示例#1
0
    private static void DrawMessage()
    {
        if (Message.currmessage < 0)
        {
            return;
        }
        Rect rect = new Rect(0f, (float)Screen.height - GUI2.YRES(124f), (float)Screen.width, GUI2.YRES(20f));

        GUI.color = new Color(1f, 1f, 1f, 0.75f);
        GUI.DrawTexture(rect, Message.tBlack);
        GUI.color = Color.white;
        string text = Message.sMessage[Message.currmessage];

        if (ScoreBoard.gamemode == 3)
        {
            if (Message.currmessage == 2)
            {
                text = Lang.Get("_ZOMBIE_WIN");
            }
            if (Message.currmessage == 3)
            {
                text = Lang.Get("_PEOPLE_WIN");
            }
        }
        GUI2.DrawTextRes(rect, text, TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
    }
示例#2
0
    public static void Draw()
    {
        if (!ScoreBoard.show && !ScoreBoard.showforce)
        {
            return;
        }
        ScoreBoard.DrawTeam(0);
        ScoreBoard.DrawTeam(1);
        ScoreBoard.DrawMapData();
        if (ScoreBoard.gamemode > 0)
        {
            ScoreBoard.DrawRoundData();
        }
        int num = 0;

        GUI.color = ScoreBoard.ca;
        for (int i = 0; i < 16; i++)
        {
            if (PlayerControll.Player[i] != null)
            {
                if (PlayerControll.Player[i].Team == 255)
                {
                    GUI2.DrawTextRes(new Rect(GUI2.YRES(8f), GUI2.YRES(380f) + (float)num * GUI2.YRES(15f), GUI2.YRES(200f), GUI2.YRES(14f)), PlayerControll.Player[i].Name, TextAnchor.LowerLeft, _Color.White, 0, 14, true);
                    num++;
                }
            }
        }
        if (num > 0)
        {
            GUI2.DrawTextRes(new Rect(GUI2.YRES(8f), GUI2.YRES(380f) - GUI2.YRES(15f), GUI2.YRES(200f), GUI2.YRES(14f)), Lang.Get("_SPECTATORS") + ":", TextAnchor.LowerLeft, _Color.White, 0, 14, true);
        }
        ScoreBoard.DrawPlayerReward();
        GUI.color = Color.white;
    }
示例#3
0
    private static void DrawPlayerReward()
    {
        if (!ScoreBoard.showforce)
        {
            return;
        }
        GUI.DrawTexture(ScoreBoard.rBonusHeader, ScoreBoard.tGray0);
        GUI.color = new Color(1f, 1f, 1f, 0.75f);
        GUI.DrawTexture(ScoreBoard.rBonusBody, ScoreBoard.tGray1);
        GUI.color = Color.white;
        GUI2.DrawTextRes(ScoreBoard.rBonusHeader, Lang.Get("_YOU_REWARDS"), TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        GUI2.DrawTextRes(new Rect(ScoreBoard.rBonusBody.x + GUI2.YRES(140f), ScoreBoard.rBonusBody.y, GUI2.YRES(40f), GUI2.YRES(64f)), ScoreBoard.winexp.ToString(), TextAnchor.MiddleCenter, _Color.White, 0, 20, true);
        GUI.color = Color.black;
        GUI.DrawTexture(new Rect(ScoreBoard.rBonusBody.x + GUI2.YRES(180f) + 1f, ScoreBoard.rBonusBody.y + GUI2.YRES(16f) + 1f, GUI2.YRES(32f), GUI2.YRES(32f)), ScoreBoard.tExp);
        GUI.color = Color.white;
        GUI.DrawTexture(new Rect(ScoreBoard.rBonusBody.x + GUI2.YRES(180f), ScoreBoard.rBonusBody.y + GUI2.YRES(16f), GUI2.YRES(32f), GUI2.YRES(32f)), ScoreBoard.tExp);
        GUI.DrawTexture(ScoreBoard.rWinnerHeader, ScoreBoard.tGray0);
        GUI.color = new Color(1f, 1f, 1f, 0.75f);
        GUI.DrawTexture(ScoreBoard.rWinnerBody, ScoreBoard.tGray1);
        GUI.color = Color.white;
        GUI2.DrawTextRes(ScoreBoard.rWinnerHeader, Lang.Get("_WINNER"), TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        _Color fontcolor = _Color.Red;

        if (ScoreBoard.winteam == 1)
        {
            fontcolor = _Color.Blue;
        }
        GUI2.DrawTextRes(ScoreBoard.rWinnerBody, ScoreBoard.teamname[ScoreBoard.winteam], TextAnchor.MiddleCenter, fontcolor, 0, 18, true);
    }
示例#4
0
    private void DrawMenu()
    {
        BuyMenu.menuLevel = 0;
        Rect position = new Rect(0f, 0f, (float)Screen.width, (float)Screen.height);

        GUI.DrawTexture(position, this.tLoad);
        GUI.DrawTexture(new Rect(0f, GUI2.YRES(80f), GUI2.YRES(200f), GUI2.YRES(20f)), this.tGradient);
        GUI2.DrawTextRes(new Rect(GUI2.YRES(60f), GUI2.YRES(80f), GUI2.YRES(200f), GUI2.YRES(26f)), Lang.Get("_ACTIVE_WEAPONS"), TextAnchor.MiddleLeft, _Color.White, 1, 14, true);
        BuyMenu.buySlotWeapon[0] = 4;
        BuyMenu.buySlotWeapon[1] = 17;
        BuyMenu.buySlotWeapon[2] = 27;
        BuyMenu.buySlotWeapon[3] = 120;
        BuyMenu.buySlotWeapon[4] = 121;
        this.DrawItem(this.rActiveSlots[0], BuyMenu.buySlotWeapon[0], 0);
        this.DrawItem(this.rActiveSlots[1], BuyMenu.buySlotWeapon[1], 1);
        this.DrawItem(this.rActiveSlots[2], BuyMenu.buySlotWeapon[2], 2);
        this.DrawItem(this.rActiveSlots[3], BuyMenu.buySlotWeapon[3], 3);
        this.DrawItem(this.rActiveSlots[4], BuyMenu.buySlotWeapon[4], 4);
        GUI.DrawTexture(new Rect(0f, GUI2.YRES(64f) + GUI2.YRES(138f), GUI2.YRES(200f), GUI2.YRES(20f)), this.tGradient);
        GUI2.DrawTextRes(new Rect(GUI2.YRES(60f), GUI2.YRES(64f) + GUI2.YRES(138f), GUI2.YRES(200f), GUI2.YRES(26f)), Lang.Get("_WEAPON_BUY"), TextAnchor.MiddleLeft, _Color.White, 1, 14, true);
        this.DrawMenuSlot(1, this.rMainMenu[0], this.sCategoryName[1]);
        this.DrawMenuSlot(2, this.rMainMenu[1], this.sCategoryName[2]);
        this.DrawMenuSlot(3, this.rMainMenu[2], this.sCategoryName[3]);
        this.DrawMenuSlot(4, this.rMainMenu[3], this.sCategoryName[4]);
        this.DrawMenuSlot(5, this.rMainMenu[4], this.sCategoryName[5]);
        this.DrawMenuSlot(6, this.rMainMenu[5], this.sCategoryName[6]);
        this.DrawMenuSlot(7, this.rMainMenu[6], this.sCategoryName[7]);
    }
示例#5
0
    private static void DrawPlayerData(float x, float y, int id)
    {
        float height = GUI2.YRES(20f);

        if (ScoreBoard.gamemode == 3)
        {
            height = GUI2.YRES(15f);
        }
        if (id == Client.ID)
        {
            GUI.color = new Color(1f, 1f, 1f, 0.25f);
            GUI.DrawTexture(new Rect(x, y, GUI2.YRES(240f), height), ScoreBoard.tWhite);
            GUI.color = Color.white;
        }
        _Color fontcolor = _Color.White;

        if (PlayerControll.Player[id].DeadFlag != 0)
        {
            fontcolor = _Color.Gray;
        }
        GUI2.DrawTextRes(new Rect(x, y, GUI2.YRES(16f), height), PlayerControll.Player[id].sLevel, TextAnchor.MiddleCenter, _Color.Yellow, 0, 10, true);
        GUI2.DrawTextRes(new Rect(x + GUI2.YRES(18f), y, GUI2.YRES(70f), height), PlayerControll.Player[id].Name, TextAnchor.MiddleLeft, fontcolor, 0, 9, true);
        if (!PlayerControll.Player[id].bomb || BasePlayer.team == 0)
        {
        }
        GUI2.DrawTextRes(new Rect(x + GUI2.YRES(85f), y, GUI2.YRES(100f), height), PlayerControll.Player[id].ClanName, TextAnchor.MiddleLeft, _Color.Yellow, 0, 8, true);
        GUI2.DrawTextRes(new Rect(x + GUI2.YRES(92f), y, GUI2.YRES(100f), height), PlayerControll.Player[id].sFrags, TextAnchor.MiddleCenter, fontcolor, 0, 10, true);
        GUI2.DrawTextRes(new Rect(x + GUI2.YRES(126f), y, GUI2.YRES(100f), height), PlayerControll.Player[id].sDeaths, TextAnchor.MiddleCenter, fontcolor, 0, 10, true);
        GUI2.DrawTextRes(new Rect(x + GUI2.YRES(160f), y, GUI2.YRES(100f), height), PlayerControll.Player[id].sPoints, TextAnchor.MiddleCenter, fontcolor, 0, 10, true);
    }
示例#6
0
    private static void DrawMapData()
    {
        Rect position = new Rect(ScoreBoard.rTeamBack[0].x, ScoreBoard.rTeamBack[0].y + ScoreBoard.rTeamBack[0].height + GUI2.YRES(4f), GUI2.YRES(240f) * 2f + GUI2.YRES(4f) * 2f, GUI2.YRES(20f));

        GUI.DrawTexture(position, ScoreBoard.tGray0);
        GUI2.DrawTextRes(new Rect(position.x + GUI2.YRES(4f), position.y, position.width, position.height), ScoreBoard.sMap, TextAnchor.MiddleLeft, _Color.Gray, 0, 12, true);
        GUI2.DrawTextRes(new Rect(position.x, position.y, position.width - GUI2.YRES(4f), position.height), ScoreBoard.sGameMode, TextAnchor.MiddleRight, _Color.Gray, 0, 12, true);
    }
示例#7
0
 private static void DrawWarmupTimeMsg()
 {
     if (GameData.restartroundmode != 1)
     {
         return;
     }
     GUI.color = Color.white;
     GUI2.DrawTextRes(Message.rWarmupMessage, Lang.Get("_WARMUP_TIME"), TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
 }
示例#8
0
    private void DrawBuy()
    {
        BuyMenu.menuLevel = 1;
        GUI.DrawTexture(this.rBuyBack, this.tGray0);
        GUI2.DrawTextRes(this.rBuyBack, this.sCategoryName[BuyMenu.catid], TextAnchor.MiddleCenter, _Color.White, 0, 14, true);
        GUI.DrawTexture(this.rArmorySlotsNull[0], this.tGray2);
        GUI.DrawTexture(this.rArmorySlotsNull[1], this.tGray2);
        bool flag = false;
        int  num  = 0;

        for (int i = 1; i < 128; i++)
        {
            if (WeaponData.CheckWeapon(i))
            {
                if (WeaponData.GetData(i).buyMenuSlot == BuyMenu.catid)
                {
                    if (WeaponData.GetData(i).wid == 49)
                    {
                        flag = true;
                    }
                    else
                    {
                        BuyMenu.buySlotWeapon[num] = i;
                        this.DrawItem(this.rArmorySlots[num], i, num);
                        num++;
                    }
                }
            }
        }
        if (flag && ScoreTop.GameMode == 2 && BasePlayer.team == 1)
        {
            BuyMenu.buySlotWeapon[num] = 49;
            this.DrawItem(this.rArmorySlots[num], 49, num);
            num++;
        }
        for (int j = num; j < 10; j++)
        {
            BuyMenu.buySlotWeapon[j] = 0;
            this.DrawItem(this.rArmorySlots[j], 0, 0);
        }
        GUI.DrawTexture(this.rBuyBack2, this.tGray0);
        BuyMenu.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y);
        GUI2.DrawTextRes(new Rect(this.rBuyBack2.x + GUI2.YRES(6f), this.rBuyBack2.y, this.rBuyBack2.width, this.rBuyBack2.height), "0", TextAnchor.MiddleLeft, _Color.Yellow, 0, 12, true);
        if (this.rBuyBack2.Contains(BuyMenu.mpos))
        {
            GUI2.DrawTextRes(new Rect(this.rBuyBack2.x + GUI2.YRES(12f), this.rBuyBack2.y, this.rBuyBack2.width, this.rBuyBack2.height), " - " + Lang.Get("_BACK"), TextAnchor.MiddleLeft, _Color.Red, 0, 10, true);
        }
        else
        {
            GUI2.DrawTextRes(new Rect(this.rBuyBack2.x + GUI2.YRES(12f), this.rBuyBack2.y, this.rBuyBack2.width, this.rBuyBack2.height), " - " + Lang.Get("_BACK"), TextAnchor.MiddleLeft, _Color.White, 0, 10, true);
        }
        if (GUI2.HideButton(this.rBuyBack2))
        {
            BuyMenu.catid = -1;
        }
    }
示例#9
0
    private void DrawBarPlayer(Rect r, int id, string name, int wid, int health, int side)
    {
        int    num       = (int)GUI2.YRES(1f);
        _Color fontcolor = _Color.White;

        if (health == 0)
        {
            fontcolor = _Color.Gray;
        }
        if (side == 0)
        {
            GUI.DrawTexture(r, this.tGradientLeft);
            if (SpecCam.show && SpecCam.mode == 1 && SpecCam.FID == id)
            {
                GUI.DrawTexture(new Rect(r.x, r.y, GUI2.YRES(2f), r.height), this.tYellow);
            }
            GUI2.DrawTextRes(new Rect(r.x + GUI2.YRES(4f), r.y + GUI2.YRES(2f), r.width, GUI2.YRES(16f)), name, TextAnchor.MiddleLeft, fontcolor, 1, 11, true);
            GUI.DrawTexture(new Rect(r.x + GUI2.YRES(4f), r.y + GUI2.YRES(15f), GUI2.YRES(100f), GUI2.YRES(6f)), this.tGray0);
            GUI.DrawTexture(new Rect(r.x + GUI2.YRES(4f) + (float)num, r.y + GUI2.YRES(15f) + (float)num, (GUI2.YRES(100f) - (float)(num * 2)) * ((float)health * 0.01f), GUI2.YRES(6f) - (float)(num * 2)), this.tRed);
            Rect position = new Rect(r.x + GUI2.YRES(108f), r.y, GUI2.YRES(52f), GUI2.YRES(26f));
            if (wid >= 1 && wid <= 5)
            {
                position = new Rect(r.x + GUI2.YRES(108f), r.y + GUI2.YRES(6f), GUI2.YRES(28f), GUI2.YRES(14f));
            }
            if (wid > 0 && WeaponData.GetData(wid).icon2 != null)
            {
                GUI.color = Color.black;
                GUI.DrawTexture(new Rect(position.x + (float)num, position.y + (float)num, position.width, position.height), WeaponData.GetData(wid).icon2);
                GUI.color = Color.white;
                GUI.DrawTexture(position, WeaponData.GetData(wid).icon2);
            }
        }
        else if (side == 1)
        {
            GUI.DrawTexture(r, this.tGradientRight);
            if (SpecCam.show && SpecCam.mode == 1 && SpecCam.FID == id)
            {
                GUI.DrawTexture(new Rect(r.x + r.width - GUI2.YRES(2f), r.y, GUI2.YRES(2f), r.height), this.tYellow);
            }
            GUI2.DrawTextRes(new Rect(r.x, r.y + GUI2.YRES(2f), r.width - GUI2.YRES(4f), GUI2.YRES(16f)), name, TextAnchor.MiddleRight, fontcolor, 1, 11, true);
            GUI.DrawTexture(new Rect(r.x + GUI2.YRES(56f), r.y + GUI2.YRES(15f), GUI2.YRES(100f), GUI2.YRES(6f)), this.tGray0);
            GUI.DrawTexture(new Rect(r.x + GUI2.YRES(56f) + (float)num, r.y + GUI2.YRES(15f) + (float)num, (GUI2.YRES(100f) - (float)(num * 2)) * ((float)health * 0.01f), GUI2.YRES(6f) - (float)(num * 2)), this.tBlue);
            Rect position2 = new Rect(r.x, r.y, GUI2.YRES(52f), GUI2.YRES(26f));
            if (wid >= 1 && wid <= 5)
            {
                position2 = new Rect(r.x + GUI2.YRES(24f), r.y + GUI2.YRES(6f), GUI2.YRES(28f), GUI2.YRES(14f));
            }
            if (wid > 0 && WeaponData.GetData(wid).icon2_inverted != null)
            {
                GUI.color = Color.black;
                GUI.DrawTexture(new Rect(position2.x + (float)num, position2.y + (float)num, position2.width, position2.height), WeaponData.GetData(wid).icon2_inverted);
                GUI.color = Color.white;
                GUI.DrawTexture(position2, WeaponData.GetData(wid).icon2_inverted);
            }
        }
    }
示例#10
0
 private static void DrawBombMsg()
 {
     if (Message.tBombMessage + 4f < Time.time)
     {
         return;
     }
     GUI.color = new Color(1f, 1f, 1f, 0.8f);
     GUI.DrawTexture(Message.rAttention, Message.tAttention);
     GUI.color = Color.white;
     GUI2.DrawTextRes(Message.rAttentionText, "Бомба заложена.\r\nВзрыв через 40 сек.", TextAnchor.MiddleLeft, _Color.White, 0, 9, true);
 }
示例#11
0
 private void DrawMenuLight()
 {
     BuyMenu.menuLevel = 0;
     GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, this.rMainMenu[0].y - this.rMainMenu[0].height * 1.4f, GUI2.YRES(200f), GUI2.YRES(26f)), Lang.Get("_WEAPON_BUY"), TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(this.rMainMenu[0], "1. " + this.sCategoryName[0], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(this.rMainMenu[1], "2. " + this.sCategoryName[1], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(this.rMainMenu[2], "3. " + this.sCategoryName[2], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(this.rMainMenu[3], "4. " + this.sCategoryName[3], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(this.rMainMenu[4], "5. " + this.sCategoryName[4], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(this.rMainMenu[5], "6. " + this.sCategoryName[5], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(this.rMainMenu[6], "7. " + this.sCategoryName[6], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
     GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, this.rMainMenu[6].y + this.rMainMenu[6].height * 1.2f, GUI2.YRES(200f), GUI2.YRES(26f)), "ESC. " + Lang.Get("_CLOSE"), TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
 }
示例#12
0
    private void DrawBuyMessage()
    {
        GUI.DrawTexture(this.rBuyMsg, this.tGradient);
        Rect position = new Rect(this.rBuyMsg.x + GUI2.YRES(8f), this.rBuyMsg.y, GUI2.YRES(20f), GUI2.YRES(20f));
        int  num      = (int)GUI2.YRES(1f);

        GUI.DrawTexture(position, this.tKeyBuy);
        GUI2.DrawTextRes(this.rBuyMsg, Lang.Get("_WEAPON_BUY"), TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        if (GameData.restartroundmode != 1)
        {
            GUI2.DrawTextRes(new Rect(this.rBuyMsg.x + GUI2.YRES(170f), this.rBuyMsg.y, GUI2.YRES(20f), GUI2.YRES(20f)), (BuyMenu.showtime - Time.time).ToString("0") + " ", TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        }
    }
示例#13
0
 private static void DrawFreezeTimeMsg()
 {
     if (BuyMenu.isActive() || ChooseTeam.show)
     {
         return;
     }
     if (Message.freezeTimeLeft == 0)
     {
         return;
     }
     GUI.color = Color.white;
     GUI2.DrawTextRes(Message.rShortMessage, "Freeze time (sec): " + Message.freezeTimeLeft + "...", TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
 }
示例#14
0
 private void DrawScore(string score, int team)
 {
     GUI.color = this.c;
     GUI.DrawTexture(this.rTeam[team], this.tBlack);
     GUI.color = Color.white;
     if (team == 0)
     {
         GUI2.DrawTextRes(this.rTeam[team], score, TextAnchor.MiddleCenter, _Color.Red, 0, 14, true);
     }
     else
     {
         GUI2.DrawTextRes(this.rTeam[team], score, TextAnchor.MiddleCenter, _Color.Blue, 0, 14, true);
     }
 }
示例#15
0
    private void DrawTimer()
    {
        int num = (int)(ScoreTop.TimeTimer - Time.time);

        if (num != ScoreTop.TimeLeft)
        {
            ScoreTop.TimeLeft = num;
            ScoreTop.UpdateTimeLeft();
        }
        if (!ScoreTop.bombIndicator)
        {
            GUI2.DrawTextRes(this.rScore, ScoreTop.sTimeLeft, TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        }
    }
示例#16
0
 private bool DrawButton(Rect r, string text, string text2, _Color color2 = _Color.Gray)
 {
     this.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y);
     if (r.Contains(this.mpos))
     {
         GUI2.DrawTextRes(r, text, TextAnchor.MiddleRight, _Color.Red, 1, 14, true);
         GUI2.DrawTextRes(new Rect(r.x + r.width + GUI2.YRES(20f), r.y, GUI2.YRES(256f), r.height), text2, TextAnchor.MiddleLeft, color2, 1, 10, false);
     }
     else
     {
         GUI2.DrawTextRes(r, text, TextAnchor.MiddleRight, _Color.White, 1, 14, true);
     }
     return(GUI2.HideButton(r));
 }
示例#17
0
 public static void Draw()
 {
     if (!ChooseTeam.show)
     {
         return;
     }
     ChooseTeam.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y);
     if (ChooseTeam.rLineTeam0.Contains(ChooseTeam.mpos))
     {
         GUI.color = new Color(1f, 0.2f, 0f, 1f);
     }
     else
     {
         GUI.color = new Color(1f, 0.2f, 0f, 0.5f);
     }
     GUI.DrawTexture(ChooseTeam.rLineTeam0, ChooseTeam.tWhite);
     GUI.DrawTexture(ChooseTeam.rAnlgeTeam0, ChooseTeam.tAngle0);
     if (ChooseTeam.rLineTeam1.Contains(ChooseTeam.mpos))
     {
         GUI.color = new Color(0f, 0.5f, 1f, 1f);
     }
     else
     {
         Color color = new Color(0f, 0.5f, 1f, 0.5f);
         GUI.color = color;
         GUI.color = color;
     }
     GUI.DrawTexture(ChooseTeam.rLineTeam1, ChooseTeam.tWhite);
     GUI.DrawTexture(ChooseTeam.rAnlgeTeam1, ChooseTeam.tAngle1);
     GUI.color = new Color(1f, 1f, 1f, 0.5f);
     GUI.DrawTexture(ChooseTeam.rBox0, ChooseTeam.tBlack);
     GUI.DrawTexture(ChooseTeam.rBox1, ChooseTeam.tBlack);
     GUI.DrawTexture(ChooseTeam.rMsgTeam, ChooseTeam.tBlack);
     GUI.color = Color.white;
     GUI2.DrawTextRes(ChooseTeam.rTextTeam0, "MERCS", TextAnchor.MiddleLeft, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rBox0, "1", TextAnchor.MiddleCenter, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rTextTeam1, "WARCORPS", TextAnchor.MiddleLeft, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rBox1, "2", TextAnchor.MiddleCenter, _Color.White, 0, 24, true);
     GUI2.DrawTextRes(ChooseTeam.rMsgTeam, Lang.Get("_CHOOSE_TEAM"), TextAnchor.MiddleCenter, _Color.White, 0, 18, true);
     if (GUI2.HideButton(ChooseTeam.rLineTeam0))
     {
         ChooseTeam.Choose(0);
     }
     if (GUI2.HideButton(ChooseTeam.rLineTeam1))
     {
         ChooseTeam.Choose(1);
     }
 }
示例#18
0
 private void DrawMenuSlot(int id, Rect r, string text)
 {
     BuyMenu.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y);
     GUI2.DrawTextRes(new Rect(r.x + GUI2.YRES(8f), r.y + GUI2.YRES(3f), GUI2.YRES(20f), GUI2.YRES(20f)), id.ToString(), TextAnchor.MiddleCenter, _Color.Yellow, 1, 14, true);
     if (r.Contains(BuyMenu.mpos))
     {
         GUI2.DrawTextRes(new Rect(r.x + GUI2.YRES(36f), r.y, r.width, r.height), text, TextAnchor.MiddleLeft, _Color.Red, 1, 14, true);
     }
     else
     {
         GUI2.DrawTextRes(new Rect(r.x + GUI2.YRES(36f), r.y, r.width, r.height), text, TextAnchor.MiddleLeft, _Color.White, 1, 14, true);
     }
     if (GUI2.HideButton(r))
     {
         BuyMenu.catid = id;
     }
 }
示例#19
0
    private static void DrawSystem()
    {
        if (Message.system.Count == 0)
        {
            return;
        }
        GUI.color = Message.a;
        float x   = (float)Screen.width - GUI2.YRES(308f);
        float num = GUI2.YRES(4f) + GUI2.YRES(14f) * 4f;

        for (int i = 0; i < Message.system.Count; i++)
        {
            Rect r = new Rect(x, num, GUI2.YRES(300f), GUI2.YRES(20f));
            num -= GUI2.YRES(14f);
            GUI2.DrawTextRes(r, Message.system[i].msg, TextAnchor.MiddleRight, _Color.White, 0, 12, true);
        }
        GUI.color = Color.white;
    }
示例#20
0
    private void DrawBuyLight()
    {
        BuyMenu.menuLevel = 1;
        int   num  = (int)GUI2.YRES(22f);
        int   num2 = (int)GUI2.YRES(2f);
        float y    = this.rMainMenu[0].y;

        GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, this.rMainMenu[0].y - this.rMainMenu[0].height * 1.4f, GUI2.YRES(200f), GUI2.YRES(26f)), this.sCategoryName[BuyMenu.catid], TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
        bool flag = false;
        int  num3 = 0;

        for (int i = 1; i < 128; i++)
        {
            if (WeaponData.CheckWeapon(i))
            {
                if (WeaponData.GetData(i).buyMenuSlot == BuyMenu.catid)
                {
                    if (WeaponData.GetData(i).wid == 49)
                    {
                        flag = true;
                    }
                    else
                    {
                        GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, y + (float)((num + num2) * num3), GUI2.YRES(140f), (float)num), (num3 + 1).ToString() + ". " + WeaponData.GetData(i).wName, TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
                        GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, y + (float)((num + num2) * num3), GUI2.YRES(140f), (float)num), WeaponData.GetData(i).cost.ToString(), TextAnchor.MiddleRight, _Color.White, 1, 12, true);
                        BuyMenu.buySlotWeapon[num3] = i;
                        num3++;
                    }
                }
            }
        }
        if (flag && ScoreTop.GameMode == 2 && BasePlayer.team == 1)
        {
            BuyMenu.buySlotWeapon[num3] = 49;
            GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, y + (float)((num + num2) * num3), GUI2.YRES(140f), (float)num), (num3 + 1).ToString() + ". " + WeaponData.GetData(49).wName, TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
            GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, y + (float)((num + num2) * num3), GUI2.YRES(140f), (float)num), WeaponData.GetData(49).cost.ToString(), TextAnchor.MiddleRight, _Color.White, 1, 12, true);
            num3++;
        }
        GUI2.DrawTextRes(new Rect(this.rMainMenu[0].x, y + (float)((num + num2) * num3) + this.rMainMenu[0].height * 0.2f, GUI2.YRES(200f), GUI2.YRES(22f)), "0. " + Lang.Get("_BACK"), TextAnchor.MiddleLeft, _Color.White, 1, 12, true);
        for (int j = num3; j < 10; j++)
        {
            BuyMenu.buySlotWeapon[j] = 0;
        }
    }
示例#21
0
    private static void DrawTeam(int team)
    {
        float num  = GUI2.YRES(240f);
        float num2 = GUI2.YRES(240f);
        float num3 = GUI2.YRES(4f);
        float num4 = GUI2.YRES(20f);

        if (ScoreBoard.gamemode == 3)
        {
            num  = GUI2.YRES(240f);
            num2 = GUI2.YRES(256f);
            num3 = GUI2.YRES(4f);
            num4 = GUI2.YRES(15f);
        }
        GUI.color = new Color(1f, 1f, 1f, 0.75f);
        GUI.DrawTexture(ScoreBoard.rTeamBack[team], ScoreBoard.tGray1);
        GUI.color = Color.white;
        GUI.DrawTexture(ScoreBoard.rTeamHeader[team], ScoreBoard.tGray0);
        GUI2.DrawTextRes(ScoreBoard.rTeamHeaderName[team], ScoreBoard.teamname[team], TextAnchor.MiddleLeft, (_Color)ScoreBoard.teamcolor[team], 0, 12, true);
        GUI.DrawTexture(ScoreBoard.rTeamHeaderClan[team], ScoreBoard.tClan);
        GUI.DrawTexture(ScoreBoard.rTeamHeaderKills[team], ScoreBoard.tKills);
        GUI.DrawTexture(ScoreBoard.rTeamHeaderDeaths[team], ScoreBoard.tDeaths);
        GUI.DrawTexture(ScoreBoard.rTeamHeaderPoints[team], ScoreBoard.tPoints);
        float x    = ScoreBoard.rTeamBack[team].x;
        float num5 = ScoreBoard.rTeamBack[team].y + num4;

        if (ScoreBoard.gamemode == 3)
        {
            num5 += GUI2.YRES(5f);
        }
        for (int i = 0; i < ScoreBoard.c; i++)
        {
            int num6 = ScoreBoard.sorted[i];
            if (PlayerControll.Player[num6] != null)
            {
                if (PlayerControll.Player[num6].Team == team)
                {
                    ScoreBoard.DrawPlayerData(x, num5, num6);
                    num5 += num4;
                }
            }
        }
    }
示例#22
0
    private void DrawPlayerName(Vector3 p, string name, bool drawname)
    {
        p.y += 2.5f;
        Vector3 vector = Camera.main.WorldToScreenPoint(p);

        vector.y = (float)Screen.height - vector.y;
        float num = GUI2.CalcSizeRes(name, 0, 8);

        if (drawname)
        {
            GUI.color = this.a;
            GUI2.DrawTextRes(new Rect(vector.x - num / 2f, vector.y, num, GUI2.YRES(8f)), name, TextAnchor.MiddleLeft, _Color.White, 0, 8, true);
            GUI.color = Color.white;
        }
        else if (this.tTeam != null)
        {
            GUI.DrawTexture(new Rect(vector.x - GUI2.YRES(4f), vector.y + GUI2.YRES(9f), GUI2.YRES(8f), GUI2.YRES(8f)), this.tTeam);
        }
    }
示例#23
0
    private static void DrawRoundData()
    {
        Rect position = new Rect(ScoreBoard.rTeamBack[0].x, ScoreBoard.rTeamBack[0].y - GUI2.YRES(20f) - GUI2.YRES(4f), GUI2.YRES(240f), GUI2.YRES(20f));
        Rect rect     = new Rect(ScoreBoard.rTeamBack[0].x, ScoreBoard.rTeamBack[0].y - GUI2.YRES(20f) - GUI2.YRES(4f), GUI2.YRES(32f), GUI2.YRES(20f));

        GUI.DrawTexture(position, ScoreBoard.tGray0);
        GUI.DrawTexture(rect, ScoreBoard.tGray2);
        GUI2.DrawTextRes(rect, ScoreBoard.sTeamScore[0], TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        for (int i = 0; i < 10; i++)
        {
            if (i < ScoreBoard.teamscore[0])
            {
                GUI.color = GUI2.GetColor(_Color.Red);
            }
            else
            {
                GUI.color = Color.gray;
            }
            GUI.DrawTexture(new Rect(rect.x + GUI2.YRES(26f) + GUI2.YRES(20f) * (float)i, rect.y, GUI2.YRES(40f), GUI2.YRES(20f)), ScoreBoard.tLine);
            GUI.color = Color.white;
        }
        Rect position2 = new Rect(ScoreBoard.rTeamBack[0].x + GUI2.YRES(240f) + GUI2.YRES(4f) * 2f, ScoreBoard.rTeamBack[0].y - GUI2.YRES(20f) - GUI2.YRES(4f), GUI2.YRES(240f), GUI2.YRES(20f));
        Rect rect2     = new Rect(ScoreBoard.rTeamBack[0].x + GUI2.YRES(240f) + GUI2.YRES(4f) * 2f, ScoreBoard.rTeamBack[0].y - GUI2.YRES(20f) - GUI2.YRES(4f), GUI2.YRES(32f), GUI2.YRES(20f));

        GUI.DrawTexture(position2, ScoreBoard.tGray0);
        GUI.DrawTexture(rect2, ScoreBoard.tGray2);
        GUI2.DrawTextRes(rect2, ScoreBoard.sTeamScore[1], TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        for (int j = 0; j < 10; j++)
        {
            if (j < ScoreBoard.teamscore[1])
            {
                GUI.color = GUI2.GetColor(_Color.Blue);
            }
            else
            {
                GUI.color = Color.gray;
            }
            GUI.DrawTexture(new Rect(rect2.x + GUI2.YRES(26f) + GUI2.YRES(20f) * (float)j, rect2.y, GUI2.YRES(40f), GUI2.YRES(20f)), ScoreBoard.tLine);
            GUI.color = Color.white;
        }
    }
示例#24
0
    private void DrawRespawnBar()
    {
        if (!HUD.respawnshow)
        {
            return;
        }
        float num = HUD.respawntime - Time.time;

        if (num <= 0f)
        {
            HUD.respawnshow = false;
        }
        float num2 = num / HUD.respawnseconds;

        GUI.color = new Color(1f, 1f, 1f, 0.75f);
        GUI.DrawTexture(this.rRespawnBack, this.tBlack);
        GUI.color = Color.white;
        GUI.DrawTexture(this.rRespawnSeconds, this.tGray0);
        GUI.DrawTexture(new Rect(this.rRespawnBar.x, this.rRespawnBar.y, this.rRespawnBar.width - this.rRespawnBar.width * num2, this.rRespawnBar.height), this.tWhite);
        GUI2.DrawTextRes(this.rRespawnBar, Lang.Get("_RESPAWN"), TextAnchor.MiddleCenter, _Color.Black, 0, 10, false);
        GUI2.DrawTextRes(this.rRespawnSeconds, num.ToString("00"), TextAnchor.MiddleCenter, _Color.White, 0, 12, false);
    }
示例#25
0
    private static void DrawPlayer(int id)
    {
        Vector2 mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y);

        if (id == MenuBanList.selected)
        {
            GUI.DrawTexture(MenuBanList.rPlayerBack[id], MenuBanList.tRed);
        }
        else if (GUIM.Contains(MenuBanList.rPlayerBack[id], mpos))
        {
            GUI.DrawTexture(MenuBanList.rPlayerBack[id], MenuBanList.tRed);
            if (Input.GetMouseButtonDown(0))
            {
                MenuBanList.selected = id;
            }
        }
        else
        {
            GUI.DrawTexture(MenuBanList.rPlayerBack[id], MenuBanList.tGray);
        }
        GUI2.DrawTextRes(MenuBanList.rPlayerID[id], id.ToString(), TextAnchor.MiddleCenter, _Color.White, 0, 12, false);
        GUI2.DrawTextRes(MenuBanList.rPlayerName[id], MenuBanList.banList[id].playerName, TextAnchor.MiddleLeft, _Color.White, 0, 12, false);
        GUI2.DrawTextRes(MenuBanList.rPlayerSID[id], MenuBanList.banList[id].playerSID, TextAnchor.MiddleLeft, _Color.White, 0, 12, false);
    }
示例#26
0
    public static void DrawBadge()
    {
        if (!Message.dead)
        {
            return;
        }
        if (Message.badge_name == string.Empty)
        {
            return;
        }
        GUI.color = new Color(0f, 0f, 0f, 0.75f);
        GUI.DrawTexture(new Rect(0f, 0f, (float)Screen.width, GUI2.YRES(80f)), Message.tBlack);
        GUI.DrawTexture(new Rect(0f, (float)Screen.height - GUI2.YRES(102f), (float)Screen.width, GUI2.YRES(102f)), Message.tBlack);
        GUI.color = Color.white;
        int   num  = Message.badge_back;
        int   num2 = Message.badge_icon;
        Rect  r    = new Rect(((float)Screen.width - GUI2.YRES(256f)) / 2f, GUI2.YRES(380f), GUI2.YRES(256f), GUI2.YRES(20f));
        float num3 = (Time.time - Message.badge_time) * 10f * GUI2.YRES(64f);

        if (Message.badge_wid > 0)
        {
            if (num3 < GUI2.YRES(63f))
            {
                GUI.color = Color.red;
            }
            Texture2D icon;
            if (Message.badge_wid_custom > 0)
            {
                icon = MenuShop.shopdata[Message.badge_wid_custom].icon;
            }
            else
            {
                icon = WeaponData.GetData(Message.badge_wid).icon;
            }
            if (icon)
            {
                if (icon.width == icon.height)
                {
                    GUI.DrawTexture(new Rect(((float)Screen.width - GUI2.YRES(256f)) / 2f + GUI2.YRES(272f), GUI2.YRES(400f) - GUI2.YRES(25f), GUI2.YRES(100f), GUI2.YRES(100f)), icon);
                }
                else
                {
                    GUI.DrawTexture(new Rect(((float)Screen.width - GUI2.YRES(256f)) / 2f + GUI2.YRES(272f), GUI2.YRES(400f), GUI2.YRES(100f), GUI2.YRES(50f)), icon);
                }
                Rect position = new Rect(((float)Screen.width - GUI2.YRES(256f)) / 2f + GUI2.YRES(272f), GUI2.YRES(400f) + GUI2.YRES(50f), GUI2.YRES(128f), GUI2.YRES(14f));
                GUI.color = Color.black;
                GUI.DrawTexture(position, Message.tGradient);
                GUI.color = Color.white;
                if (Message.badge_wid_custom > 0)
                {
                    GUI2.DrawTextRes(new Rect(position.x + GUI2.YRES(4f), position.y, position.width, position.height), MenuShop.shopdata[Message.badge_wid_custom].name, TextAnchor.MiddleLeft, _Color.White, 0, 10, true);
                }
                else
                {
                    GUI2.DrawTextRes(new Rect(position.x + GUI2.YRES(4f), position.y, position.width, position.height), WeaponData.GetData(Message.badge_wid).wName, TextAnchor.MiddleLeft, _Color.White, 0, 10, true);
                }
            }
            GUI.color = Color.white;
        }
        GUI2.DrawTextRes(r, Lang.Get("_YOU_KILLED_BY"), TextAnchor.MiddleCenter, _Color.White, 0, 14, true);
        if (num3 > GUI2.YRES(64f))
        {
            num3 = GUI2.YRES(64f);
        }
        if (num3 < GUI2.YRES(63f))
        {
            GUI.DrawTexture(new Rect(((float)Screen.width - GUI2.YRES(256f)) / 2f, GUI2.YRES(400f) + (GUI2.YRES(64f) - num3) / 2f, GUI2.YRES(256f), num3), Message.tWhite);
            return;
        }
        Rect position2 = new Rect(((float)Screen.width - GUI2.YRES(256f)) / 2f, GUI2.YRES(400f), GUI2.YRES(256f), GUI2.YRES(64f));
        Rect position3 = new Rect(((float)Screen.width - GUI2.YRES(256f)) / 2f + GUI2.YRES(8f), GUI2.YRES(400f), GUI2.YRES(64f), GUI2.YRES(64f));

        if (num > 0)
        {
            GUI.DrawTexture(position2, MenuShop.shopdata[num].icon);
        }
        else
        {
            GUI.DrawTexture(position2, Message.tEmptyBack);
        }
        if (num2 > 0)
        {
            GUI.DrawTexture(position3, MenuShop.shopdata[num2].icon);
        }
        Rect rect      = new Rect(position3.x + GUI2.YRES(68f), position3.y + GUI2.YRES(14f), GUI2.YRES(32f), GUI2.YRES(16f));
        Rect position4 = new Rect(position3.x + GUI2.YRES(68f) + GUI2.YRES(32f), position3.y + GUI2.YRES(14f), GUI2.YRES(128f), GUI2.YRES(16f));
        Rect r2        = new Rect(position3.x + GUI2.YRES(68f) + GUI2.YRES(32f) + GUI2.YRES(4f), position3.y + GUI2.YRES(14f), GUI2.YRES(128f), GUI2.YRES(16f));
        Rect rect2     = new Rect(rect.x, rect.y + GUI2.YRES(20f), GUI2.YRES(160f), GUI2.YRES(16f));

        GUI.DrawTexture(rect, Message.tWhite);
        GUI.color = new Color(0f, 0f, 0f, 0.75f);
        GUI.DrawTexture(position4, Message.tBlack);
        GUI.color = Color.white;
        GUI2.DrawTextRes(rect, "Lv." + Message.badge_lvl, TextAnchor.MiddleCenter, _Color.Blue, 0, 12, false);
        GUI2.DrawTextRes(r2, Message.badge_name, TextAnchor.MiddleLeft, _Color.White, 0, 12, true);
        if (Message.badge_clanname != string.Empty)
        {
            GUI.color = new Color(0f, 0f, 0f, 0.75f);
            GUI.DrawTexture(rect2, Message.tBlack);
            GUI.color = Color.white;
            GUI2.DrawTextRes(rect2, Message.badge_clanname, TextAnchor.MiddleCenter, _Color.White, 0, 12, true);
        }
    }
示例#27
0
 private void DrawFrags(string score)
 {
     GUI2.DrawTextRes(this.rScore, score, TextAnchor.MiddleCenter, _Color.White, 0, 15, true);
 }
示例#28
0
 private void DrawItem(Rect r, int wid = 0, int slot = 0)
 {
     BuyMenu.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y);
     if (r.Contains(BuyMenu.mpos))
     {
         GUI.color = this.teamcolor[BuyMenu.team];
     }
     else
     {
         GUI.color = new Color(0.35f, 0.35f, 0.35f, 0.75f);
     }
     if (wid == 0)
     {
         GUI.color = new Color(0.15f, 0.15f, 0.15f, 0.75f);
     }
     GUI.DrawTexture(r, this.tWhite);
     GUI.color = Color.white;
     if (wid > 0)
     {
         Rect rect = new Rect(r.x + GUI2.YRES(2f), r.y + GUI2.YRES(2f), GUI2.YRES(14f), GUI2.YRES(14f));
         GUI.DrawTexture(rect, this.tBlack);
         if (rect.Contains(BuyMenu.mpos))
         {
             GUI2.DrawTextRes(rect, ">>", TextAnchor.MiddleCenter, _Color.Yellow, 0, 12, false);
         }
         else if (BuyMenu.menuLevel == 0)
         {
             GUI2.DrawTextRes(rect, ">", TextAnchor.MiddleCenter, _Color.Yellow, 0, 12, false);
         }
         else if (BuyMenu.menuLevel == 1)
         {
             GUI2.DrawTextRes(rect, (slot + 1).ToString(), TextAnchor.MiddleCenter, _Color.Yellow, 0, 11, false);
         }
         GUI.color = new Color(1f, 1f, 1f, 0.25f);
         GUI.DrawTexture(new Rect(r.x + GUI2.YRES(17f), r.y + GUI2.YRES(2f), r.width - GUI2.YRES(19f), GUI2.YRES(14f)), this.tBlack);
         GUI.color = Color.white;
         GUI2.DrawTextRes(new Rect(r.x + GUI2.YRES(20f), r.y + GUI2.YRES(2f), r.width - GUI2.YRES(22f), GUI2.YRES(14f)), WeaponData.GetData(wid).wName, TextAnchor.MiddleLeft, _Color.White, 0, 12, true);
         int num = wid;
         if (WeaponData.CheckCustomSkin(wid) && BaseData.profileWeapon[wid] > 0)
         {
             num = BaseData.profileWeapon[wid];
         }
         Texture2D icon;
         if (num >= 128)
         {
             icon = MenuShop.shopdata[num].icon;
         }
         else
         {
             icon = WeaponData.GetData(wid).icon;
         }
         if (icon)
         {
             float num2   = r.x;
             float width  = r.width;
             float height = r.width / 2f;
             float num3   = r.y + GUI2.YRES(13f);
             if (num >= 128)
             {
                 height = r.width;
                 num3   = r.y + GUI2.YRES(6f) - r.height / 4f;
                 if (WeaponData.GetData(wid).buyMenuSlot == 1)
                 {
                     height = r.width * 0.75f;
                     width  = r.width * 0.75f;
                     num3  += r.width * 0.1f;
                     num2  += r.width * 0.125f;
                 }
             }
             if (WeaponData.GetData(wid).buyMenuSlot == 1 && num < 128)
             {
                 GUI.color = Color.black;
                 GUI.DrawTexture(new Rect(r.x + 1f + GUI2.YRES(15f), r.y + GUI2.YRES(20f) + 1f, r.height, r.height / 2f), WeaponData.GetData(wid).icon);
                 GUI.color = Color.white;
                 GUI.DrawTexture(new Rect(r.x + GUI2.YRES(15f), r.y + GUI2.YRES(20f), r.height, r.height / 2f), WeaponData.GetData(wid).icon);
             }
             else
             {
                 GUI.color = Color.black;
                 GUI.DrawTexture(new Rect(num2 + 1f, num3 + 1f, width, height), icon);
                 GUI.color = Color.white;
                 GUI.DrawTexture(new Rect(num2, num3, width, height), icon);
             }
         }
         GUI.DrawTexture(new Rect(r.x, r.y + GUI2.YRES(66f), r.width, GUI2.YRES(14f)), this.tGray2);
         GUI.DrawTexture(new Rect(r.x + r.width - GUI2.YRES(17f), r.y + GUI2.YRES(66f), GUI2.YRES(14f), GUI2.YRES(14f)), this.tMoney);
         GUI2.DrawTextRes(new Rect(r.x, r.y + GUI2.YRES(66f), r.width - GUI2.YRES(20f), GUI2.YRES(14f)), WeaponData.GetData(wid).sCost, TextAnchor.MiddleRight, _Color.White, 0, 12, false);
         if (GUI2.HideButton(r))
         {
             this.SendBuy(slot);
         }
     }
 }
示例#29
0
 private void DrawInfectionMessage()
 {
     GUI2.DrawTextRes(this.rInfMsg, Lang.Get("До заражения") + " " + (BuyMenu.showtime - Time.time).ToString("0") + " сек.", TextAnchor.MiddleCenter, _Color.Red, 0, 16, true);
 }
示例#30
0
 private void OnGUI()
 {
     if (HUD.forcehide)
     {
         return;
     }
     this.DrawRespawnBar();
     if (!HUD.show)
     {
         return;
     }
     if (SpecCam.show)
     {
         Rect rect = new Rect(0f, (float)Screen.height - GUI2.YRES(32f), (float)Screen.width, GUI2.YRES(32f));
         GUI.color = this.cb;
         GUI.DrawTexture(rect, this.tBlack);
         GUI.color = Color.white;
         if (SpecCam.FID >= 0 && SpecCam.mode == 1 && PlayerControll.Player[SpecCam.FID] != null)
         {
             if (PlayerControll.Player[SpecCam.FID].Team == 0)
             {
                 GUI2.DrawTextColorRes(rect, PlayerControll.Player[SpecCam.FID].Name, TextAnchor.MiddleCenter, _Color.Red, 1, 12, true);
             }
             else if (PlayerControll.Player[SpecCam.FID].Team == 1)
             {
                 GUI2.DrawTextColorRes(rect, PlayerControll.Player[SpecCam.FID].Name, TextAnchor.MiddleCenter, _Color.Blue, 1, 12, true);
             }
             if (SpecCam.FID == C4.diffuserId)
             {
                 this.DrawDiffuseBar();
             }
         }
         else
         {
             GUI2.DrawTextColorRes(rect, Lang.Get("_FREECAM"), TextAnchor.MiddleCenter, _Color.White, 1, 12, true);
         }
         this.DrawTVBars();
         return;
     }
     GUI.DrawTexture(this.rHealthBack, this.tGradientLeft);
     GUI.DrawTexture(this.rAmmoBack, this.tGradientRight);
     if (HUD.bombState != 0)
     {
         GUI.DrawTexture(this.rBombBack, this.tGradientRight);
     }
     GUI.DrawTexture(this.rHealthIcon, this.tHealthIcon);
     GUI2.DrawTextRes(this.rHealthNumber, HUD.sHealth, TextAnchor.MiddleLeft, _Color.White, 0, 28, true);
     GUI.DrawTexture(this.rArmorIcon, this.tArmorIcon);
     GUI2.DrawTextRes(this.rArmorNumber, HUD.sArmor, TextAnchor.MiddleLeft, _Color.White, 0, 28, true);
     GUI.DrawTexture(this.rGrenBack, this.tGradientRight);
     if (BasePlayer.fg > 0)
     {
         if (BasePlayer.selectedGrenade == 0)
         {
             GUI.DrawTexture(this.rFGIcon, this.tFGIconWhite);
         }
         else
         {
             GUI.DrawTexture(this.rFGIcon, this.tFGIconOrange);
         }
     }
     else
     {
         GUI.DrawTexture(this.rFGIcon, this.tFGIconGray);
     }
     if (BasePlayer.fb > 0)
     {
         if (BasePlayer.selectedGrenade == 1)
         {
             GUI.DrawTexture(this.rFBIcon, this.tFBIconWhite);
         }
         else
         {
             GUI.DrawTexture(this.rFBIcon, this.tFBIconOrange);
         }
     }
     else
     {
         GUI.DrawTexture(this.rFBIcon, this.tFBIconGray);
     }
     if (BasePlayer.sg > 0)
     {
         if (BasePlayer.selectedGrenade == 2)
         {
             GUI.DrawTexture(this.rSGIcon, this.tSGIconWhite);
         }
         else
         {
             GUI.DrawTexture(this.rSGIcon, this.tSGIconOrange);
         }
     }
     else
     {
         GUI.DrawTexture(this.rSGIcon, this.tSGIconGray);
     }
     if (HUD.bombState == 1)
     {
         GUI.DrawTexture(this.rBombIcon, this.tBombIconNormal);
         HUD.tBombIndic = 0f;
     }
     if (HUD.bombState == 2)
     {
         if (HUD.tBombIndic < HUD.tBombInterv)
         {
             GUI.DrawTexture(this.rBombIcon, this.tBombIconActive);
         }
         if (HUD.tBombIndic >= HUD.tBombInterv)
         {
             GUI.DrawTexture(this.rBombIcon, this.tBombIconNormal);
         }
         HUD.tBombIndic += Time.deltaTime;
         if (HUD.tBombIndic > HUD.tBombInterv * 2f)
         {
             HUD.tBombIndic = 0f;
         }
     }
     if (HUD.diffuseState == 1)
     {
         GUI.DrawTexture(this.rDefuseKitBack, this.tGradientRight);
         GUI.DrawTexture(this.rDiffuseIcon, this.tDiffuseIconNormal);
     }
     this.DrawDiffuseBar();
     GUI.DrawTexture(this.rMoneyBack, this.tGradientLeft);
     GUI.DrawTexture(this.rMoneyIcon, this.tMoneyIcon);
     GUI2.DrawTextRes(this.rMoneyNumber, HUD.sMoney, TextAnchor.MiddleLeft, _Color.White, 0, 16, true);
     GUI.DrawTexture(this.rAmmoIcon, this.tAmmoIcon);
     if (BasePlayer.currweapon != null && WeaponData.GetData(BasePlayer.currweapon.data.wid).maxBackpack > 0)
     {
         GUI2.DrawTextRes(this.rAmmoNumber, BasePlayer.currweapon.sClip, TextAnchor.MiddleRight, _Color.White, 0, 28, true);
         GUI2.DrawTextRes(this.rAmmoNumber2, BasePlayer.sAmmo[BasePlayer.currweapon.data.ammoType], TextAnchor.MiddleCenter, _Color.White, 0, 16, true);
     }
 }