static int Repaint(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GNewListLoop obj = (GNewListLoop)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewListLoop"); obj.Repaint(); return(0); }
static int RefreshItem(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GNewListLoop obj = (GNewListLoop)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewListLoop"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.RefreshItem(arg0); return(0); }
static int IsListItemVisible(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); GNewListLoop obj = (GNewListLoop)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewListLoop"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); float arg1 = (float)LuaScriptMgr.GetNumber(L, 3); bool o = obj.IsListItemVisible(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }
static int set_PreOutLook(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); GNewListLoop obj = (GNewListLoop)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name PreOutLook"); } else { LuaDLL.luaL_error(L, "attempt to index PreOutLook on a nil value"); } } obj.PreOutLook = (float)LuaScriptMgr.GetNumber(L, 3); return(0); }