private UIListItemContainer CreateBodyStage(int stageIndex, QStage qStage) { if (QSettings.Instance.VesselEngineer_hideEmptyStages && (qStage.deltaV == 0 || qStage.maxThrustToWeight == 0)) { return(null); } UIListItemContainer _item = GCascadingList.CreateBody(textEditorStage(stageIndex, qStage.Body, qStage.Atmosphere), textEngineer(stageIndex, qStage), true); _item.AddInputDelegate(new EZInputDelegate(SetConfig)); Log("Create body Stage: " + stageIndex, "QEditor"); return(_item); }
private UIListItemContainer CreateBodyStage(int stageIndex, Stage stage, CelestialBody body = null, bool atmosphere = false) { if (QSettings.Instance.VesselEngineer_hideEmptyStages && (stage.deltaV == 0 || stage.maxThrustToWeight == 0)) { return(null); } if (body == null) { body = QTools.Home; } UIListItemContainer _item = GCascadingList.CreateBody(textEditorStage(stageIndex, body, atmosphere), textEngineer(stageIndex, stage), true); _item.AddInputDelegate(new EZInputDelegate(SetConfig)); Log("Create body Stage: " + stageIndex, "QEditor"); return(_item); }
private List <UIListItemContainer> CreateVesselEngineerBody(bool calculation = false) { List <UIListItemContainer> _items = new List <UIListItemContainer> (); UIListItemContainer _item; if (calculation) { _item = GCascadingList.CreateBody(textColor("Calculation..."), string.Empty); } else { List <QStage> _qStages = null; Stage[] _stages = null; Stage _lastStage = null; int _length; bool _simple = QSettings.Instance.EditorVesselEngineer_Simple; if (_simple) { _stages = QVessel.Stages; _lastStage = QVessel.LastStage; _length = _stages.Length; } else { _qStages = QStage.QStages; _length = QStage.stagesCount; } if ((!_simple || _stages != null) && _length > 0) { for (int i = 0; i < _length; i++) { _item = null; if (_simple) { Stage _stage = _stages [i]; _item = CreateBodyStage(i, _stage); } else { QStage _qStage = _qStages [i]; _item = CreateBodyStage(i, _qStage); } if (_item != null) { _items.Add(_item); } } } if (_items.Count > 0) { _item = GCascadingList.CreateBody("Total deltaV:", (_simple ? textTotalDeltaV(_lastStage) : textTotalDeltaV(QStage.TotalDeltaV))); } else { _item = GCascadingList.CreateBody(textColor("Click here to config"), string.Empty); } } _item.AddInputDelegate(new EZInputDelegate(SetConfig)); _items.Add(_item); Log("VesselEngineer body created", "QEditor"); return(_items); }