/// <summary>
        /// 增加一条数据
        /// </summary>
        public void Add(GSSModel.GameConfig model)
        {
            StringBuilder strSql = new StringBuilder();

            strSql.Append("insert into T_GameConfig(");
            strSql.Append("F_ID,F_ParentID,F_Name,F_Value,F_Value1,F_ValueGame,F_IsUsed,F_Sort)");
            strSql.Append(" values (");
            strSql.Append("@F_ID,@F_ParentID,@F_Name,@F_Value,@F_Value1,@F_ValueGame,@F_IsUsed,@F_Sort)");
            SqlParameter[] parameters =
            {
                new SqlParameter("@F_ID",        SqlDbType.Int,        4),
                new SqlParameter("@F_ParentID",  SqlDbType.Int,        4),
                new SqlParameter("@F_Name",      SqlDbType.NVarChar,  30),
                new SqlParameter("@F_Value",     SqlDbType.NVarChar, 200),
                new SqlParameter("@F_Value1",    SqlDbType.NVarChar, 200),
                new SqlParameter("@F_ValueGame", SqlDbType.NVarChar, 100),
                new SqlParameter("@F_IsUsed",    SqlDbType.Bit,        1),
                new SqlParameter("@F_Sort",      SqlDbType.Int, 4)
            };
            parameters[0].Value = model.F_ID;
            parameters[1].Value = model.F_ParentID;
            parameters[2].Value = model.F_Name;
            parameters[3].Value = model.F_Value;
            parameters[4].Value = model.F_Value1;
            parameters[5].Value = model.F_ValueGame;
            parameters[6].Value = model.F_IsUsed;
            parameters[7].Value = model.F_Sort;

            DbHelperSQL.ExecuteSql(strSql.ToString(), parameters);
        }
        /// <summary>
        /// 保存数据
        /// </summary>
        private void SaveData()
        {
            //验证数据项
            string msg = CheckData();

            if (msg.Length > 0)
            {
                MessageBox.Show(msg, "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            //数据准备
            GSSModel.GameConfig model = new GSSModel.GameConfig();
            model.F_ID        = Convert.ToInt32(f_IDTextBox.Text);
            model.F_Name      = f_NameTextBox.Text;
            model.F_ValueGame = f_ValueGamerichTextBox.Text;
            model.F_ParentID  = Convert.ToInt32(f_ParentIDTextBox.Text);
            model.F_Value     = f_ValueTextBox.Text;
            model.F_Value1    = f_Value1TextBox.Text;
            model.F_Sort      = Convert.ToInt32(f_SortTextBox.Text);
            model.F_IsUsed    = f_IsUsedCheckBox.Checked;



            //数据提交
            GSSBLL.GameConfig bll = new GSSBLL.GameConfig();
            bool isok             = false;

            //检测是否已经存在

            if (_id > 0)
            {
                isok = bll.Update(model);
            }
            else
            {
                if (model.F_ID == 0)
                {
                    MessageBox.Show(LanguageResource.Language.Tip_IDShouldGatherThan0);
                    return;
                }
                isok = bll.Add(model);
            }
            if (isok)
            {
                MessageBox.Show("数据保存成功!", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
            else
            {
                MessageBox.Show("数据保存失败!", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
        /// <summary>
        /// 更新一条数据
        /// </summary>
        public bool Update(GSSModel.GameConfig model)
        {
            StringBuilder strSql = new StringBuilder();

            strSql.Append("update T_GameConfig set ");
            strSql.Append("F_ParentID=@F_ParentID,");
            strSql.Append("F_Name=@F_Name,");
            strSql.Append("F_Value=@F_Value,");
            strSql.Append("F_Value1=@F_Value1,");
            strSql.Append("F_ValueGame=@F_ValueGame,");
            strSql.Append("F_IsUsed=@F_IsUsed,");
            strSql.Append("F_Sort=@F_Sort");
            strSql.Append(" where F_ID=@F_ID ");
            SqlParameter[] parameters =
            {
                new SqlParameter("@F_ParentID",  SqlDbType.Int,        4),
                new SqlParameter("@F_Name",      SqlDbType.NVarChar,  30),
                new SqlParameter("@F_Value",     SqlDbType.NVarChar, 200),
                new SqlParameter("@F_Value1",    SqlDbType.NVarChar, 200),
                new SqlParameter("@F_ValueGame", SqlDbType.NVarChar, 100),
                new SqlParameter("@F_IsUsed",    SqlDbType.Bit,        1),
                new SqlParameter("@F_Sort",      SqlDbType.Int,        4),
                new SqlParameter("@F_ID",        SqlDbType.Int, 4)
            };
            parameters[0].Value = model.F_ParentID;
            parameters[1].Value = model.F_Name;
            parameters[2].Value = model.F_Value;
            parameters[3].Value = model.F_Value1;
            parameters[4].Value = model.F_ValueGame;
            parameters[5].Value = model.F_IsUsed;
            parameters[6].Value = model.F_Sort;
            parameters[7].Value = model.F_ID;

            int rows = DbHelperSQL.ExecuteSql(strSql.ToString(), parameters);

            if (rows > 0)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
 /// <summary>
 /// 初始化窗体
 /// </summary>
 private void InitForm()
 {
     if (_id > 0)
     {
         this.Text           = "游戏配置修改";
         f_IDTextBox.Enabled = true;
         if (_id > 0)
         {
             f_IDTextBox.Enabled = false;
         }
         GSSBLL.GameConfig   bll   = new GSSBLL.GameConfig();
         GSSModel.GameConfig model = bll.GetModel(_id);
         f_IDTextBox.Text            = model.F_ID.ToString();
         f_ParentIDTextBox.Text      = model.F_ParentID.ToString();
         f_NameTextBox.Text          = model.F_Name;
         f_ValueTextBox.Text         = model.F_Value;
         f_Value1TextBox.Text        = model.F_Value1;
         f_ValueGamerichTextBox.Text = model.F_ValueGame;
         f_SortTextBox.Text          = model.F_Sort.ToString();
         f_IsUsedCheckBox.Checked    = model.F_IsUsed;
     }
 }
        /// <summary>
        /// 得到一个对象实体
        /// </summary>
        public GSSModel.GameConfig GetModel(int F_ID)
        {
            StringBuilder strSql = new StringBuilder();

            strSql.Append("select  top 1 F_ID,F_ParentID,F_Name,F_Value,F_Value1,F_ValueGame,F_IsUsed,F_Sort from T_GameConfig ");
            strSql.Append(" where F_ID=@F_ID ");
            SqlParameter[] parameters =
            {
                new SqlParameter("@F_ID", SqlDbType.Int, 4)
            };
            parameters[0].Value = F_ID;

            GSSModel.GameConfig model = new GSSModel.GameConfig();
            DataSet             ds    = DbHelperSQL.Query(strSql.ToString(), parameters);

            if (ds.Tables[0].Rows.Count > 0)
            {
                if (ds.Tables[0].Rows[0]["F_ID"].ToString() != "")
                {
                    model.F_ID = int.Parse(ds.Tables[0].Rows[0]["F_ID"].ToString());
                }
                if (ds.Tables[0].Rows[0]["F_ParentID"].ToString() != "")
                {
                    model.F_ParentID = int.Parse(ds.Tables[0].Rows[0]["F_ParentID"].ToString());
                }
                if (ds.Tables[0].Rows[0]["F_Name"] != null)
                {
                    model.F_Name = ds.Tables[0].Rows[0]["F_Name"].ToString();
                }
                if (ds.Tables[0].Rows[0]["F_Value"] != null)
                {
                    model.F_Value = ds.Tables[0].Rows[0]["F_Value"].ToString();
                }
                if (ds.Tables[0].Rows[0]["F_Value1"] != null)
                {
                    model.F_Value1 = ds.Tables[0].Rows[0]["F_Value1"].ToString();
                }
                if (ds.Tables[0].Rows[0]["F_ValueGame"] != null)
                {
                    model.F_ValueGame = ds.Tables[0].Rows[0]["F_ValueGame"].ToString();
                }
                if (ds.Tables[0].Rows[0]["F_IsUsed"].ToString() != "")
                {
                    if ((ds.Tables[0].Rows[0]["F_IsUsed"].ToString() == "1") || (ds.Tables[0].Rows[0]["F_IsUsed"].ToString().ToLower() == "true"))
                    {
                        model.F_IsUsed = true;
                    }
                    else
                    {
                        model.F_IsUsed = false;
                    }
                }
                if (ds.Tables[0].Rows[0]["F_Sort"].ToString() != "")
                {
                    model.F_Sort = int.Parse(ds.Tables[0].Rows[0]["F_Sort"].ToString());
                }
                return(model);
            }
            else
            {
                return(null);
            }
        }