public override void voy_a_morir() { if ((float)GEC.getCurrentHealth() - 1 <= GEC.getGameController().GetPlayerController().GunController.BaseDamage&& primera_vida) { invulnerable = true; GEC.gameObject.transform.position = new Vector2(0, 0); GEC.SetHealth(GEC.health_init / 2); GEC.speed_movement = 0; GEC.have_gun = true; primera_vida = false; } if (!primera_vida) { invulnerable = false; } }