示例#1
0
 //
 // Results in the loadPlayersWithConnectionStateSucceeded/FailedEvent firing.
 public static void loadPlayersWithConnectionState(string identifier, GKConnectionState state)
 {
     if (Application.platform == RuntimePlatform.IPhonePlayer || (int)Application.platform == 31)
     {
         _gameCenterLoadPlayersWithConnectionState(identifier, (int)state);
     }
 }
示例#2
0
 public static void DidChangeConnectionState(GKGameSession session, GKCloudPlayer player, GKConnectionState newState)
 {
 }