protected override void OnReadyForInitGLShaderProgram() { frameBuffer = _glsx.CreateFrameBuffer(this.Width, this.Height); frameBufferNeedUpdate = true; //------------ frameBuffer2 = _glsx.CreateFrameBuffer(this.Width, this.Height); }
protected override void OnReadyForInitGLShaderProgram() { int max = Math.Max(this.Width, this.Height); frameBuffer = _glsx.CreateFrameBuffer(max, max); }