public void OnResizedEvent(object sender, GLWindow.ResizedEventArgs e) { Tizen.Log.Error("NUI", "OnResizedEvent w:" + e.WindowSize.Width); Tizen.Log.Error("NUI", "OnResizedEvent w:" + e.WindowSize.Height); GLWindow.GLWindowOrientation currentOrientation = mGLWindow.GetCurrentOrientation(); Tizen.Log.Error("NUI", "OnResizedEvent currentOrientation:" + currentOrientation); if (currentOrientation == GLWindow.GLWindowOrientation.Portrait) { updateWindowRotationAngle(0); } else if (currentOrientation == GLWindow.GLWindowOrientation.LandscapeInverse) { updateWindowRotationAngle(270); } else if (currentOrientation == GLWindow.GLWindowOrientation.PortraitInverse) { updateWindowRotationAngle(180); } else { updateWindowRotationAngle(90); } updateWindowSize(e.WindowSize.Width, e.WindowSize.Height); }
public void GLWindowGetCurrentOrientation() { tlog.Debug(tag, $"GLWindowGetCurrentOrientation START"); string name = "myGLWindow"; Rectangle rectangle = new Rectangle(20, 20, 100, 100); GLWindow a1 = new GLWindow(name, rectangle, true); a1.GetCurrentOrientation(); tlog.Debug(tag, $"GLWindowGetCurrentOrientation END (OK)"); Assert.Pass("GLWindowGetCurrentOrientation"); }
public void GLWindowGetCurrentOrientation() { tlog.Debug(tag, $"GLWindowGetCurrentOrientation START"); string name = "myGLWindow"; Rectangle rectangle = new Rectangle(20, 20, 100, 100); GLWindow a1 = new GLWindow(name, rectangle, true); var result = a1.GetCurrentOrientation(); tlog.Debug(tag, "CurrentOrientation : " + result); a1.Destroy(); tlog.Debug(tag, $"GLWindowGetCurrentOrientation END (OK)"); }