public void Initialize() { print("SnakeGame initialized"); // initialize transform information transform.position = Vector3.zero; transform.rotation = Quaternion.identity; transform.localScale = Vector3.one; // initialize SnakeGame variables gameScore = 0; // no score initially gameLives = 1; // 1 lives to start with scoreMultiplier = 100; // adjusts score display //Food.Instance.UpdateFood (); // setup our snake game border background GUIHelper.CreateGUITexture(new Rect(0, 0, 1024, 768), Color.grey, "ScreenBorder", 0); // setup our snake game playing field GUIHelper.CreateGUITexture(new Rect(27, 70, 970, 600), Color.black, "ScreenField", 1); // create and initialize our score GUIText displayScore = GUIHelper.CreateGetGUIText(new Vector2(10, 758), "GameScore", "Score", 1); // update our integer score and display score UpdateScore(0); // create and initialize our lives GUIText displayLives = GUIHelper.CreateGetGUIText(new Vector2(944, 758), "GameLives", "Lives", 1); // create and post title title = GUIHelper.CreateGetGUIText(new Vector2(250, 758), "Title", "Pocket Adventure", 1, 70); // update our integer lives and display lives UpdateLives(0); }