示例#1
0
        public static AudioClip CreateAudioClipFromSfx(string sfxFileName, int bankIndex, int audioIndex, SfxBankAudioData?sfxBankAudioData)
        {
            if (null == s_gtaAudioFiles || bankIndex < 0 || audioIndex < 0)
            {
                return(null);
            }

            AudioClip ret      = null;
            string    clipName = sfxFileName + "." + bankIndex + "." + audioIndex;

            try
            {
                using (GTAAudioStream audio_stream = s_gtaAudioFiles.OpenSFXAudioStreamByName(sfxFileName, (uint)bankIndex, (uint)audioIndex))
                {
                    if (audio_stream != null)
                    {
                        // this audio stream holds all sounds from this bank

                        int freq          = sfxBankAudioData.HasValue ? Mathf.RoundToInt(KbsToFreq(sfxBankAudioData.Value.bitrateKbs)) : audio_stream.SampleRate;
                        int offsetInBytes = sfxBankAudioData.HasValue ? sfxBankAudioData.Value.offsetInBytes : 0;
                        int sizeInBytes   = sfxBankAudioData.HasValue ? sfxBankAudioData.Value.sizeInBytes : (int)audio_stream.Length;

                        ret = CreateAudioClipFromSfx(clipName, audio_stream, offsetInBytes, sizeInBytes, freq);
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError(e);
            }

            return(ret);
        }
示例#2
0
        public static AudioClip CreateAudioClipFromSfx(string sfxFileName, int bankIndex, int audioIndex)
        {
            if (null == s_gtaAudioFiles || bankIndex < 0 || audioIndex < 0)
            {
                return(null);
            }

            AudioClip ret      = null;
            string    clipName = sfxFileName + "." + bankIndex + "." + audioIndex;

            try
            {
                using (GTAAudioStream audio_stream = s_gtaAudioFiles.OpenSFXAudioStreamByName(sfxFileName, (uint)bankIndex, (uint)audioIndex))
                {
                    if (audio_stream != null)
                    {
                        ret = CreateAudioClipFromSfx(clipName, audio_stream);
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError(e);
            }

            return(ret);
        }