//This method gets the reference to the various components if they don't already exist void InitializeReferences() { if (enemySpawner == null) { enemySpawner = GetComponent <GM_SpawnModule> (); } if (hands == null) { hands = GetComponent <GM_HandModule> (); } if (postEffects == null) { postEffects = GetComponent <GM_PostEffectModule> (); } }
void InitializeStacks() { Debug.Log("Inisializing Stacks of Fish"); if (customerSpawner == null) { customerSpawner = GetComponent <GM_SpawnModule>(); } if (dancerSpawner == null) { dancerSpawner = GetComponent <GM_DanceModule>(); } if (landlordSpawner == null) { landlordSpawner = GetComponent <GM_LandlordModule>(); } if (cookingManager == null) { cookingManager = GetComponent <GM_CookingModule>(); } if (trashManager == null) { trashManager = GetComponent <GM_Trash>(); } }