public void Dispose() { DisconnectButtom.OnClick -= DisconnectOnClick; ResumeButtom.Dispose(); OptionButtom.Dispose(); DisconnectButtom.Dispose(); }
public void Dispose() { PlayButtom.OnClick -= OnPlayClick; DeleteButtom.OnClick -= OnDeleteButtomClick; for (int i = 0; i < charGuiItems.Count; i++) { charGuiItems[i].OnClick -= OnCharFocus; charGuiItems[i].Dispose(); } charGuiItems.Clear(); Background.Dispose(); DisconnectButtom.Dispose(); CharListBack.Dispose(); PlayButtom.Dispose(); DeleteButtom.Dispose(); }
public void Dispose() { _Client = null; Logo.Dispose(); imgteste.Dispose(); debugText.Dispose(); VersionText.Dispose(); DarkcomsoftCopy.Dispose(); PlaySingleButtom.OnClick -= PlayButtomClick; PlaySingleButtom.Dispose(); PlayMultiButtom.OnClick -= PlayMButtomClick; PlayMultiButtom.Dispose(); QuitButtom.OnClick -= QuitButtomClick; QuitButtom.Dispose(); connectionBackgorund.Dispose(); connectionTextInfo.Dispose(); }