// 创建Minimap public void CreateMinimap() { return; if (m_Minimap == null && SFGFxMovieManager.GetWindow <GFxMinimap>() != null) { m_Minimap = SFGFxMovieManager.GetWindow <GFxMinimap>(); m_Minimap.Init(SceneManager.Instance.m_curMapID); m_bCreated = true; } }
// 销毁Minimap public void DestoryMinimap() { SFGFxMovieManager.Instance.DestroyWindow("GFxMinimap"); m_Minimap = null; m_bCreated = false; }