private void Awake()
 {
     // Checks to make sure there is only one of this script loaded [Added by Bryce]
     if (gameSettings == null)
     {
         gameSettings = this;
         DontDestroyOnLoad(gameObject);
     }
     else if (gameSettings != this)
     {
         Destroy(gameObject);
     }
 }
    private void Awake()
    {
        gameSettings  = FindObjectOfType <GRHGameSettings>();
        soundManager  = FindObjectOfType <GRHBalloonMG_SoundManager>();
        loadingScreen = GameObject.FindGameObjectWithTag("LoadingScreen").GetComponent <GRHLoadingScreen>();
        difficultySettingPanelBalloonGame.SetActive(false);
        difficultySettingPanelCountingGame.SetActive(false);
        creditsPanel.SetActive(false);

        easyButton.enabled   = false;
        mediumButton.enabled = false;
        hardButton.enabled   = false;

        creditsToggle = false;
    }