public Gem(int _strength, int _agility, int _vitality, GEM_QUALITY _gemQuality) { this.strength = _strength; this.agility = _agility; this.vitality = _vitality; this.gemQuality = _gemQuality; }
public static void InsertGem(string[] inputTokens) { string weaponName = inputTokens[1]; IWeapon weapon = weapons.First(x => x.Name == weaponName); int socketIndex = int.Parse(inputTokens[2]); string[] gemTokens = inputTokens[3].Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries); var qualityStringArr = gemTokens[0].Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var gemQualityString = qualityStringArr[0]; var gemTypeString = qualityStringArr[1]; GEM_QUALITY quality = (GEM_QUALITY)Enum.Parse(typeof(GEM_QUALITY), gemQualityString); Type gemType = Type.GetType("InfernoInfinity.Models.Gems." + gemTypeString); if (gemType == null) { throw new ArgumentException("Invalid Gem Type!"); } if (!typeof(IGem).IsAssignableFrom(gemType)) { throw new ArgumentException("Invalid Gem!"); } IGem gem = (IGem)Activator.CreateInstance(gemType, new object[] { quality }); weapon.ModifyGemAtIndex(gem, socketIndex); }
public Amethyst(GEM_QUALITY _gemQuality) : base(STRENGTH, AGILITY, VITALITY, _gemQuality) { }
public Emerald(GEM_QUALITY _gemQuality) : base(STRENGTH, AGILITY, VITALITY, _gemQuality) { }
public Ruby(GEM_QUALITY _gemQuality) : base(STRENGTH, AGILITY, VITALITY, _gemQuality) { }