示例#1
0
        public static GStylizedTerrain CreateTerrain(GTerrainData data)
        {
            GameObject g = new GameObject("Styllized Terrain");

            g.transform.localPosition = Vector3.zero;
            g.transform.localRotation = Quaternion.identity;
            g.transform.localScale    = Vector3.one;

            GStylizedTerrain terrain = g.AddComponent <GStylizedTerrain>();

            terrain.GroupId     = 0;
            terrain.TerrainData = data;
            terrain.Refresh();
            CreateTreeCollider(terrain);

            return(terrain);
        }