示例#1
0
 public override void voy_a_morir()
 {
     if ((float)GEC.getCurrentHealth() - 1 <= GEC.getGameController().GetPlayerController().GunController.BaseDamage&& primera_vida)
     {
         invulnerable = true;
         GEC.gameObject.transform.position = new Vector2(0, 0);
         GEC.SetHealth(GEC.health_init / 2);
         GEC.speed_movement = 0;
         GEC.have_gun       = true;
         primera_vida       = false;
     }
     if (!primera_vida)
     {
         invulnerable = false;
     }
 }