public void subTeleportNorth() { //Paleto Bay, Chilliad, Mount Gordo List <IMenuItem> RegionsNorth = new List <IMenuItem>(); var button = new GTA.MenuButton("Paleto Bay"); button.Activated += (sender, args) => { this.paletoBay(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Chilliad"); button.Activated += (sender, args) => { this.chilliad(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Mount Gordo"); button.Activated += (sender, args) => { this.mountGordo(); }; RegionsNorth.Add(button); var main = new GTA.Menu("North San Andreas", RegionsNorth.ToArray()); DrawMenu(main); }
public void subTeleportEast() { //Chianski Mountain Range, Grapeseed List <IMenuItem> RegionsEast = new List <IMenuItem>(); var button = new GTA.MenuButton("Chianski Mountain Range"); button.Activated += (sender, args) => { this.chianskiMountainRange(); }; RegionsEast.Add(button); button = new GTA.MenuButton("Grapeseed"); button.Activated += (sender, args) => { this.grapeseed(); }; RegionsEast.Add(button); var main = new GTA.Menu("East San Andreas", RegionsEast.ToArray()); DrawMenu(main); }
private void DrawMenu(GTA.Menu MainMenu) { //ALPHA , RED , GREEN , BLUE // Header Layout MainMenu.HeaderCentered = true; MainMenu.HeaderHeight += 5; MainMenu.HeaderTextScale = 0.64f; MainMenu.HeaderFont = GTA.Font.ChaletComprimeCologne; MainMenu.HeaderColor = System.Drawing.Color.FromArgb(175, 51, 153, 255); // Items Layout MainMenu.ItemTextCentered = true; MainMenu.ItemHeight -= 7; MainMenu.ItemTextScale = 0.32f; MainMenu.SelectedItemColor = System.Drawing.Color.FromArgb(220, 255, 255, 255); MainMenu.UnselectedItemColor = System.Drawing.Color.FromArgb(80, 230, 230, 230); MainMenu.SelectedTextColor = System.Drawing.Color.FromArgb(255, 0, 0, 0); MainMenu.UnselectedTextColor = System.Drawing.Color.FromArgb(255, 0, 0, 0); // Footer Layout MainMenu.HasFooter = true; MainMenu.FooterColor = System.Drawing.Color.FromArgb(175, 51, 153, 255); MainMenu.FooterHeight += -17; MainMenu.FooterTextScale = 0.50f; MainMenu.FooterTextColor = System.Drawing.Color.FromArgb(220, 255, 255, 255); MainMenu.FooterFont = GTA.Font.ChaletComprimeCologne; MainMenu.FooterCentered = true; View.MenuPosition = new System.Drawing.Point(35, 20); View.AddMenu(MainMenu); }
public void subTeleportNorth() { //Paleto Bay, Chilliad, Mount Gordo List<IMenuItem> RegionsNorth = new List<IMenuItem>(); var button = new GTA.MenuButton("Paleto Bay"); button.Activated += (sender, args) => { this.paletoBay(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Chilliad"); button.Activated += (sender, args) => { this.chilliad(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Mount Gordo"); button.Activated += (sender, args) => { this.mountGordo(); }; RegionsNorth.Add(button); var main = new GTA.Menu("North San Andreas", RegionsNorth.ToArray()); DrawMenu(main); }
private void DrawMenu(GTA.Menu menuLayout) { //FROZETS MENU LAYOUT // Header Layout menuLayout.HeaderCentered = true; menuLayout.HeaderHeight += 5; menuLayout.HeaderTextScale = 0.64f; menuLayout.HeaderFont = GTA.Font.ChaletComprimeCologne; menuLayout.HeaderColor = System.Drawing.Color.FromArgb(175, 51, 153, 255); // Items Layout menuLayout.ItemTextCentered = true; menuLayout.ItemHeight -= 7; menuLayout.ItemTextScale = 0.32f; menuLayout.SelectedItemColor = System.Drawing.Color.FromArgb(220, 255, 255, 255); menuLayout.UnselectedItemColor = System.Drawing.Color.FromArgb(80, 230, 230, 230); menuLayout.SelectedTextColor = System.Drawing.Color.FromArgb(255, 0, 0, 0); menuLayout.UnselectedTextColor = System.Drawing.Color.FromArgb(255, 0, 0, 0); // Footer Layout menuLayout.HasFooter = true; menuLayout.FooterColor = System.Drawing.Color.FromArgb(175, 51, 153, 255); menuLayout.FooterHeight += -17; menuLayout.FooterTextScale = 0.50f; menuLayout.FooterTextColor = System.Drawing.Color.FromArgb(220, 255, 255, 255); menuLayout.FooterFont = GTA.Font.ChaletComprimeCologne; menuLayout.FooterCentered = true; View.MenuPosition = new System.Drawing.Point(35, 20); View.AddMenu(menuLayout); }
public void subTeleportWest() { //Zancudo, Chilliad state Wilderness List <IMenuItem> RegionsWest = new List <IMenuItem>(); var button = new GTA.MenuButton("Chumash"); button.Activated += (sender, args) => { this.chumash(); }; RegionsWest.Add(button); button = new GTA.MenuButton("Chilliad State Wilderness"); button.Activated += (sender, args) => { this.chilliadStateWilderness(); }; RegionsWest.Add(button); var main = new GTA.Menu("West San Andreas", RegionsWest.ToArray()); DrawMenu(main); }
private void mainMenu() { List <IMenuItem> mainMenu = new List <IMenuItem>(); var button = new GTA.MenuButton("Weapons", "Spawn weapons"); button.Activated += (sender, args) => { this.subWeapons(); }; mainMenu.Add(button); button = new GTA.MenuButton("Vehicles", "Spawn vehicles"); button.Activated += (sender, args) => { this.subVehicles(); }; mainMenu.Add(button); button = new GTA.MenuButton("Weather", "Change the weather"); button.Activated += (sender, args) => { this.subWeather(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleports", "view the teleport list"); button.Activated += (sender, args) => { this.teleportLocations(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleport Regions", "view the teleport Regions"); button.Activated += (sender, args) => { this.teleportRegions(); }; mainMenu.Add(button); button = new GTA.MenuButton("Exit", "Close the menu"); button.Activated += (sender, args) => { this.View.CloseAllMenus(); }; mainMenu.Add(button); var main = new GTA.Menu("menu", mainMenu.ToArray()); DrawMenu(main); }
void MainMenu() { List <IMenuItem> mainMenuList = new List <IMenuItem>(); var WeaponMenuButton = new GTA.MenuButton("Weapon Menu", "Pick from all the game's weapons!"); WeaponMenuButton.Activated += (sender, args) => WeaponMenu(); mainMenuList.Add(WeaponMenuButton); var WehMenuButton = new GTA.MenuButton("Vehicle Menu", "Spawn any vehicle you like!"); WehMenuButton.Activated += (sender, args) => SpawnMenu(); mainMenuList.Add(WehMenuButton); var WeaponOptionsMenuButton = new GTA.MenuButton("Weapon Options", "Customize your weapons!"); WeaponOptionsMenuButton.Activated += (sender, args) => WeaponOptionMenu(); mainMenuList.Add(WeaponOptionsMenuButton); var VehOptionsMenuButton = new GTA.MenuButton("Vehicle Options", "Customize and repair your vehicles!"); VehOptionsMenuButton.Activated += (sender, args) => VehOptionsMenu(); mainMenuList.Add(VehOptionsMenuButton); var PlayerptionsMenuButton = new GTA.MenuButton("Player Options", "Change and edit player options!"); PlayerptionsMenuButton.Activated += (sender, args) => PlayerOptionsMenu(); mainMenuList.Add(PlayerptionsMenuButton); var WorldptionsMenuButton = new GTA.MenuButton("World Options", "Change and edit World options!"); WorldptionsMenuButton.Activated += (sender, args) => WorldOptionsMenu(); mainMenuList.Add(WorldptionsMenuButton); var ExitButton = new GTA.MenuButton("Exit", "Return to the game!"); ExitButton.Activated += (sender, args) => Exit(); mainMenuList.Add(ExitButton); var MainMenu = new GTA.Menu("Main Menu", mainMenuList.ToArray()); DrawMenu(MainMenu); }
public void teleportRegions() { List <IMenuItem> teleportRegionsSubMenu = new List <IMenuItem>(); var button = new GTA.MenuButton("Central San Andreas", "Alamo Sea, Grand Senora Desert, Tongva hills"); button.Activated += (sender, args) => { this.subTeleportCentral(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("North San Andreas", "Paleto Bay, Chilliad, Mount Gordo"); button.Activated += (sender, args) => { this.subTeleportNorth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("South San Andreas", "Los Santos, Vinewood, Tatavium Mountains,"); button.Activated += (sender, args) => { this.subTeleportSouth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("East San Andreas", "Chianski Mountain Range, Grapeseed"); button.Activated += (sender, args) => { this.subTeleportEast(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("West San Andreas", "Chumash, "); button.Activated += (sender, args) => { this.subTeleportWest(); }; teleportRegionsSubMenu.Add(button); var main = new GTA.Menu("Teleport Regions", teleportRegionsSubMenu.ToArray()); DrawMenu(main); }
public void teleportRegions() { List<IMenuItem> teleportRegionsSubMenu = new List<IMenuItem>(); var button = new GTA.MenuButton("Central San Andreas", "Alamo Sea, Grand Senora Desert, Tongva hills"); button.Activated += (sender, args) => { this.subTeleportCentral(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("North San Andreas", "Paleto Bay, Chilliad, Mount Gordo"); button.Activated += (sender, args) => { this.subTeleportNorth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("South San Andreas", "Los Santos, Vinewood, Tatavium Mountains,"); button.Activated += (sender, args) => { this.subTeleportSouth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("East San Andreas", "Chianski Mountain Range, Grapeseed"); button.Activated += (sender, args) => { this.subTeleportEast(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("West San Andreas", "Chumash, "); button.Activated += (sender, args) => { this.subTeleportWest(); }; teleportRegionsSubMenu.Add(button); var main = new GTA.Menu("Teleport Regions", teleportRegionsSubMenu.ToArray()); DrawMenu(main); }
public void subTeleportCentral() { //Alamo Sea, Grand Senora Desert, South Chilliad, Tongva hills List <IMenuItem> RegionsCentral = new List <IMenuItem>(); var button = new GTA.MenuButton("Alamo Sea"); button.Activated += (sender, args) => { this.alamoSea(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Grand Senora Desert"); button.Activated += (sender, args) => { this.grandSenoraDesert(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("South Chilliad"); button.Activated += (sender, args) => { this.southChilliad(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Tongva Hills"); button.Activated += (sender, args) => { this.tongvaHils(); }; RegionsCentral.Add(button); var main = new GTA.Menu("Central San Andreas", RegionsCentral.ToArray()); DrawMenu(main); }
public void subTeleportSouth() { //Los Santos, Vinewood, Tatavium Mountains, Banham Canyon List <IMenuItem> RegionsSouth = new List <IMenuItem>(); var button = new GTA.MenuButton("Los Santos"); button.Activated += (sender, args) => { this.losSantos(); }; RegionsSouth.Add(button); button = new GTA.MenuButton("Vinewood"); button.Activated += (sender, args) => { this.vinewood(); }; RegionsSouth.Add(button); button = new GTA.MenuButton("Tatavium Mountains"); button.Activated += (sender, args) => { this.tataviumMountains(); }; RegionsSouth.Add(button); button = new GTA.MenuButton("Banham Canyon"); button.Activated += (sender, args) => { this.banhamCanyon(); }; RegionsSouth.Add(button); var main = new GTA.Menu("South San Andreas", RegionsSouth.ToArray()); DrawMenu(main); }
public void subTeleportWest() { //Zancudo, Chilliad state Wilderness List<IMenuItem> RegionsWest = new List<IMenuItem>(); var button = new GTA.MenuButton("Chumash"); button.Activated += (sender, args) => { this.chumash(); }; RegionsWest.Add(button); button = new GTA.MenuButton("Chilliad State Wilderness"); button.Activated += (sender, args) => { this.chilliadStateWilderness(); }; RegionsWest.Add(button); var main = new GTA.Menu("West San Andreas", RegionsWest.ToArray()); DrawMenu(main); }
public void subTeleportEast() { //Chianski Mountain Range, Grapeseed List<IMenuItem> RegionsEast = new List<IMenuItem>(); var button = new GTA.MenuButton("Chianski Mountain Range"); button.Activated += (sender, args) => { this.chianskiMountainRange(); }; RegionsEast.Add(button); button = new GTA.MenuButton("Grapeseed"); button.Activated += (sender, args) => { this.grapeseed(); }; RegionsEast.Add(button); var main = new GTA.Menu("East San Andreas", RegionsEast.ToArray()); DrawMenu(main); }
public void subTeleportCentral() { //Alamo Sea, Grand Senora Desert, South Chilliad, Tongva hills List<IMenuItem> RegionsCentral = new List<IMenuItem>(); var button = new GTA.MenuButton("Alamo Sea"); button.Activated += (sender, args) => { this.alamoSea(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Grand Senora Desert"); button.Activated += (sender, args) => { this.grandSenoraDesert(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("South Chilliad"); button.Activated += (sender, args) => { this.southChilliad(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Tongva Hills"); button.Activated += (sender, args) => { this.tongvaHils(); }; RegionsCentral.Add(button); var main = new GTA.Menu("Central San Andreas", RegionsCentral.ToArray()); DrawMenu(main); }
private void mainMenu() { List<IMenuItem> mainMenu = new List<IMenuItem>(); var button = new GTA.MenuButton("Weapons", "Spawn weapons"); button.Activated += (sender, args) => { this.subWeapons(); }; mainMenu.Add(button); button = new GTA.MenuButton("Vehicles", "Spawn vehicles"); button.Activated += (sender, args) => { this.subVehicles(); }; mainMenu.Add(button); button = new GTA.MenuButton("Weather", "Change the weather"); button.Activated += (sender, args) => { this.subWeather(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleports", "view the teleport list"); button.Activated += (sender, args) => { this.teleportLocations(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleport Regions", "view the teleport Regions"); button.Activated += (sender, args) => { this.teleportRegions(); }; mainMenu.Add(button); button = new GTA.MenuButton("Exit", "Close the menu"); button.Activated += (sender, args) => { this.View.CloseAllMenus(); }; mainMenu.Add(button); var main = new GTA.Menu("menu", mainMenu.ToArray()); DrawMenu(main); }
void MainMenu() { List<IMenuItem> mainMenuList = new List<IMenuItem>(); var WeaponMenuButton = new GTA.MenuButton("Weapon Menu", "Pick from all the game's weapons!"); WeaponMenuButton.Activated += (sender, args) => WeaponMenu(); mainMenuList.Add(WeaponMenuButton); var WehMenuButton = new GTA.MenuButton("Vehicle Menu", "Spawn any vehicle you like!"); WehMenuButton.Activated += (sender, args) => SpawnMenu(); mainMenuList.Add(WehMenuButton); var WeaponOptionsMenuButton = new GTA.MenuButton("Weapon Options", "Customize your weapons!"); WeaponOptionsMenuButton.Activated += (sender, args) => WeaponOptionMenu(); mainMenuList.Add(WeaponOptionsMenuButton); var VehOptionsMenuButton = new GTA.MenuButton("Vehicle Options", "Customize and repair your vehicles!"); VehOptionsMenuButton.Activated += (sender, args) => VehOptionsMenu(); mainMenuList.Add(VehOptionsMenuButton); var PlayerptionsMenuButton = new GTA.MenuButton("Player Options", "Change and edit player options!"); PlayerptionsMenuButton.Activated += (sender, args) => PlayerOptionsMenu(); mainMenuList.Add(PlayerptionsMenuButton); var WorldptionsMenuButton = new GTA.MenuButton("World Options", "Change and edit World options!"); WorldptionsMenuButton.Activated += (sender, args) => WorldOptionsMenu(); mainMenuList.Add(WorldptionsMenuButton); var ExitButton = new GTA.MenuButton("Exit", "Return to the game!"); ExitButton.Activated += (sender, args) => Exit(); mainMenuList.Add(ExitButton); var MainMenu = new GTA.Menu("Main Menu", mainMenuList.ToArray()); DrawMenu(MainMenu); }