示例#1
0
            public GLVMExecutableCommandOpenGL Add(GLVMExecutableOpenGLCallType type, params object[] values)
            {
                GLVMExecutableCommandOpenGL call = new GLVMExecutableCommandOpenGL();

                call.FunctionName = type;
                foreach (object obj in values)
                {
                    call.ParameterValues.Add(obj);
                }
                base.Add(call);
                return(call);
            }
示例#2
0
        protected override void BeforeSaveInternal(Stack <UniversalEditor.ObjectModel> objectModels)
        {
            base.BeforeSaveInternal(objectModels);

            GLVMExecutableObjectModel exe  = (objectModels.Pop() as GLVMExecutableObjectModel);
            FileSystemObjectModel     fsom = new FileSystemObjectModel();

            fsom.Title = "(c)2012 ALCEXHIM ; Cobalt Virtual Machine compiled executable";

            foreach (GLVMExecutableCommandSet set in exe.CommandSets)
            {
                System.IO.MemoryStream          ms = new System.IO.MemoryStream();
                UniversalEditor.IO.BinaryWriter bw = new UniversalEditor.IO.BinaryWriter(ms);

                foreach (GLVMExecutableCommand cmd in set.Commands)
                {
                    if (cmd is GLVMExecutableCommandSystem)
                    {
                        bw.Write((byte)1);
                        GLVMExecutableCommandSystem syscmd = (cmd as GLVMExecutableCommandSystem);
                        switch (syscmd.FunctionName)
                        {
                        case GLVMExecutableSystemCallType.Push:
                        {
                            if (syscmd.ParameterValues.Count == 1)
                            {
                                WriteVariantOpcode(bw, 10, syscmd.ParameterValues[0]);
                            }
                            break;
                        }

                        case GLVMExecutableSystemCallType.LoadVar:
                        {
                            if (syscmd.ParameterValues.Count == 1)
                            {
                                bw.Write((byte)40);
                                bw.Write((string)syscmd.ParameterValues[0]);
                            }
                            break;
                        }

                        case GLVMExecutableSystemCallType.StoreVar:
                        {
                            if (syscmd.ParameterValues.Count == 1)
                            {
                                bw.Write((byte)41);
                                bw.Write((string)syscmd.ParameterValues[0]);
                            }
                            break;
                        }

                        case GLVMExecutableSystemCallType.Add:
                        {
                            if (syscmd.ParameterValues.Count == 2)
                            {
                                WriteVariantOpcode(bw, 50, syscmd.ParameterValues[0], syscmd.ParameterValues[1]);
                            }
                            break;
                        }
                        }
                    }
                    else if (cmd is GLVMExecutableCommandOpenGL)
                    {
                        GLVMExecutableCommandOpenGL cmdd = (cmd as GLVMExecutableCommandOpenGL);
                        for (int i = cmdd.ParameterValues.Count - 1; i > -1; i--)
                        {
                            WriteVariantOpcode(bw, 10, cmdd.ParameterValues[i]);
                        }

                        bw.Write((byte)2);
                        bw.Write((byte)cmdd.FunctionName);
                    }
                }
                bw.Close();

                fsom.Files.Add("Execute__" + set.Name, ms.ToArray());
            }

            foreach (GLVMExecutableResourceSet set in exe.ResourceSets)
            {
                fsom.Files.Add("ResourceSet__" + set.Name, set.Data);
            }

            objectModels.Push(fsom);
        }