public override GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform) { var Result = new GUBPProjectOptions(); Result.bTestWithShared = false; Result.bIsNonCode = true; return Result; }
public override GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform) { var Result = new GUBPProjectOptions(); Result.bIsPromotable = true; return(Result); }
public override GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform) { var Result = new GUBPProjectOptions(); Result.bTestWithShared = false; Result.bIsNonCode = true; return(Result); }
public virtual GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform) { var Result = new GUBPProjectOptions(); // hack to set up the templates without adding anything to their .targets.cs files // tweaked to include FP_ folders too - which are temporary if (!String.IsNullOrEmpty(TargetName) && ( TargetName.StartsWith("TP_") || TargetName.StartsWith("FP_")) ) { Result.bTestWithShared = true; Result.GroupName = "Templates"; } return Result; }
public override GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform) { var Result = new GUBPProjectOptions(); Result.bIsPromotable = true; return Result; }
public virtual GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform) { var Result = new GUBPProjectOptions(); // hack to set up the templates without adding anything to their .targets.cs files if (!String.IsNullOrEmpty(TargetName) && TargetName.StartsWith("TP_")) { Result.bTestWithShared = true; } return Result; }