// // Results in the loadPlayersWithConnectionStateSucceeded/FailedEvent firing. public static void loadPlayersWithConnectionState(string identifier, GKConnectionState state) { if (Application.platform == RuntimePlatform.IPhonePlayer || (int)Application.platform == 31) { _gameCenterLoadPlayersWithConnectionState(identifier, (int)state); } }
public static void DidChangeConnectionState(GKGameSession session, GKCloudPlayer player, GKConnectionState newState) { }