protected override void SolveInstance(IGH_DataAccess DA) { // Declare a variable for the input double e = 0; double rho = 0; double nu = 0; double g = 0; // Use the DA object to retrieve the data inside the first input parameter. // If the retieval fails (for example if there is no data) we need to abort. if (!DA.GetData(0, ref e)) { return; } if (!DA.GetData(1, ref rho)) { return; } if (!DA.GetData(0, ref nu)) { return; } if (!DA.GetData(1, ref g)) { return; } GH_ElasticMaterial material = new GH_ElasticMaterial(rho, e, nu, g); DA.SetData(0, material); }
public void Truss() { model = new GH_Model(ModelType.Full3D); GH_CrossSection crossSection = new GH_RectangularCrossSection(100, 100); GH_Material material = new GH_ElasticMaterial(100, 100, 100, 100); Point3d p1 = new Point3d(-10, 0, 0); Point3d p2 = new Point3d(0, 0, 0); Point3d p3 = new Point3d(10, 0, 0); Point3d p4 = new Point3d(-10, 0, 10); Point3d p5 = new Point3d(0, 0, 10); Point3d p6 = new Point3d(10, 0, 10); model.Elements.Add(new GH_Beam(p1, p2, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p3, crossSection, material)); model.Elements.Add(new GH_Beam(p4, p5, crossSection, material)); model.Elements.Add(new GH_Beam(p5, p6, crossSection, material)); model.Elements.Add(new GH_Beam(p1, p4, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p5, crossSection, material)); model.Elements.Add(new GH_Beam(p3, p6, crossSection, material)); model.Elements.Add(new GH_Beam(p4, p2, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p6, crossSection, material)); model.Supports.Add(new GH_NodeSupport(p1, true, true, true, true, true, true)); model.Supports.Add(new GH_NodeSupport(p3, true, true, true, true, true, true)); model.Loads.Add(new GH_NodalLoad(p5, new Vector3d(0, 0, -1000), new Vector3d(0, 0, 0))); model.AssembleSharpModel(); Assert.AreEqual(9, model.Model.ElementCount); model.Solve(); Assert.NotNull(model.Results); Vector3d displacement = model.GetNodeDisplacement(1); //Displacement at point2 (index 1) Assert.NotNull(displacement); Assert.AreEqual(0.0, displacement.X, 0.001); Assert.AreEqual(0.0, displacement.Y, 0.001); Assert.AreNotEqual(0.0, displacement.Z); //TODO Calculate real value }
public void Setup() { model = new GH_Model(ModelType.Full3D, new List <GH_Element>(), new List <GH_Load>(), new List <GH_Support>()); crossSection = new GH_RectangularCrossSection(0.5, 0.2); material = new GH_ElasticMaterial(0, 2000, 0.1, 1000); force = new Vector3d(10, 0, 0); moment = new Vector3d(0, 0, 0); point1 = new Point3d(0, 0, 0); point2 = new Point3d(0, 0, 1); point3 = new Point3d(1, 0, 1); point4 = new Point3d(1, 0, 0); beam1 = new GH_Beam(point1, point2, crossSection, material); beam2 = new GH_Beam(point2, point3, crossSection, material); beam3 = new GH_Beam(point3, point4, crossSection, material); nodalLoad1 = new GH_NodalLoad(point2, force, moment); nodeSupport1 = new GH_NodeSupport(point1, true, true, true, true, true, true); nodeSupport2 = new GH_NodeSupport(point4, true, true, true, true, true, true); }