示例#1
0
    public void SetFistInit()
    {
        mOneGroup.alpha   = 0;
        mTwoGroup.alpha   = 0;
        mThreeGroup.alpha = 0;

        GO_One.SetActive(false);
        GO_Two.SetActive(false);
        GO_Three.SetActive(false);


        switch (FirstShow)
        {
        case GroupState.ONE:
            mOneGroup.alpha = 1;
            GO_One.SetActive(true);
            break;

        case GroupState.TWO:
            mTwoGroup.alpha = 1;
            GO_Two.SetActive(true);
            break;

        case GroupState.THREE:
            mThreeGroup.alpha = 1;
            GO_Three.SetActive(true);
            break;
        }

        mCurrentState = FirstShow;
    }
示例#2
0
    public void Change2Two()             // 切换成第2个
    {
        if (!isFirst)
        {
            return;
        }
        isFirst = false;
        if (GO_Two.activeSelf && mFirstGroup.alpha == 0 && mChangeGroup.alpha == 1)  // 已经是这样了,那就没必要继承下面啊
        {
            return;
        }
        GO_Two.SetActive(true);
        Tweener t1 = mFirstGroup.DOFade(0, FadeDuration);
        Tweener t2 = mChangeGroup.DOFade(1, FadeDuration);

        if (isPauseGoHead)
        {
            t1.SetUpdate(true);
            t2.SetUpdate(true);
        }
        t2.OnComplete(() =>
        {
            GO_One.SetActive(false);
        });
    }
示例#3
0
    public void SetFistInit()
    {
        mOneGroup.alpha   = 0;
        mTwoGroup.alpha   = 0;
        mThreeGroup.alpha = 0;
        mFourGroup.alpha  = 0;
        mFiveGroup.alpha  = 0;
        mSixGroup.alpha   = 0;
        mSevenGroup.alpha = 0;


        GO_One.SetActive(false);
        GO_Two.SetActive(false);
        GO_Three.SetActive(false);
        GO_Four.SetActive(false);
        GO_Five.SetActive(false);
        GO_Six.SetActive(false);
        GO_Seven.SetActive(false);


        switch (FirstShow)
        {
        case GroupState.ONE:
            mOneGroup.alpha = 1;
            GO_One.SetActive(true);
            break;

        case GroupState.TWO:
            mTwoGroup.alpha = 1;
            GO_Two.SetActive(true);
            break;

        case GroupState.THREE:
            mThreeGroup.alpha = 1;
            GO_Three.SetActive(true);
            break;

        case GroupState.FOUR:
            mFourGroup.alpha = 1;
            GO_Four.SetActive(true);
            break;

        case GroupState.Five:
            mFiveGroup.alpha = 1;
            GO_Five.SetActive(true);
            break;

        case GroupState.Six:
            mSixGroup.alpha = 1;
            GO_Six.SetActive(true);
            break;

        case GroupState.Seven:
            mSevenGroup.alpha = 1;
            GO_Seven.SetActive(true);
            break;
        }

        mCurrentState = FirstShow;
    }
示例#4
0
 public void SetFistInit()
 {
     isFirst            = true;
     mFirstGroup.alpha  = 1;
     mChangeGroup.alpha = 0;
     GO_One.SetActive(true);
     GO_Two.SetActive(false);
 }
示例#5
0
 public void Change2One()                  // 切换成第 1 个
 {
     if (mCurrentState == GroupState.ONE)
     {
         return;
     }
     ChangeState(GroupState.ONE);
     GO_One.SetActive(true);
     mOneGroup.DOFade(1, FadeDuration);
 }