public void Render(GLFrameworkEngine.GLContext context) { if (ImGui.Begin("Lighting Editor", ref opened)) { ImGui.BeginTabBar("Menu1"); if (ImguiCustomWidgets.BeginTab("Menu1", "Color Correction")) { ImGui.EndTabItem(); } if (ImguiCustomWidgets.BeginTab("Menu1", "Environment")) { ImGui.EndTabItem(); } if (ImguiCustomWidgets.BeginTab("Menu1", "Light Maps")) { LightMapEditor.Render(context); ImGui.EndTabItem(); } if (ImguiCustomWidgets.BeginTab("Menu1", "Cube Maps")) { CubemapUintWindow.Render(context); ImGui.EndTabItem(); } ImGui.EndTabBar(); /* * ImGui.Columns(2); * if (ImGui.Selectable("Color Correction", ColorCorrectionWindow.IsActive)) { * ColorCorrectionWindow.IsActive = true; * } * ImGui.NextColumn(); * * if (ColorCorrectionWindow.IsActive) * ColorCorrectionWindow.Render(context); * * ImGui.NextColumn();*/ } ImGui.End(); }
public virtual bool ModelInFrustum(GLFrameworkEngine.GLContext control) { return(true); }