private void _OnLoaded(object sender, RoutedEventArgs e) { Loaded -= _OnLoaded; _glPanel3D.DisableAliased(); _glPanel3D.Camera.PropertyChanged += Camera_PropertyChanged; _glPanel3D.MouseLeftButtonDown += _glPanel3D_MouseLeftButtonDown; }
private void OnLoaded(object sender, RoutedEventArgs e) { _glPanel3D.DisableAliased(); _glPanel3D.MouseDown += _glPanel3D_MouseDown; _glPanel3D.MouseMove += _glPanel3D_MouseMove; _glPanel3D.Camera.PropertyChanged += Camera_PropertyChanged; _glPanel.AddVisual(new Text("Hello world!", new PointF(200, 0))); _hint = new Hint() { HitTestVisible = false }; _glPanel.AddVisual(_hint); _glPanel.MouseMove += _panel_MouseMove; _glPanel.MouseWheel += _panel_MouseWheel; _glPanel.MouseLeftButtonDown += _panel_MouseLeftButtonDown; _glPanel.MouseLeftButtonUp += _glPanel_MouseLeftButtonUp; _glPanel.UpdateAll(); }