void animItems_onFadeOutFinish2(object sender) { GUIEngine.RemoveHUDScene(this); GUIEngine.ChangeScene(this, "GUIMainMenu"); GUIEngine.ClearHUDs(); Logics.LevelEngine.Stop(); Graphics.GraphicsEngine.camera.Center = new Vector2(); }
void mainmenu_onClicked(object sender, InputEngine.MouseArgs e) { Sound.SoundPlayer.PlayButtonClick(); GUIEngine.ChangeScene(GUIEngine.s_mainMenu, "GUIMainMenu"); //Main.curState = "GUIMainMenu"; //GUIEngine.curScene = GUIEngine.s_mainMenu; GUIEngine.ClearHUDs(); Logics.LevelEngine.Stop(); Graphics.GraphicsEngine.camera.Center = new Vector2(); }
void menu_onClicked(object sender, InputEngine.MouseArgs e) { Logics.LevelEngine.GameUpdates = 0; Sound.SoundPlayer.PlayButtonClick(); Logics.GameLogicsHelper.GameStop(); GUIEngine.s_levelSelection.RefreshCompletionState(); GUIEngine.s_mainMenu.InitMenuFor(GUIEngine.s_mainMenu.items, "MENU", true); GUIEngine.ChangeScene(GUIEngine.s_mainMenu, "GUIMainMenu"); //GUIEngine.s_levelSelection.CurTab = GUIEngine.s_levelSelection.SelectedTab; GUIEngine.ClearHUDs(); }