrEmpty(mSymbolSequence) && !string.IsNullOrEmpty(mSymbolSprite);
                    GUI.backgroundColor = isValid ? Color.green : Color.grey;

                    if (GUILayout.Button("Add", GUILayout.Width(40f)) && isValid)
                    {
                        NGUIEditorTools.RegisterUndo("Add symbol", mFont);
                        mFont.AddSymbol(mSymbolSequence, mSymbolSprite);
                        mFont.MarkAsChanged();
                        mSymbolSequence = "";
                        mSymbolSprite   = "";
                    }
                    GUI.backgroundColor = Color.white;
                    GUILayout.EndHorizontal();

                    if (symbols.Count == 0)
                    {
                        EditorGUILayout.HelpBox("Want to add an emoticon to your font? In the field above type ':)', choose a sprite, then hit the Add button.", MessageType.Info);
                    }
                    else
                    {
                        GUILayout.Space(4f);
                    }

                    NGUIEditorTools.EndContents();
                }
            }
        }

        if (mFont.bmFont != null && mFont.bmFont.isValid)
        {
            if (NGUIEditorTools.DrawHeader("Modify"))
            {
                NGUIEditorTools.BeginContents();

                UISpriteData sd = mFont.sprite;

                bool disable = (sd != null && (sd.paddingLeft != 0 || sd.paddingBottom != 0));
                EditorGUI.BeginDisabledGroup(disable || mFont.packedFontShader);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(20f);
                EditorGUILayout.BeginVertical();

                GUILayout.BeginHorizontal();
                GUILayout.BeginVertical();
                NGUISettings.foregroundColor = EditorGUILayout.ColorField("Foreground", NGUISettings.foregroundColor);
                NGUISettings.backgroundColor = EditorGUILayout.ColorField("Background", NGUISettings.backgroundColor);
                GUILayout.EndVertical();
                mCurve = EditorGUILayout.CurveField("", mCurve, GUILayout.Width(40f), GUILayout.Height(40f));
                GUILayout.EndHorizontal();

                if (GUILayout.Button("Add a Shadow"))
                {
                    ApplyEffect(Effect.Shadow, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }
                if (GUILayout.Button("Add a Soft Outline"))
                {
                    ApplyEffect(Effect.Outline, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }
                if (GUILayout.Button("Rebalance Colors"))
                {
                    ApplyEffect(Effect.Rebalance, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }
                if (GUILayout.Button("Apply Curve to Alpha"))
                {
                    ApplyEffect(Effect.AlphaCurve, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }
                if (GUILayout.Button("Apply Curve to Foreground"))
                {
                    ApplyEffect(Effect.ForegroundCurve, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }
                if (GUILayout.Button("Apply Curve to Background"))
                {
                    ApplyEffect(Effect.BackgroundCurve, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }

                GUILayout.Space(10f);
                if (GUILayout.Button("Add Transparent Border (+1)"))
                {
                    ApplyEffect(Effect.Border, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }
                if (GUILayout.Button("Remove Border (-1)"))
                {
                    ApplyEffect(Effect.Crop, NGUISettings.foregroundColor, NGUISettings.backgroundColor);
                }

                EditorGUILayout.EndVertical();
                GUILayout.Space(20f);
                EditorGUILayout.EndHorizontal();

                EditorGUI.EndDisabledGroup();

                if (disable)
                {
                    GUILayout.Space(3f);
                    EditorGUILayout.HelpBox("The sprite used by this font has been trimmed and is not suitable for modification. " +
                                            "Try re-adding this sprite with 'Trim Alpha' disabled.", MessageType.Warning);
                }

                NGUIEditorTools.EndContents();
            }
        }

        // The font must be valid at this point for the rest of the options to show up
        if (mFont.isDynamic || mFont.bmFont.isValid)
        {
            if (mFont.atlas == null)
            {
                mView      = View.Font;
                mUseShader = false;
            }
        }

        // Preview option
        if (!mFont.isDynamic && mFont.atlas != null)
        {
            GUILayout.BeginHorizontal();
            {
                mView = (View)EditorGUILayout.EnumPopup("Preview", mView);
                GUILayout.Label("Shader", GUILayout.Width(45f));
                mUseShader = EditorGUILayout.Toggle(mUseShader, GUILayout.Width(20f));
            }
            GUILayout.EndHorizontal();
        }
    }
示例#28
0
    void GameObjectGroupsGUI()
    {
        for (int i = 0; i < objectGroups.arraySize; i++)
        {
            SerializedProperty gameobjects = objectGroups.GetArrayElementAtIndex(i).FindPropertyRelative("GOs");
            SerializedProperty groupParent = objectGroups.GetArrayElementAtIndex(i).FindPropertyRelative("GroupParent");
            SerializedProperty foldoutBool = objectGroups.GetArrayElementAtIndex(i).FindPropertyRelative("IsOpen");
            SerializedProperty groupName   = objectGroups.GetArrayElementAtIndex(i).FindPropertyRelative("GroupName");

            GUILayout.Box(GUIContent.none, GUILayout.Height(2), GUILayout.ExpandWidth(true));

            if (groupName.stringValue == "")
            {
                groupName.stringValue = "ObjectGroup" + i;
            }
            // start foldout for object group
            if (foldoutBool.boolValue = EditorGUILayout.Foldout(foldoutBool.boolValue, groupName.stringValue, EditorStyles.foldout))
            {
                EditorGUI.indentLevel++;
                GUILayout.BeginVertical();

                // group name, remove group button
                GUILayout.BeginHorizontal();

                groupName.stringValue = EditorGUILayout.TextField("Group Name", groupName.stringValue);
                if (groupName.stringValue == "")
                {
                    groupName.stringValue = " ";
                }
                if (GUILayout.Button("Remove Object Group"))
                {
                    objectGroups.DeleteArrayElementAtIndex(i);
                    if (i == selectedObjectId.vector2Value.x)
                    {
                        selectedObjectId.vector2Value = disabledId;
                    }

                    break;
                }
                GUILayout.EndHorizontal();

                // parent transform
                EditorGUILayout.PropertyField(groupParent);
//				if(groupParent.objectReferenceValue != null)
//				{
//					Transform parentTrans = groupParent.objectReferenceValue as Transform;
//				}

                AddObjectDropZone(gameobjects);

                // draw the game objects
                GameObjectListGUI(i, gameobjects);


                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Add a game object"))
                {
                    gameobjects.InsertArrayElementAtIndex(gameobjects.arraySize);
                }
                if (GUILayout.Button("Remove all objects"))
                {
                    for (int k = gameobjects.arraySize - 1; k >= 0; k--)
                    {
                        RemoveGameObjectFromList(gameobjects, i, k);
                        groupParent.objectReferenceValue = null;
                    }
                }
                GUILayout.EndHorizontal();

                GUILayout.EndVertical();
                EditorGUI.indentLevel--;
            }
            GUILayout.Box(GUIContent.none, GUILayout.Height(2), GUILayout.ExpandWidth(true));
            //EditorGUILayout.Space ();
        }
    }
示例#29
0
		void OnGUI()
		{
			if (m_Info != null && m_DebugGui)
			{
				GUI.depth = -1;
				GUI.matrix = Matrix4x4.TRS(new Vector3(m_GuiPositionX, 10f, 0f), Quaternion.identity, new Vector3(s_GuiScale, s_GuiScale, 1.0f));

				GUILayout.BeginVertical("box", GUILayout.MaxWidth(s_GuiWidth));
				GUILayout.Label(System.IO.Path.GetFileName(m_VideoPath));
				GUILayout.Label("Dimensions: " + m_Info.GetVideoWidth() + "x" + m_Info.GetVideoHeight() + "@" + m_Info.GetVideoFrameRate().ToString("F2"));
				GUILayout.Label("Time: " + (m_Control.GetCurrentTimeMs() * 0.001f).ToString("F1") + "s / " + (m_Info.GetDurationMs() * 0.001f).ToString("F1") + "s");
				GUILayout.Label("Rate: " + m_Info.GetVideoDisplayRate().ToString("F2") + "Hz");

				if (TextureProducer != null && TextureProducer.GetTexture() != null)
				{
					// Show texture without and with alpha blending
					GUILayout.BeginHorizontal();
					Rect r1 = GUILayoutUtility.GetRect(32f, 32f);
					GUILayout.Space(8f);
					Rect r2 = GUILayoutUtility.GetRect(32f, 32f);
					Matrix4x4 prevMatrix = GUI.matrix;
					if (TextureProducer.RequiresVerticalFlip())
					{
						GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, r1.y + (r1.height / 2)));
					}
					GUI.DrawTexture(r1, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, false);
					GUI.DrawTexture(r2, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, true);
					GUI.matrix = prevMatrix;
					GUILayout.FlexibleSpace();
					GUILayout.EndHorizontal();
				}

#if AVPROVIDEO_DEBUG_DISPLAY_EVENTS
				// Dirty code to hack in an event monitor
				if (Event.current.type == EventType.Repaint)
				{
					this.Events.RemoveListener(OnMediaPlayerEvent);
					this.Events.AddListener(OnMediaPlayerEvent);
					UpdateEventLogs();
				}

				if (_eventLog != null && _eventLog.Count > 0)
				{
					GUILayout.Label("Recent Events: ");
					GUILayout.BeginVertical("box");
					int eventIndex = 0;
					foreach (string eventString in _eventLog)
					{
						GUI.color = Color.white;
						if (eventIndex == 0)
						{
							GUI.color = new Color(1f, 1f, 1f, _eventTimer);
						}
						GUILayout.Label(eventString);
						eventIndex++;
					}
					GUILayout.EndVertical();
					GUI.color = Color.white;
				}
#endif
				GUILayout.EndVertical();
			}
		}
示例#30
0
        private void DrawNodes()
        {
            Event e = Event.current;

            if (e.type == EventType.Layout)
            {
                selectionCache = new List <UnityEngine.Object>(Selection.objects);
            }

            System.Reflection.MethodInfo onValidate = null;
            if (Selection.activeObject != null && Selection.activeObject is XNode.Node)
            {
                onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
                if (onValidate != null)
                {
                    EditorGUI.BeginChangeCheck();
                }
            }

            BeginZoomed(position, zoom, topPadding);

            Vector2 mousePos = Event.current.mousePosition;

            if (e.type != EventType.Layout)
            {
                hoveredNode = null;
                hoveredPort = null;
            }

            List <UnityEngine.Object> preSelection = preBoxSelection != null ? new List <UnityEngine.Object>(preBoxSelection) : new List <UnityEngine.Object>();

            // Selection box stuff
            Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
            Vector2 boxSize     = mousePos - boxStartPos;

            if (boxSize.x < 0)
            {
                boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x);
            }
            if (boxSize.y < 0)
            {
                boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y);
            }
            Rect selectionBox = new Rect(boxStartPos, boxSize);

            //Save guiColor so we can revert it
            Color guiColor = GUI.color;

            List <XNode.NodePort> removeEntries = new List <XNode.NodePort>();

            if (e.type == EventType.Layout)
            {
                culledNodes = new List <XNode.Node>();
            }
            for (int n = 0; n < graph.nodes.Count; n++)
            {
                // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
                if (graph.nodes[n] == null)
                {
                    continue;
                }
                if (n >= graph.nodes.Count)
                {
                    return;
                }
                XNode.Node node = graph.nodes[n];

                // Culling
                if (e.type == EventType.Layout)
                {
                    // Cull unselected nodes outside view
                    if (!Selection.Contains(node) && ShouldBeCulled(node))
                    {
                        culledNodes.Add(node);
                        continue;
                    }
                }
                else if (culledNodes.Contains(node))
                {
                    continue;
                }

                if (e.type == EventType.Repaint)
                {
                    removeEntries.Clear();
                    foreach (var kvp in _portConnectionPoints)
                    {
                        if (kvp.Key.node == node)
                        {
                            removeEntries.Add(kvp.Key);
                        }
                    }
                    foreach (var k in removeEntries)
                    {
                        _portConnectionPoints.Remove(k);
                    }
                }

                NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);

                NodeEditor.portPositions.Clear();

                // Set default label width. This is potentially overridden in OnBodyGUI
                EditorGUIUtility.labelWidth = nodeEditor.GetLabelWidth();

                //Get node position
                Vector2 nodePos = GridToWindowPositionNoClipped(node.position);

                GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));

                bool selected = selectionCache.Contains(graph.nodes[n]);

                if (selected)
                {
                    GUIStyle style          = new GUIStyle(nodeEditor.GetBodyStyle());
                    GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
                    highlightStyle.padding = style.padding;
                    style.padding          = new RectOffset();
                    GUI.color = nodeEditor.GetTint();
                    GUILayout.BeginVertical(style);
                    GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
                    GUILayout.BeginVertical(new GUIStyle(highlightStyle));
                }
                else
                {
                    GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
                    GUI.color = nodeEditor.GetTint();
                    GUILayout.BeginVertical(style);
                }

                GUI.color = guiColor;
                EditorGUI.BeginChangeCheck();

                //Draw node contents
                nodeEditor.OnHeaderGUI();
                nodeEditor.OnBodyGUI();

                //If user changed a value, notify other scripts through onUpdateNode
                if (EditorGUI.EndChangeCheck())
                {
                    if (NodeEditor.onUpdateNode != null)
                    {
                        NodeEditor.onUpdateNode(node);
                    }
                    EditorUtility.SetDirty(node);
                    nodeEditor.serializedObject.ApplyModifiedProperties();
                }

                GUILayout.EndVertical();

                //Cache data about the node for next frame
                if (e.type == EventType.Repaint)
                {
                    Vector2 size = GUILayoutUtility.GetLastRect().size;
                    if (nodeSizes.ContainsKey(node))
                    {
                        nodeSizes[node] = size;
                    }
                    else
                    {
                        nodeSizes.Add(node, size);
                    }

                    foreach (var kvp in NodeEditor.portPositions)
                    {
                        Vector2 portHandlePos = kvp.Value;
                        portHandlePos += node.position;
                        Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
                        portConnectionPoints[kvp.Key] = rect;
                    }
                }

                if (selected)
                {
                    GUILayout.EndVertical();
                }

                if (e.type != EventType.Layout)
                {
                    //Check if we are hovering this node
                    Vector2 nodeSize   = GUILayoutUtility.GetLastRect().size;
                    Rect    windowRect = new Rect(nodePos, nodeSize);
                    if (windowRect.Contains(mousePos))
                    {
                        hoveredNode = node;
                    }

                    //If dragging a selection box, add nodes inside to selection
                    if (currentActivity == NodeActivity.DragGrid)
                    {
                        if (windowRect.Overlaps(selectionBox))
                        {
                            preSelection.Add(node);
                        }
                    }

                    //Check if we are hovering any of this nodes ports
                    //Check input ports
                    foreach (XNode.NodePort input in node.Inputs)
                    {
                        //Check if port rect is available
                        if (!portConnectionPoints.ContainsKey(input))
                        {
                            continue;
                        }
                        Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
                        if (r.Contains(mousePos))
                        {
                            hoveredPort = input;
                        }
                    }
                    //Check all output ports
                    foreach (XNode.NodePort output in node.Outputs)
                    {
                        //Check if port rect is available
                        if (!portConnectionPoints.ContainsKey(output))
                        {
                            continue;
                        }
                        Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
                        if (r.Contains(mousePos))
                        {
                            hoveredPort = output;
                        }
                    }
                }

                GUILayout.EndArea();
            }

            if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid)
            {
                Selection.objects = preSelection.ToArray();
            }
            EndZoomed(position, zoom, topPadding);

            //If a change in is detected in the selected node, call OnValidate method.
            //This is done through reflection because OnValidate is only relevant in editor,
            //and thus, the code should not be included in build.
            if (onValidate != null && EditorGUI.EndChangeCheck())
            {
                onValidate.Invoke(Selection.activeObject, null);
            }
        }