private int GetPrefabUIDepth(GAME_SECTION_TYPE type) { if (MonoBehaviourSingleton <GameSceneManager> .I.isOpenImportantDialog) { return(9999); } if (type.IsDialog()) { return(5000 + hierarchyList.Count * 10); } return(1000 + hierarchyList.Count * 10); }
public void Push(string scene_name, string section_name, GAME_SECTION_TYPE section_type) { int num = historyList.FindIndex((HistoryData o) => o.sceneName == scene_name && o.sectionName == section_name); if (num != -1) { int num2 = historyList.Count - 1; num++; if (num <= num2) { historyList.RemoveRange(num, num2 - num + 1); } } else { HistoryData historyData = new HistoryData(); historyData.sceneName = scene_name; historyData.sectionName = section_name; historyData.sectionType = section_type; historyList.Add(historyData); } }
public List <HierarchyData> GetExclusiveList(GAME_SECTION_TYPE type) { List <HierarchyData> list = new List <HierarchyData>(); int num = (!type.IsSingle()) ? hierarchyList.FindLastIndex((HierarchyData o) => o.data.type == type) : hierarchyList.FindLastIndex((HierarchyData o) => o.data.type.IsSingle()); if (num == -1) { if (type == GAME_SECTION_TYPE.SCREEN) { int num2 = hierarchyList.Count - 1; while (num2 >= 0 && hierarchyList[num2].data.type != 0) { list.Add(hierarchyList[num2]); num2--; } } else { int num3 = hierarchyList.Count - 1; while (num3 >= 0 && hierarchyList[num3].data.type.IsSingle()) { list.Add(hierarchyList[num3]); num3--; } } return(list); } if (type == GAME_SECTION_TYPE.DIALOG) { num++; } for (int num4 = hierarchyList.Count - 1; num4 >= num; num4--) { list.Add(hierarchyList[num4]); } return(list); }
public HierarchyData GetTyped(GAME_SECTION_TYPE type) { return(typedDatas[(int)type]); }
public static bool IsSingle(this GAME_SECTION_TYPE type) { return(type == GAME_SECTION_TYPE.SINGLE_DIALOG || type == GAME_SECTION_TYPE.COMMON_DIALOG); }
public static bool IsDialog(this GAME_SECTION_TYPE type) { return(type == GAME_SECTION_TYPE.DIALOG || type == GAME_SECTION_TYPE.PAGE_DIALOG || type == GAME_SECTION_TYPE.SINGLE_DIALOG || type == GAME_SECTION_TYPE.COMMON_DIALOG); }