示例#1
0
 public void InitItemData(GUIConstellationScene baseScene)
 {
     this.mBaseScene = baseScene;
     this.CreateObject();
 }
示例#2
0
 public void InitWithBaseScene(GUIConstellationScene baseScene)
 {
     this.mBaseScene = baseScene;
     this.CreateObjects();
 }
 private void Step_03()
 {
     if (Globals.Instance.TutorialMgr.CurrentScene is GUIConstellationScene)
     {
         this.constellationScene = TutorialEntity.ConvertObject2UnityOrPrefab<GUIConstellationScene>();
     }
     if (this.constellationScene == null)
     {
         return;
     }
     if (Globals.Instance.Player.ItemSystem.GetItemCount(GameConst.GetInt32(103)) == 0)
     {
         TutorialEntity.SetNextTutorialStep(1, TutorialManager.ETutorialNum.Tutorial_Constellation, true, true, true);
         return;
     }
     base.InitGuideMask(new TutorialInitParams
     {
         MaskParent = GameUIManager.mInstance.GetTopGoods().gameObject,
         TargetObj = GUIRightInfo.mLightBtn.gameObject,
         HandDirection = TutorialEntity.ETutorialHandDirection.ETHD_RightDown,
         Tips = Singleton<StringManager>.Instance.GetString("tutorialConstellation0"),
         CreateObjIntervalFrame = 1
     });
     UIEventListener expr_C7 = UIEventListener.Get(this.area.gameObject);
     expr_C7.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_C7.onClick, new UIEventListener.VoidDelegate(this.OnStep_03MaskAreaClick));
     TutorialEntity.SetNextTutorialStep(4, TutorialManager.ETutorialNum.Tutorial_Null, false, false, false);
 }