public void HittedByGPURaycast(GPURaycastDecalsTargetInfo hitInfo)
        {
            var decalInstance  = SpawnController.SpawnDecal();
            var decalTransform = decalInstance.transform;

            ApplyDecalTransform(decalTransform, hitInfo);

            OnHitted(decalInstance, hitInfo);
        }
        void ApplyDecalTransform(Transform decalTransform, GPURaycastDecalsTargetInfo hitInfo)
        {
            decalTransform.position = hitInfo.position + hitInfo.normal * Offset;
            ApplyDecalRotationByNormal(decalTransform, hitInfo.normal);

            if (ParentOnHit)
            {
                decalTransform.SetParent(hitInfo.hittedRenderer.transform);
            }
        }
示例#3
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        public static void SendGPURaycastInfo(GPURaycastDecalsTargetInfo hitInfo)
        {
            IDecalReceiver decalReceiver = hitInfo.hittedRenderer.GetComponent <IDecalReceiver>();

            if (decalReceiver == null)
            {
                decalReceiver = hitInfo.hittedRenderer.GetComponentInParent <IDecalReceiver>();
            }

            if (decalReceiver != null)
            {
                decalReceiver.HittedByGPURaycast(hitInfo);
            }
        }
        protected override void OnHitted(Decal decalInstance, GPURaycastDecalsTargetInfo hitInfo)
        {
            skinnedMeshRenderer = hitInfo.hittedRenderer as SkinnedMeshRenderer;
            if (skinnedMeshRenderer == null)
            {
                return;
            }

            mesh        = skinnedMeshRenderer.sharedMesh;
            boneWeights = mesh.boneWeights;
            if (ParentOnHit)
            {
                var boneWeight = boneWeights[hitInfo.VertexIndex];

                int index0 = boneWeight.boneIndex0;
                int index1 = boneWeight.boneIndex1;
                int index2 = boneWeight.boneIndex2;
                int index3 = boneWeight.boneIndex3;

                float w0 = boneWeight.weight0;
                float w1 = boneWeight.weight1;
                float w2 = boneWeight.weight2;
                float w3 = boneWeight.weight3;

                float maxWeight    = Mathf.Max(w0, w1, w2, w3);
                int   maxBoneIndex = -1;

                if (maxWeight == w0)
                {
                    maxBoneIndex = boneWeight.boneIndex0;
                }
                if (maxWeight == w1)
                {
                    maxBoneIndex = boneWeight.boneIndex1;
                }
                if (maxWeight == w2)
                {
                    maxBoneIndex = boneWeight.boneIndex2;
                }
                if (maxWeight == w3)
                {
                    maxBoneIndex = boneWeight.boneIndex3;
                }

                decalInstance.transform.SetParent(skinnedMeshRenderer.bones[maxBoneIndex]);
            }
        }
 protected virtual void OnHitted(Decal decalInstance, GPURaycastDecalsTargetInfo hitInfo)
 {
 }