public GDLength(float value, GDLengthUnit unt) { switch (unt) { case GDLengthUnit.Emspace: Emspace = value; break; case GDLengthUnit.Inch: Inches = value; break; case GDLengthUnit.Milimeter: Milimeter = value; break; case GDLengthUnit.Pixel: Pixels = value; break; case GDLengthUnit.Point: Points = value; break; } }
public float GetValue(GDLengthUnit desiredUnit) { switch (desiredUnit) { case GDLengthUnit.Emspace: return(Emspace); case GDLengthUnit.Inch: return(Inches); case GDLengthUnit.Milimeter: return(Milimeter); case GDLengthUnit.Pixel: return(Pixels); case GDLengthUnit.Point: return(Points); } return(Value); }