示例#1
0
        public void AddKinematicsSphere(GPBody body, float radius, int groupId)
        {
            var bodyId   = kinematicsBodies.Length;
            var collider = new GPSphereCollider(bodyId, radius);

            ArrayUtils.Add(ref kinematicsBodies, body);
            ArrayUtils.Add(ref kinematicsSphereColliders, collider);
        }
示例#2
0
        private void UpdateSphereColliders(List <SphereCollider> colliders)
        {
            if (sphereColliders == null)
            {
                sphereColliders = new GPSphereCollider[colliders.Count];
            }

            for (var i = 0; i < colliders.Count; i++)
            {
                var sphereCollider    = colliders[i];
                var transformedRadius = sphereCollider.transform.lossyScale.x * sphereCollider.radius;

                sphereColliders[i] = new GPSphereCollider(i, transformedRadius);
            }
        }
示例#3
0
        private void UpdateSphereColliders()
        {
            var radius   = settings.PhysicsSettings.StandRadius * provider.transform.lossyScale.x;//todo wrong way to scale
            var vertices = provider.GetVertices();

            if (sphereColliders == null)
            {
                sphereColliders = new GPSphereCollider[vertices.Count];
            }

            for (var i = 0; i < vertices.Count; i++)
            {
                sphereColliders[i] = new GPSphereCollider(i, radius);
            }
        }
示例#4
0
        private void InitBuffers()
        {
            TryAddBufferOrArray("matrices", data.MatricesBuffer, data.Matrices, sizeof(float) * 16);

            TryCreateBuffer("bodies", data.Bodies, GPBody.Size());
            TryCreateBuffer("sphereColliders", data.SphereColliders, GPSphereCollider.Size());

            TryCreateBuffer("kinematicBodies", data.KinematicsBodies, GPBody.Size());
            TryCreateBuffer("kinematicSphereColliders", data.KinematicsSphereColliders, GPSphereCollider.Size());
            TryCreateBuffer("kinematicsLineSphereColliders", data.KinematicsLineSphereColliders, GPLineSphereCollider.Size());

            TryCreateBuffer("distanceJoints", data.DistanceJoints.Data, GPDistanceJoint.Size());
            TryCreateBuffer("pointJoints", data.PointJoints, GPPointJoint.Size());

            bodiesThreadGroupsNum = Mathf.CeilToInt(wraper.GetBuffer("bodies").count / 1024f);
        }