示例#1
0
        // Set voids
        public void SetKernelSettings(GNS_Layer Layer)
        {
            // Rotation
            GNSKernel.SetFloat("_RandomPitch", Layer.RandomPitchAngle * Mathf.Deg2Rad);                                                  // set rotation pitch
            GNSKernel.SetVector("_RotationNoise", new Vector3(Layer.RotationNoiseFrequency, Layer.NoisePitchAngle * Mathf.Deg2Rad, 0f)); // set rotation noice
            GNSKernel.SetVector("_RotationAxis", Layer.RotationNoiseAxis.normalized);                                                    // set rotation axis

            // Scale
            GNSKernel.SetVector("_BaseScale", Layer.BaseScale);
            GNSKernel.SetVector("_RandomScale", new Vector2(Layer.MinRandomScale, Layer.MaxRandomScale));
            GNSKernel.SetVector("_ScaleNoise", new Vector2(Layer.ScaleNoiseFrequency, Layer.ScaleNoiseAmplitude));

            // Paint
            GNSKernel.SetFloat("_PaintResolution", (float)(int)PaintResolution);
            GNSKernel.SetVector("_PaintPatchSize", new Vector4(PatchRounded.x, PatchRounded.y));
            GNSKernel.SetVector("_TerrainSize", new Vector4(_Terrain.terrainData.size.x, _Terrain.terrainData.size.y, _Terrain.terrainData.size.z, 0));
        }
示例#2
0
        public void PaintLayer(GrassNStuff Manager, GNS_Layer Layer, Vector2 Point, Vector2 Bounds, bool Visible, Texture2D BrushTexture = null)
        {
            if (BrushTexture == null)               // if null
            {
                BrushTexture = new Texture2D(1, 1);
                BrushTexture.SetPixel(0, 0, Color.white);
                BrushTexture.Apply();
            }

            int TargetStrength = (Visible) ? 1 : 0;             // get target strength

            if (PaintBuffer == null)
            {
                PaintBuffer = CreateTempBuffer(PaintResolution);
            }
            RenderTexture TempBuffer = CreateTempBuffer(PaintResolution);             // check if layer is null

            // Set kernel settings
            Manager.SetKernelSettings(Layer);

            Material Kernel = Manager.GNSKernel;

            Kernel.SetTexture("_PaintTexture", PaintBuffer);                       // set texture paint buffer
            Kernel.SetVector("_PaintMin", new Vector4(Point.x, Point.y, 0, 0));    // set min
            Kernel.SetVector("_PaintArea", new Vector4(Bounds.x, Bounds.y, 0, 0)); // set max
            Kernel.SetTexture("_PaintBrush", BrushTexture);
            Kernel.SetFloat("_PaintTarget", TargetStrength);
            Kernel.SetVector("_CurrentPatchMin", (CachePosition - Manager.Terrain.transform.position) - MinOffset);

            Graphics.Blit(null, TempBuffer, Manager.GNSKernel, 5);              // Update paint buffer

            if (PaintBuffer != null)
            {
                PaintBuffer.Release();
            }
            PaintBuffer = TempBuffer;
            UpdateBlocks();              // update materials
        }
        private void OnEnable()
        {
            ListLabelWidth = 70;
            // Data
            GNS_Layer Layer = (GNS_Layer)target;

            ReorderableList MeshList = AddReorderableList <GNS_Model>("Meshes", Layer.LODModels, (Rect rect, int index, bool isActive, bool isFocused) => {
                float HalfWidth = rect.width * 0.5f;

                string Name = (Layer.LODModels[index] != null)?Layer.LODModels[index].name:"Empty Mesh";

                Layer.LODModels[index] = (GNS_Model)EditorGUI.ObjectField(new Rect(
                                                                              rect.position.x,
                                                                              rect.position.y,
                                                                              HalfWidth,
                                                                              rect.height
                                                                              ), Layer.LODModels[index], typeof(GNS_Model));

                Layer.LODMeshesPercentiles[index] = EditorGUI.Slider(new Rect(
                                                                         rect.position.x + (HalfWidth + 16f),
                                                                         rect.position.y,
                                                                         (HalfWidth) - 16f,
                                                                         rect.height
                                                                         ), "Percentile:", Layer.LODMeshesPercentiles[index], 0f, 100f);
            }, false);

            MeshList.onAddCallback = (ReorderableList List) => {
                Layer.LODModels.Add(null);
                Layer.LODMeshesPercentiles.Add(100f);
            };

            MeshList.onRemoveCallback = (ReorderableList list) => {
                Layer.LODModels.RemoveAt(list.index);
                Layer.LODMeshesPercentiles.RemoveAt(list.index);
            };
        }
        public override void OnInspectorGUI()
        {
            // Data
            GNS_Layer Layer = (GNS_Layer)target;

            // Mesh settings
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Meshes Settings", EditorStyles.boldLabel);
            RenderListAt(0);              // render mesh list

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Render Settings", EditorStyles.boldLabel);
            Layer.Density = EditorGUILayout.Slider(new GUIContent("Layer Density"), Layer.Density, 0f, 1f);

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Rotation Settings", EditorStyles.boldLabel);
            Layer.RandomPitchAngle       = EditorGUILayout.Slider(new GUIContent("Random Pitch Angle"), Layer.RandomPitchAngle, 0f, 90f);
            Layer.NoisePitchAngle        = EditorGUILayout.Slider(new GUIContent("Noise Pitch Angle"), Layer.NoisePitchAngle, 0f, 90f);
            Layer.RotationNoiseFrequency = EditorGUILayout.Slider(new GUIContent("Rotation Noise Frequency"), Layer.RotationNoiseFrequency, 0f, 10f);
            Layer.RotationNoiseAxis      = EditorGUILayout.Vector3Field(new GUIContent("Rotation Noise Axis"), Layer.RotationNoiseAxis);

            // check if value has changed Rotation
            if (EditorGUI.EndChangeCheck())
            {
                ForEachManager((GrassNStuff Manager) => {
                    Manager.RegenerateRotationTextures();                      // update managers
                });
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Scale Settings", EditorStyles.boldLabel);
            Layer.BaseScale           = EditorGUILayout.Vector3Field(new GUIContent("Base Scale"), Layer.BaseScale);
            Layer.MinRandomScale      = EditorGUILayout.Slider(new GUIContent("Min Random Scale"), Layer.MinRandomScale, 0f, 5f);
            Layer.MaxRandomScale      = EditorGUILayout.Slider(new GUIContent("Max Random Scale"), Layer.MaxRandomScale, 0f, 5f);
            Layer.ScaleNoiseAmplitude = EditorGUILayout.Slider(new GUIContent("Scale Noise Amplitude"), Layer.ScaleNoiseAmplitude, 0f, 5f);
            Layer.ScaleNoiseFrequency = EditorGUILayout.Slider(new GUIContent("Scale Noise Frequency"), Layer.ScaleNoiseFrequency, 0f, 2000f);

            // check if value has changed Scale
            if (EditorGUI.EndChangeCheck())
            {
                ForEachManager((GrassNStuff Manager) => {
                    Manager.RegenerateScaleTextures();                      // update managers
                });
            }

            // material settings
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Material Settings", EditorStyles.boldLabel);
            Layer.Color             = EditorGUILayout.ColorField(new GUIContent("Main Color"), Layer.Color);
            Layer.Albedo            = (Texture2D)EditorGUILayout.ObjectField(new GUIContent("Albedo"), Layer.Albedo, typeof(Texture2D), false);
            Layer.Normal            = (Texture2D)EditorGUILayout.ObjectField(new GUIContent("Normal"), Layer.Normal, typeof(Texture2D), false);
            Layer.SpecGloss         = (Texture2D)EditorGUILayout.ObjectField(new GUIContent("Specular(R) + Gloss(G)"), Layer.SpecGloss, typeof(Texture2D), false);
            Layer.SpecularStrength  = EditorGUILayout.Slider(new GUIContent("Specular Strength"), Layer.SpecularStrength, 0f, 1f);
            Layer.GlossStrength     = EditorGUILayout.Slider(new GUIContent("Gloss Strength"), Layer.GlossStrength, 0f, 1f);
            Layer.CutOff            = EditorGUILayout.Slider(new GUIContent("Cut Off"), Layer.CutOff, 0f, 1f);
            Layer.OcclusionHeight   = EditorGUILayout.Slider(new GUIContent("Occlusion Height"), Layer.OcclusionHeight, 0f, 10f);
            Layer.OcclusionStrength = EditorGUILayout.Slider(new GUIContent("Occlusion Strength"), Layer.OcclusionStrength, 0f, 10f);
            Layer.OcclusionToColor  = EditorGUILayout.Slider(new GUIContent("Occlusion To Color"), Layer.OcclusionToColor, 0f, 1f);
            if (EditorGUI.EndChangeCheck())
            {
                ForEachManager((GrassNStuff Manager) => {
                    Manager.UpdateMaterialBuffers();                      // update managers
                });
            }

            base.OnInspectorGUI();              // draw base

            EditorUtility.SetDirty(Layer);      // set dirty
        }