示例#1
0
        //加载全部Lua模块
        internal IEnumerator UF_InitFramework()
        {
            if (!m_IsInited)
            {
                Debugger.UF_Log("LuaFramework  ->  Start");
                m_Luastate = new GLuaState();

                //第三方库
                //m_Luastate.OpenLibs(LuaDLL.luaopen_struct);
                m_Luastate.OpenLibs(LuaDLL.luaopen_lpeg);
                //m_Luastate.OpenLibs(LuaDLL.luaopen_bit);
                m_Luastate.LuaSetTop(0);

                //加载基础库
                UF_LuaBaseStart(m_Luastate);

                //静态绑定
                LuaBinder.Bind(m_Luastate);

                //自定义绑定
                LuaCustomBinder.UF_Bind(m_Luastate);

                yield return(null);

                //开启一个加载线程加载全部Runtime.Lua模块
                Thread thread = new Thread(new ThreadStart(UF_InitLuaModules));
                thread.Start();
                //主线程等待全部Lua加载
                while (!m_IsInited)
                {
                    yield return(null);
                }
                yield return(null);

                m_Luastate.Collect();
                System.GC.Collect();
                yield return(null);

                //获取固有方法
                lfHandleNetMsg   = m_Luastate.GetFunction("OnHandleProtocol");
                lfHandleEventMsg = m_Luastate.GetFunction("OnHandleEvent");

                //模块加载完成,主函数启动
                UF_CallLuaFunction("MainAwake");
                yield return(null);
            }
            else
            {
                Debugger.UF_Warn("LuaFramework is already Init");
            }

            yield break;
        }
示例#2
0
        public void UF_OnUpdate()
        {
            if (m_IsInited)
            {
                //协议更新
                LuaNetwork.UF_Update(lfHandleNetMsg);
                if (m_Luastate.LuaUpdate(GTime.DeltaTime, GTime.UnscaleDeltaTime) != 0)
                {
                    string error = m_Luastate.LuaToString(-1);
                    m_Luastate.LuaPop(2);
                    throw new LuaException(error, LuaException.GetLastError());
                }
                m_Luastate.LuaPop(1);
                m_Luastate.Collect();

                UF_UpdateMouseInput();
            }
        }