private void Awake() { _enteredInstances = new List <GPUInstancerPrefab>(); _collider = GetComponent <Collider>(); if (prefabManager == null) { prefabManager = FindObjectOfType <GPUInstancerPrefabManager>(); } if (prefabManager != null) { prefabManager.AddModificationCollider(this); } else { Debug.LogWarning("GPUInstancerModificationCollider does not have a GPUInstancerPrefabManager defined."); } }