public override void Draw() { base.Draw(); TXT("Hi there!", 0.2f, 0.8f, P.Get(Anim.Runtime_int(3f) % P.totalColours), PRESENTATION.DEFAULT_TXT_CELL_HEIGHT * 2); TXT("Here is some info on the GL drawing tools", 0.2f, 0.75f, P.Get(4)); TXT("draw primitives!", 0.2f, 0.6f, P.Get(4)); int _CELLS_X = 10; int _CELLS_Y = 3; float _XDIV = 0.6f / _CELLS_X; float _YDIV = 0.4f / _CELLS_Y; float _CELL_SIZE = _XDIV * 0.75f; float _CS2 = _CELL_SIZE * 0.5f; int _COUNT = 0; for (int x = 0; x < _CELLS_X; x++) { for (int y = 0; y < _CELLS_Y; y++) { _COUNT++; Color _COL = P.Get(_COUNT % P.totalColours); GL.PushMatrix(); //GL_DRAW.TransformMatrix(0.1f + (x * _XDIV), 0.1f + (y * _YDIV), _rotationZ: Anim.PNoise(0.1f, _offsetA: x, _offsetB: y)); float _CS = Anim.Sin_Time(10f, _CS2, _CELL_SIZE, _COUNT); GL_DRAW.Translate(0.1f + (x * _XDIV), 0.1f + (y * _YDIV)); switch (_COUNT % 6) { case 0: GL_DRAW.Draw_RECT(0, 0, _CS, _CS, _COL); break; case 1: GL_DRAW.Draw_RECT_FILL(0, 0, _CS, _CS, _COL); break; case 2: GL_DRAW.Draw_CIRCLE_LINE(3, 0, 0, _CS, _COL); break; case 3: GL_DRAW.Draw_CIRCLE_FILL(3, 0, 0, _CS, _COL); break; case 4: GL_DRAW.Draw_CIRCLE_LINE(20, 0, 0, _CS, _COL); break; case 5: GL_DRAW.Draw_CIRCLE_FILL(20, 0, 0, _CS, _COL); break; } GL.PopMatrix(); } } }
public static void Draw_BAR_PARTITIONS_FILL_Y(float _x, float _y, float _w, float _h, Partitions _partitions) { for (int i = 0; i < _partitions.count; i++) { Partition _P = _partitions.Get(i); GL_DRAW.Draw_RECT_FILL(_x, _y + (_h * _P.start), _w, _h * _partitions.Get_Share(i), _P.colour); } }
public void Draw_Swatches(float _x, float _y, float _w, float _h) { float _XDIV = _w / totalColours; for (int i = 0; i < totalColours; i++) { GL_DRAW.Draw_RECT_FILL(i * _XDIV, _y, _XDIV, _h, Get(i)); } }
void WallCell(float _x, float _y, float _w, float _h, Color _col, int _sprawlIndex, float _animOffset, float _tickerOffset) { bool _TICKER = Anim.Runtime_int(5f, _tickerOffset) % 2 == 0; float _TOP = _y + _h; float _lw = _w * 0.5f; GL_DRAW.Draw_RECT(_x - (_w * 0.1f), _y + (_h * 0.1f), _lw, _h, COL.Set_alphaStrength(_col, 0.2f)); GL_DRAW.Draw_RECT(_x - (_w * 0.05f), _y + (_h * 0.05f), _lw, _h, COL.Set_alphaStrength(_col, 0.2f)); GL_DRAW.Draw_RECT_FILL(_x, _y, _lw, _h, COL.Set_alphaStrength(_col, 0.2f)); GL_DRAW.Draw_RECT_FILL(_x, _TOP, _lw, _h * -0.1f, COL.Set_alphaStrength(_col, _TICKER ? 0.05f : 0.3f)); HUD.Draw_LABEL_BOX("a" + _sprawlIndex, _x + (_lw * 0.1f), _y + (_h * 0.1f), _lw * 0.6f, _h * 0.6f, 0.01f, 0.1f, 0.5f, _col, P.Get(0)); GL_MATRIX_ANIMS.Draw(GL_MATRIX_ANIMS.NAME_INC_3X3, Anim.Runtime_int(3f, _animOffset + Anim.Sin_Time(1.1f, 0f, 3f)), _x + _lw, _y + (_h * 0.75f), _h * 0.25f, _col); sprawls[_sprawlIndex].Draw(_x + _lw, _y + (_h * 0.75f), _lw * 0.25f, _h * -0.75f, COL.Set_alphaStrength(_col, 0.25f)); }
public static void Draw_RECT_CELLS(float _x, float _y, float _w, float _h, BitArray _cells, Color _col, float _gutterRatio = HUD.DEFAULT_GUTTER_RATIO, float _rotation = 0) { int _TOTAL_CELLS = _cells.Length; float _ACTIVE_AREA = _w * _gutterRatio; float _CELL_SIZE = _ACTIVE_AREA / _TOTAL_CELLS; float _GUTTER_SIZE = (_w - _ACTIVE_AREA) / (_TOTAL_CELLS - 1); for (int i = 0; i < _TOTAL_CELLS; i++) { if (_cells.Get(i)) { GL_DRAW.Draw_RECT_FILL(_x + (i * _CELL_SIZE) + (i * _GUTTER_SIZE), _y, _CELL_SIZE, _h, _col); } } }
public void Draw() { GL_DRAW.RESET_SKEW(); currentScreen.Draw(); Palette _P = currentScreen.P; Color _COL = _P.Get(4); GL_DRAW.RESET_SKEW(); // screen name GL_TXT.Txt(currentScreen.title, SCREEN_TITLE_X, SCREEN_TITLE_Y, DEFAULT_TXT_CELL_HEIGHT, _COL); string _PAGE_STR = (currentScreen_index + 1) + "/" + totalScreens; // screen index status GL_TXT.Txt(_PAGE_STR, 1f - (((_PAGE_STR.Length + 2) * 3) * DEFAULT_TXT_CELL_HEIGHT), SCREEN_TITLE_Y, DEFAULT_TXT_CELL_HEIGHT, _COL); // time remaining line currentScreen.timeRemaining = 1f - (screenTimer / currentScreen.duration); GL_DRAW.Draw_RECT_FILL(0f, 0f, 0.005f, currentScreen.timeRemaining, _COL); }
public static void Draw_BarGraph_Y(Graph _graph, float _x, float _y, float _w, float _h, Color _col_MIN, Color _col_MAX, bool _alphaFade = false, float _gutterRatio = DEFAULT_GUTTER_RATIO) { int _COUNT = _graph.binCount; float _BAR_SPACE = _h * _gutterRatio; float _BAR_THICKNESS = _BAR_SPACE / _COUNT; float _GUTTER = (_h - _BAR_SPACE) / (_COUNT - 1); for (int i = 0; i < _COUNT; i++) { float _BIN_VALUE = _graph.Get_Value(i); Color _COL = Color.Lerp(_col_MIN, _col_MAX, _BIN_VALUE); GL_DRAW.Draw_RECT_FILL( _x, _y + ((_BAR_THICKNESS * i) + (_GUTTER * i)), _w * _BIN_VALUE, _BAR_THICKNESS, (_alphaFade) ? COL.Set_alphaStrength(_COL, _BIN_VALUE) : _COL); } }
public static void Draw_HISTOGRAM_BAR_X(float _x, float _y, float _w, float _h, Color _col_MIN, Color _col_MAX, float _gutterRatio, bool _alphaFade, params float[] _values) { int _COUNT = _values.Length; float _BAR_SPACE = _w * _gutterRatio; float _BAR_THICKNESS = _BAR_SPACE / _COUNT; float _GUTTER = (_w - _BAR_SPACE) / (_COUNT - 1); for (int i = 0; i < _COUNT; i++) { float _BIN_VALUE = _values[i]; Color _COL = Color.Lerp(_col_MIN, _col_MAX, _BIN_VALUE); GL_DRAW.Draw_RECT_FILL( _x + ((_BAR_THICKNESS * i) + (_GUTTER * i)), _y, _BAR_THICKNESS, _h * _BIN_VALUE, (_alphaFade) ? COL.Set_alphaStrength(_COL, _BIN_VALUE) : _COL); } }
public override void Draw() { base.Draw(); // update data for (int i = 0; i < sprawlCount; i++) { sprawls[i].Update(); } Floor(); Skew_left(); //Skew_right(); int _COUNT = 6; float _CELLS_X = 0.1f; float _CELLS_Y = 0.5f; float _SPAN_X = 0.6f; float _CELL_W = _SPAN_X / _COUNT; float _CELL_H = 0.05f; float _PAD = 0.025f; GL_DRAW.Draw_RECT_FILL(_CELLS_X - _PAD, _CELLS_Y - _PAD * 0.5f, _SPAN_X, (_CELL_H * 2) + (_PAD * 2f), P.Get(0, 0.75f)); for (int i = 0; i < _COUNT; i++) { float _FACTOR = (float)i / _COUNT; WallCell(_CELLS_X + (i * _CELL_W), _CELLS_Y, _CELL_W, _CELL_H, P.Lerp(2, 3, _FACTOR), i, i * .1f, i * 0.1f); int _ii = i + _COUNT; WallCell(_CELLS_X + (i * _CELL_W), _CELLS_Y + _CELL_H * 1.1f, _CELL_W, _CELL_H, P.Lerp(3, 2, _FACTOR), _ii, _ii * .1f, _ii * 0.1f); } // floor markers Skew_Floor(); int _markerCount = 4; for (int i = 0; i < _markerCount; i++) { FloorMarker(0.1f + (i * 0.2f), 0.4f + (i * 0.098f), 0.04f, Anim.Sin_Time(_timeOffset: i * 0.1f), i, i * 0.2f); } }
public static void Draw_LABEL_BOX(string _str, float _x, float _y, float _w, float _h, float _txt_height, float _txt_x, float _txt_y, Color _col_PANEL, Color _col_TXT) { GL_DRAW.Draw_RECT_FILL(_x, _y, _w, _h, _col_PANEL); GL_DRAW.Draw_RECT_FILL(_x + _w + (_h * 0.05f), _y, (_h * 0.05f), _h, _col_PANEL); GL_TXT.Txt(_str, _x + (_w * _txt_x), _y + (_h * _txt_y), _txt_height / 5, _col_TXT); }