public override void Render(IFrameRenderData frameData) { SetBuffers?.Invoke(this); OutputBuffer.BindForWritingMulti(); //OutputBuffer.ClearColourBuffer(0, new Vector4(0f)); OutputBuffer.ClearAllColourBuffers(new Vector4(0f)); GL.Disable(EnableCap.Blend); GL.Disable(EnableCap.DepthTest); Components.Render(frameData); OutputBuffer.UnbindFromWriting(); }