protected override void ExecuteMessage() { GLImp.Texture tex = new GLImp.Texture(GLImp.GraphicsManager.GetError(), false); TextureManager.Textures[TextureName] = tex; }
public Load(GLImp.Texture tex) { //this.Texturename = tex.Name; this.Data = GetBytes(tex); }
internal byte[] GetBytes(GLImp.Texture texture) { ImageConverter converter = new ImageConverter(); return((byte[])converter.ConvertTo(texture.Image, typeof(byte[]))); }