示例#1
0
    public static GOObject AddComponentToObject(GameObject container, GOMap map, Coordinates location)
    {
        container.SetActive(false);
        GOObject obj = container.AddComponent <GOObject>() as GOObject;

        // Variable initialization goes here -
        // All of this will be called before Player's awake because
        // the object holding the Player component is currently not active.
        obj.map            = map;
        obj.coordinatesGPS = location;
        container.SetActive(true);
        return(obj);
    }
示例#2
0
    private void InitializeMapLocations()
    {
        MapObjects = new List <GameObject>();
        List <PointLocation>   banks      = CurrentGame.Instance.gameDetail.banks;
        List <ServerTradePost> tradeposts = CurrentGame.Instance.gameDetail.tradePosts;

        //todo load all into map
        GameObject mapobj    = GameObject.Find("Map");
        GameObject container = new GameObject("TESTEST");        //todo get rid of this

        //GameObject container = GameObject.Find("MapElements");
        if (mapobj != null)
        {
            GOMap map = mapobj.GetComponent <GOMap>();
            if (map != null)
            {
                GameObject serverBanks = new GameObject("Server Banks");
                serverBanks.transform.parent = container.transform;
                foreach (PointLocation bank in banks)
                {
                    GameObject temp = (GameObject)Instantiate(Resources.Load("Bank"), Vector3.zero, Quaternion.identity);
                    temp.transform.parent = serverBanks.transform;
                    Bank bankScript = temp.GetComponent <Bank>();
                    if (bankScript != null)
                    {
                        bankScript.BankId = bank.id;
                    }


                    Coordinates coordinates = new Coordinates(bank.point.latitude, bank.point.longitude, 0);
                    GOObject    obj         = GOObject.AddComponentToObject(temp, map, coordinates);
                    Vector3     pos         = coordinates.convertCoordinateToVector(0);
                    pos.z = -3;
                    temp.transform.localPosition = pos;
                    MapObjects.Add(temp);
                }


                GameObject serverTPs = new GameObject("Server Tradingposts");
                serverTPs.transform.parent = container.transform;
                foreach (ServerTradePost tp in tradeposts)
                {
                    GameObject temp = (GameObject)Instantiate(Resources.Load("Tradingpost"), Vector3.zero, Quaternion.identity);
                    temp.transform.parent = serverTPs.transform;
                    TradingPost tpScript = temp.GetComponent <TradingPost>();
                    if (tpScript != null)
                    {
                        tpScript.TPId = tp.id;
                        //todo load flavorText?
                    }

                    GOObject obj = GOObject.AddComponentToObject(temp, map,
                                                                 new Coordinates(tp.point.latitude, tp.point.longitude, 1.0));
                    MapObjects.Add(temp);
                }

                GameObject playerHolder = new GameObject("Playerholder");                //todo is there a better way to do this?
                playerHolder.transform.parent = container.transform;
                List <ServerPlayer> players = CurrentGame.Instance.PlayerList();
                foreach (ServerPlayer serverPlayer in players)
                {
                    if (serverPlayer.ClientId.Equals(CurrentGame.Instance.LocalPlayer.ClientId))
                    {
                        continue;
                    }

                    GameObject temp = (GameObject)Instantiate(Resources.Load("Player"), Vector3.zero, Quaternion.identity);
                    temp.name             = serverPlayer.name;
                    temp.transform.parent = playerHolder.transform;
                    Person person = temp.GetComponent <Person>();
                    person.Player = serverPlayer;

                    GOObject obj = GOObject.AddComponentToObject(temp, map, new Coordinates(51.164510, 4.140199, 1.0));

                    CurrentGame.Instance.PlayerObjects.Add(serverPlayer.ClientId, temp);
                }
            }
            else
            {
                Debug.Log("ERROR: MAP NOT LOADED");
            }
        }
        else
        {
            Debug.Log("ERROR: MAP NOT LOADED");
        }
    }