private void OnWelcome(IPacketGCMsg packetMsg) { Timer.Stop(); int version = -1; // TF2 GC is not in sync if (AppID == 440) { var msg = new ClientGCMsgProtobuf <SteamKit2.GC.TF2.Internal.CMsgServerWelcome>(packetMsg).Body; version = (int)msg.active_version; } else { var msg = new ClientGCMsgProtobuf <CMsgClientWelcome>(packetMsg).Body; version = (int)msg.version; } Log.WriteInfo(Name, "New GC session ({0} -> {1})", LastVersion, version); string message = string.Format("New {0}{1}{2} GC session", Colors.OLIVE, SteamProxy.GetAppName(AppID), Colors.NORMAL); if (LastVersion == -1 || LastVersion == version) { message += string.Format(" {0}(version {1})", Colors.DARK_GRAY, version); } else { message += string.Format(" {0}(version changed from {1} to {2})", Colors.DARK_GRAY, LastVersion, version); } if (LastVersion != -1 && (LastVersion != version || LastStatus != GCConnectionStatus.GCConnectionStatus_HAVE_SESSION)) { IRC.SendMain(message); } IRC.SendAnnounce(message); LastVersion = version; LastStatus = GCConnectionStatus.GCConnectionStatus_HAVE_SESSION; UpdateStatus(AppID, LastStatus.ToString()); }
private void OnConnectionStatus(IPacketGCMsg packetMsg) { var msg = new ClientGCMsgProtobuf <CMsgConnectionStatus>(packetMsg).Body; LastStatus = msg.status; Log.WriteInfo(Name, "Status: {0}", LastStatus); string message = string.Format("{0}{1}{2} GC status:{3} {4}", Colors.OLIVE, SteamProxy.GetAppName(AppID), Colors.NORMAL, Colors.OLIVE, LastStatus); IRC.SendAnnounce(message); if (LastStatus == GCConnectionStatus.GCConnectionStatus_NO_SESSION) { Timer.Interval = TimeSpan.FromSeconds(5).TotalMilliseconds; Timer.Start(); } UpdateStatus(AppID, LastStatus.ToString()); }
private void OnClientWelcome(IPacketGCMsg packetMsg) { Timer.Stop(); var msg = new ClientGCMsgProtobuf<CMsgClientWelcome>(packetMsg).Body; Log.WriteInfo(Name, "New GC session ({0} -> {1})", LastVersion, msg.version); string message = string.Format("New {0}{1}{2} GC session", Colors.OLIVE, SteamProxy.GetAppName(AppID), Colors.NORMAL); if (LastVersion == -1 || LastVersion == msg.version) { message += string.Format(" {0}(version {1})", Colors.DARK_GRAY, msg.version); } else { message += string.Format(" {0}(version changed from {1} to {2})", Colors.DARK_GRAY, LastVersion, msg.version); } if (LastVersion != -1 && (LastVersion != msg.version || LastStatus != GCConnectionStatus.GCConnectionStatus_HAVE_SESSION)) { IRC.SendMain(message); } IRC.SendAnnounce(message); LastVersion = (int)msg.version; LastStatus = GCConnectionStatus.GCConnectionStatus_HAVE_SESSION; UpdateStatus(AppID, LastStatus.ToString()); }
private void OnClientConnectionStatus(IPacketGCMsg packetMsg) { var msg = new ClientGCMsgProtobuf<CMsgConnectionStatus>(packetMsg).Body; LastStatus = msg.status; Log.WriteInfo(Name, "Status: {0}", LastStatus); string message = string.Format("{0}{1}{2} GC status:{3} {4}", Colors.OLIVE, SteamProxy.GetAppName(AppID), Colors.NORMAL, Colors.OLIVE, LastStatus); IRC.SendAnnounce(message); if (LastStatus == GCConnectionStatus.GCConnectionStatus_NO_SESSION) { Timer.Interval = TimeSpan.FromSeconds(5).TotalMilliseconds; Timer.Start(); } UpdateStatus(AppID, LastStatus.ToString()); }
private void OnWelcome(IPacketGCMsg packetMsg) { Timer.Stop(); int version = -1; // TF2 GC is not in sync if (AppID == 440) { var msg = new ClientGCMsgProtobuf<SteamKit2.GC.TF2.Internal.CMsgServerWelcome>(packetMsg).Body; version = (int)msg.active_version; } else { var msg = new ClientGCMsgProtobuf<CMsgClientWelcome>(packetMsg).Body; version = (int)msg.version; } Log.WriteInfo(Name, "New GC session ({0} -> {1})", LastVersion, version); string message = string.Format("New {0}{1}{2} GC session", Colors.OLIVE, Steam.GetAppName(AppID), Colors.NORMAL); if (LastVersion == -1 || LastVersion == version) { message += string.Format(" {0}(version {1})", Colors.DARKGRAY, version); } else { message += string.Format(" {0}(version changed from {1} to {2})", Colors.DARKGRAY, LastVersion, version); } if (LastVersion != -1 && (LastVersion != version || LastStatus != GCConnectionStatus.GCConnectionStatus_HAVE_SESSION)) { IRC.Instance.SendMain(message); } IRC.Instance.SendAnnounce(message); LastVersion = version; LastStatus = GCConnectionStatus.GCConnectionStatus_HAVE_SESSION; UpdateStatus(AppID, LastStatus.ToString()); }