void Awake() { DontDestroyOnLoad(this.gameObject); EventManager.PlayerDie.AddListener(OnPlayerDie); EventManager.PlayerPass.AddListener(OnPlayerPass); EventManager.AfterRewardAd.AddListener(OnRewardWatch); EventManager.AfterRelifeAd.AddListener(OnRelife); audioSource = GetComponent <AudioSource> (); invokeButton = GameObject.Find("ButtonInvoke").GetComponent <Button> (); windButton = GameObject.Find("ButtonWind").GetComponent <Button> (); fireButton = GameObject.Find("ButtonFire").GetComponent <Button> (); electricButton = GameObject.Find("ButtonElectric").GetComponent <Button> (); spellBox = GameObject.Find("SpellBox"); spellText = GameObject.Find("SpellText").GetComponent <Text> (); spellBoxGuiAnim = spellBox.GetComponent <GUIAnim> (); spellBox.SetActive(false); lifeNumberText = GameObject.Find("LifeNumber").GetComponent <Text> (); keyNumberText = GameObject.Find("KeyNumber").GetComponent <Text>(); wonKeyText = GameObject.Find("WonKeyText").GetComponent <Text> (); winVideoButton = GameObject.Find("WinVideoButton"); spendKeyButton = GameObject.Find("SpendKeyButton").GetComponent <Button>(); lvSkipButton = GameObject.Find("LvSkipButton").GetComponent <Button>(); uiCanvas = GameObject.Find("UI_Canvas"); pausePanel = GameObject.Find("PausePanel"); failPanel = GameObject.Find("FailPanel"); clearPanel = GameObject.Find("ClearPanel"); pauseMenu = GameObject.Find("PauseMenu"); bookWWW_1 = GameObject.Find("BookWWW_1"); bookWWF_2 = GameObject.Find("BookWWF_2"); bookWWL_3 = GameObject.Find("BookWWL_3"); bookFFF_4 = GameObject.Find("BookFFF_4"); bookFFW_5 = GameObject.Find("BookFFW_5"); bookFFL_6 = GameObject.Find("BookFFL_6"); bookLLL_7 = GameObject.Find("BookLLL_7"); bookLLW_8 = GameObject.Find("BookLLW_8"); bookLLF_9 = GameObject.Find("BookLLF_9"); bookWFL_10 = GameObject.Find("BookWFL_10"); uiCanvas.SetActive(false); pauseMenu.SetActive(false); pausePanel.SetActive(false); failPanel.SetActive(false); clearPanel.SetActive(false); bookWWW_1.SetActive(false); bookWWF_2.SetActive(false); bookWWL_3.SetActive(false); bookFFF_4.SetActive(false); bookFFW_5.SetActive(false); bookFFL_6.SetActive(false); bookLLL_7.SetActive(false); bookLLW_8.SetActive(false); bookLLF_9.SetActive(false); bookWFL_10.SetActive(false); }
protected virtual void OnEnable() { _UIAnim = target as GUIAnim; _AnimList = serializedObject.FindProperty("AnimEvents"); _SoundList = serializedObject.FindProperty("SoundEvents"); _FxList = serializedObject.FindProperty("FxEvents"); _ATList = serializedObject.FindProperty("AnimTrans"); _ct_fade = new GUIContent("fade"); _ct_from = new GUIContent("from"); _ct_name = new GUIContent("Name"); _ct_to = new GUIContent("Transist to"); _ct_add = new GUIContent("Add new"); }