public void Show() { m_rescuedValue.text = GameSettings.SuiRescuedCount.ToString(); GGHeroGame.SaveScore(m_gameplay, GameSettings.SuiRescuedCount); m_recordValue.text = GGHeroGame.GetRecord().ToString(); NGUITools.SetActive(m_continueButton.gameObject, RewardedAds.GetInstance().IsReady()); }
public void ExitToMenuButtonPressed() { GGHeroGame.SaveScore(Gameplay, GameSettings.SuiRescuedCount); Gameplay.RestartGame(true); }