void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GameOffline = ((GOMOKU.View.Gameoffline)(target)); #line 4 "..\..\..\View\Gameoffline.xaml" this.GameOffline.SizeChanged += new System.Windows.SizeChangedEventHandler(this.GameOffline_SizeChanged); #line default #line hidden return; case 2: this.Board = ((System.Windows.Controls.Primitives.UniformGrid)(target)); #line 18 "..\..\..\View\Gameoffline.xaml" this.Board.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Board_MouseDown); #line default #line hidden return; case 3: this.NamePlayer1 = ((System.Windows.Controls.Label)(target)); return; case 4: this.NamePlayer2 = ((System.Windows.Controls.Label)(target)); return; case 5: this.ButtonNewgame = ((System.Windows.Controls.Button)(target)); #line 23 "..\..\..\View\Gameoffline.xaml" this.ButtonNewgame.Click += new System.Windows.RoutedEventHandler(this.ButtonNewgame_Click); #line default #line hidden return; case 6: this.ButtonPvsP = ((System.Windows.Controls.Button)(target)); #line 31 "..\..\..\View\Gameoffline.xaml" this.ButtonPvsP.Click += new System.Windows.RoutedEventHandler(this.ButtonPvsP_Click); #line default #line hidden return; case 7: this.ButtonPvsCOM = ((System.Windows.Controls.Button)(target)); #line 32 "..\..\..\View\Gameoffline.xaml" this.ButtonPvsCOM.Click += new System.Windows.RoutedEventHandler(this.ButtonPvsCOM_Click); #line default #line hidden return; case 8: this.ButtonQuit = ((System.Windows.Controls.Button)(target)); #line 33 "..\..\..\View\Gameoffline.xaml" this.ButtonQuit.Click += new System.Windows.RoutedEventHandler(this.ButtonQuit_Click); #line default #line hidden return; } this._contentLoaded = true; }