public override void Calculate(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); int player_maxmp = player.GetMaxmp(); int player_maxatk = player.GetMaxatk(); int player_def = player.GetDef(); int player_skillrate = player.GetSkillrate(); int player_res3 = player.GetRes3(); player.SetVar3(player_skillrate); player.SetVar1(player_maxatk); player.SetVar2(player_maxmp); player.SetVar3(player_res3); player.SetVar4(player_def); player.SetPerform(1); }